
TLDR, pick concussion, missile, light-mid armor.
How to Pick Good Stuff
Weapons
- Concussive weapons are OP in this version. Especially early-mid game.
- Concussions not only ignores hostile’s heavy armor but also make salvaging cheaper.
- Missile launchers are also OP but, the devs admitted missiles should be nerfed.
- Assault rifles and marksman rifles are descent choice for many combat.
Armor
- Heavy class frames are vulnerable to concussion.
- If you prioritize tanking, pick a shield which focus on integrity and don’t pick heavy class frames.
- Shields negates concussion damage and provide good protection against missiles.
- Light armor for missile spammer, medium armor for front line brawler.
Modules
- Do not kill gear’s identities. ie, reinforce for light armor.
- Avoid +XX% range (min). This make your guns hyperopia.
i would say … for armor… jsut pick anything with the highest possible dissipation
always go for Hotrod R2 generator and T4 Atlas Thrusters.
Best in slot dissipation armors are
– asgard heavy torso with an MK3 heatsink
– Bein legs with booster module
– 2x blackguard arms with heatsink
should reach 60 dissipation per turn, and be around 35-40 thrust.
I agree. There’s no mass class of armor, but tier class armor imo.
For Mech bodyparts: “Range Sensor” Offensive Module: -20% MIN +20% MAX range
Does it work? I do not see stats change when equipping. If it works, this module is very good. Maybe broken?
ALSO: Railguns are VERY GOOD. They shoot through buildings and ignore cover! Less damage but can hit multiple enemies. Railguns are amazing for city and base fights, where enemies come in a line between buildings! Use them on a mech with good Thrust, to dash into position and line up good shots!
Range Sensor works correctly,
but doesn’t work for missiles.