POOSTALL Royale – Optimization Guide

How to run POOSTALL Royale with higher frame rates and little cost to visual quality.

Step 1: Edit the Engine.ini

All credit goes to /⛧\ Goose /⛧\ !

Located in C:\Users\(Your username here)\AppData\Local\Poostall_Royale\Saved\Config\Windows, once you’ve opened the file, copy and paste the following.

[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=0
r.MotionBlurQuality=0
r.Streaming.PoolSize=2048 (If your GPU has more than 4 gig's of VRAM, set the number to half of your current VRAM.)
r.BloomQuality=0
r.LensFlareQuality=0
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASharpness=0.8
r.ScreenPercentage=80 (100 is the Medium resolution setting in the graphics menu, while 80 offers the best between high frame rates and visual quality. Experiment to your liking.)
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1

Step 2: Edit the GameUserSettings.ini

Also located in the same folder as the Engine.ini, once opened, just change sg.GlobalIlluminationQuality=3 to sg.GlobalIlluminationQuality=1.

Every other setting maxed out doesn’t have the same performance impact as the global illumination, so just keep it on 1 or set it to 0, both options give a huge frame rate increase.

Step 3: Set the Game to Run on DX 11

Right click the game in your Steam library, click on Properties, then on General, and type -d3d11 in the Launch options.
The game runs on DX12 by default, and downgrading to DX11 will increase the performance.

Step 4: Save Both Files, Set to Read Only, Then Play

Now you’re ready to s h i t all over NPC’s like the Postal Dude or Postal Doe in high frame rate style.

Tested with a GTX 970, i7 6700k and 16 GB’s of RAM.

Volodymyr Azimoff
About Volodymyr Azimoff 13942 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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