Rain World – Ultimate Fighting Guide

This is a guide to help fight all (dangerous) creatures in Rain world. Obviously, their will be spoilers, so keep that in mind.

Definitive Guide to Fighting

Lizards

Lizards are, by far, the most common enemy in rain world. A couple things hold true for most. All have an armored head that will cause spears to bounce off. a rock/rubble will flip over most lizards as well as stun them for a short time. if skilled enough, a spear can be stabbed into the mouth for max damage.
Each time a lizard bites down, it has a chance to kill the player instantly. If it doesn’t, the player is given a small window to throw something at the lizard to cause it to drop them. They can also naturally drop the player if injured of fighting.

With one exception, lizards will retreat at the sight of a vulture mask, but will see through the disguise shortly. after seeing through said mask, the same mask will not scare the same lizard for the rest of the cycle. A king vulture mask will scare them for longer.

Green lizards

  • Green lizards are the most common of the most common. they will spawn in most early areas of the game. They are lazy, chasing creatures slowly and sometimes ignoring prey all together. They have a large amount of health, but this is offset by their inability to climb poles, relying on tunnels for movement.
  • For combat, Jumping over them is really easy. they don’t open their mouths too often, so mouth shots aren’t too consistent. for that reason, I recommend just stabbing them in the back repeatedly and backing up if it recovers from stun. About 5-7 spears will kill them. Each bite has a 1/2 chance to kill the player instantly.

Pink lizards

  • Pink lizards appear in most regions of the game, not being as common as greens but certainly up there. they are considerably weaker in health, but are able to climb poles.
  • These lizards are more aggressive than greens, so lazily jumping over them wont be as consistent. I find mouth shots to be easy to do against these lizards, as their attacks are predictable. if they are climbing up after you, jumping off and hitting them on the way down also works. 2-3 spears will kill them. each bite has a 1/3 chance to kill the player instantly.

Blue lizards

  • Blue lizards aren’t crazy common, but they will still be seen consistently in casual game play. They are weak in terms of health and are the smallest in size compared to its kin, but they are able to use a unique technique of climbing on the background, granting loads more mobility. they can also utilize a short, sticky tongue to try and pull in the target. This can also snatch items from the players hands.
  • These lizards are, in my opinion, the easiest to fight. if lucky enough with your spear, you can kill them in one hit. They will commonly climb above the player, then try and drop on them, so be aware of that. If you must, rubble and/or a spear will knock a blue lizard off the background and force them to let go of their tongue. 1-2 spears will kill them. Each bite has a 1/5 chance to kill the player instantly.

White/camo lizards

  • White lizards are uncommon, but very prominent in a couple regions. They are similar to Blue lizards, except they are larger, have more health, are faster, and have a longer tongue. They also have the ability to camouflage into the background, Because of this, they will tend to stay still until prey comes by, then engage. This camouflage will semi-permanently become broken when significant damage is taken. There camouflage can only turn them into a single color at a time, making their camouflage imperfect.
  • These guys are ♥♥♥. They aren’t too hard to deal with, but their tongue is much longer that blue’s, making it harder to escape. most annoyingly, They tend to stay in chock points and block access to specific areas because of their ambush nature. It is wise to always check to make sure no white lizards are about to ambush you. These guys will also try to keep the height on you, so try to stay level with them. 2-3 spears will kill them. Each bite has a 2/7 chance to kill the player instantly.

Yellow lizards

  • Yellow lizards are decently rare, only appearing in 3 regions and typically not moving from their set spawn location. They are simple in movement, being decently quick and being able to move up poles, but their gimmick is their hunting style. They hunt in packs, using antenna on their heads to communicate to all other yellow lizards in the room where the prey is. The ‘alpha’, usually the yellow lizards that has the longest antenna, is the controller of these communications. If the Alpha is killed, the group will lose their communication powers. In addition, their vulture mask ‘scare timers’ are connected to one another.
  • Yellow lizards are, in my opinion, also decently easy to fight. If it a cramp location, it can be tough to fight them, as they will try and block off all ways of escaping. In the open, they can be easily out-maneuvered. Mouth shots is especially effective, as their mouths are open frequently. Even without such a method, they will go down in 2-3 spears. Each bite has a 1/4 chance to kill the player instantly.

Black lizards

  • Black lizards are the rarest lizard in the base game. only appearing in 2 regions in the whole game. They are simple in movement, size, and health, but they are also blind. they are only able to hear prey, which they can do pretty well with sensitive hearing. when prey is heard, their whiskers will flash and they will usually go investigate. because of this insufficient way of hunting, they will typically be in tight, cramped areas so out-maneuvering them is less likely.
  • Black lizards are nothing special. A mouth shot is effective because its mouth is commonly open and its attack pattern is predictable, but a rock/spear combo is also very easy to pull off. the one thing to look out for is if their are more than one in the area, making it though to single them out. then again, this goes for all lizards. They will go down in 2-4 spears. each bite has a 5/14 chance to kill the player instantly (a little higher than a 1/3).

Cyan lizards (Hunter Only!)

  • Cyan lizards, or as I like to call them, rocket lizards, are very mobile. they have a high base speed with an average size and health, along with the abilities to climb backgrounds and use a sticky tongue. In addition, they can utilize their tail to propel themselves in any given direction at very fast speeds. Their is a chance that when hit with a spear, they will fly around, deflating like a balloon, than expelling the spear in a random direction.
  • Cyan lizards are the first ‘tough’ lizards to deal with in the game, given that they only appear in hunter mode. Their mobility makes it exceptionally difficult to both hit and get away from. for combat, I usually avoid their initial jump attack, then counter quickly with a rock/spear combo. They will die in 2-3 spears. each bite has a 1/3 chance to kill the player instantly.

Red lizards (Hunter Only!)

  • Red lizards, or my personal nickname, ‘GET-AWAY-FROM-ME’ lizards, are the definition of how unfair Rain world can be. They are highly aggressive, highly sensitive, insanely quick, Ridiculously tough, harder to stun, and unpredictable. despite not being able to climb the background, they can reach up very high. In addition, they can utilize a spitting mechanic, stopping momentarily to spit out a strange ball that will slow and knock back the hit target. These lizards are very brave, taking on even vultures if given the opportunity…and usually winning. unlike other lizards who will make a full retreat if at critical health, they will still snap at the player if low health. They are also unaffected by vulture masks.
  • Don’t fight these lizards. period. unless you are god player with explosives coming out the ass, you will not win against their 1,000 move speed technique. Luckily, they are rare, only appearing in 2 regions naturally. avoid at all costs. They can take 7-10 (from my little experience) spears before dying. Each bite will always kill the player.

Centipedes

Centipedes are another decently common predator in rain world. their style of hunting, despite their variations, remains the same. They move in bursts, climbing on the background as well, as they try to connect both sides of themselves to you. if succeeding in doing so, they will shock the player. the effectiveness of the shock depends on the size of the centipede, ranging from a small stun to death. They will also not be stunned by rubble.

Note: this part is ripped straight form the wiki, cus I didn’t even know) Centipedes have movement-based vision, meaning that they are unlikely to see a creature that is staying still. Centipedes can see from both heads, also have much worse vision while moving. All centipede types can also hear, but only when stationary.

Centipedes will all die to a spore puff, taking a longer time to die depending on the size of the centipede. When their health gets low, they will spaz out and/or try to retreat. Once dead, they can all be eaten, no matter the mode.

Note: while the official wiki has 4 sizes, I will categorize the main ones in 3.

Infant Centipedes

  • Infant centipedes are no threat to the player what-so-ever. they will actually retreat from the player (most of the time) if they notice them. if picked up, they can be eaten directly for 2 food pips. if held for to long and left uneaten, they will shock the player for a short time. to prevent this, you can eat a small portion of it, then carry it around with no problem.
  • Combat is unnecessary.

Small centipedes

  • Small centipedes are small, but not as small as infants. They will act similarly to infant centipedes, usually ignoring the player. if targeted for whatever reason, their shock will not kill, but stun briefly.
  • While they cant be eaten directly with as much ease as the infants, they can be taken out with a single spear, than eaten.

Large centipedes

  • Large centipedes come in varying sized, going from a bit longer than slugcat to massive. Their size regulates their health and food pips They also tend to be more aggressive when larger, taking on even vultures at max size. as a cool bonus, if one shocks the water, its current will travel a distance across the water, stunning and killing large and small enemies in the water respectively.
  • These are the ones you need to watch out for. when fighting, It is important to not ‘snipe’ it. If a spear is left inside of a centipede, it will deliberately attack from the other end, preventing you from retrieving the spear. using two spears is very effective to stun lock it and beat it to death. spore puffs also work. Keep in mind that if one attaches to you and you go though a tunnel, It will shock you almost immediately upon exiting. depending on their size, they will go down in 4-15 spears.

Centiwings

  • Centiwings are only found in one region. They are similar to a small ‘large centipede’, with the added capability of flight. They are not that aggressive towards the player, ignoring them entirely more often than not.
  • If combat is necessary, They are easy to kill with 2-3 spears. their attack pattern is predictable, making killing one very easy.

Red centipedes (Hunter Only!)

  • Going from easy to impossible, Red centipedes are the centipede equivalent of the red lizard. They are extremely aggressive, not stopping when pursuing prey like other centipedes. They are also very quick and strong, closing the gap quickly when prey is spotted. Its body is larger than a max size large centipede and is covered in red armor plates. each armor plate will block a single spear and a stun from corresponding spear.
  • These guys are very, very scary. luckily, they are rare, only two appearing in hunter mode outside of lineage. For combat, it is best to snipe off the plates first while keeping your distance, then going for its fleshy body. This is assuming that, of course, you don’t have a spore puff. if one is used, it will weaken and kill it, but unlike most, it will take a long time before killing, so keep your distance. Avoid confrontation if possible. I’ma be honest. I’ve never killed one without a spore puff, so I don’t know how many spears it can take.
  • As a last minute note, red centipedes are the cause of one of the only soft locks in the game. if you hibernate with one for some reason, it will kill you every time upon awakening. the only way out of this soft lock is editing your save to a previous hibernation chamber or restarting.

Vultures

Vultures are a surprisingly common threat throughout the game. normally, they are apex predators, striking fear into most other creatures.

Vultures have a mask that will block spear damage. they have a chance to be demasked with a hit right above the mask, always happening when the vulture in question is dead. once demasked, the vulture will become hyper aggressive against the player, chasing them across multiple cycles with little care for its own life until dead or until you chance regions. They will also be attacked by other vultures once demasked.

Vulture

  • The normal vulture is seen throughout most ‘open roofed’ regions throughout the game. Their entrance is signaled by a large shadow and a specific theme. They will try to bite their prey and carry them off-screen to be ‘eaten’. due to their large bodies, they cannot enter pipes or tunnels. their bite will never insta-kill, always revealing a chance for escape with a panic spear. however, even if struck, they may not drop the player. If their mask if off, their bite will always insta-kill the player. It damaged enough, it will be unable to fly properly
  • Combat against a vulture is surprisingly easy, just annoying. If masked, they will retreat into the sky after 2 spear hits from the player, making it hard to burst them down. Hitting their wings will do heavily reduced damage, so aim for a body, or better yet, the neck/head. Try not to demask them unless dead or unless your not trying to kill them, as an insta-kill bite isn’t easy to fight. depending on where you hit them, 8-12 spears will take one out normally.

King vulture (Hunter Only)

  • The king vulture is the only other variation of vultures. they are harder, better, faster, and stronger than normal vultures, being larger and having more health. In addition, it had iconic harpoons next to its face with small lasers coming off them. because of these lasers, their entrance is easier to spot than a normal vultures. They will normally fly high above prey and try to snipe them with their harpoons. If it missed, It will dive down and attack like a normal vulture. after a moment, it will retrieve them and try to fire them again.
  • King vultures are common compared to other top tier predators. For combat, avoid the harpoons at all costs, as they will instantly kill the player. Once avoided, the fight becomes one with a normal vulture. when I fight one, I try to stay stop of it at all times, at it wont fire the harpoons if you are too close. It has significantly more health than a normal vulture, taking 12-15 spears to take out if hit normally.

Spiders

Spiders generally appear in dark regions/areas. while they can ‘hunt’ individually, they can also hunt together instead of fighting over prey. Typically, they will avoid areas with light

Coalescipedes

  • Coalescipedes, or if your not a try hard like me, spiders, are the most basic form of spider, appearing in only one region. Alone, they scatter about along the walls with little sense of direction or purpose, only moving with purpose if its to avoid light. however, these spiders will connect with one other if contact is made, forming a cute little chain. the larger the chain, the larger prey they will try to envelope and ‘kill’, eventually being large enough to kill slugcat. The larger the chain, the less afraid they will be of light, eventually being immune to it if constant contact is made. The chain will break if hit with rubble. spears also break the chain with less effectiveness. a flashbang will kill all Coalescipedes in the area.
  • Coalescipedes are really not a big problem. while they are spooky to watch and horrifying if they are closing in on you, as long as you hit it with rubble if its too close or bit, you will be fine. a last resort flashbang will work as well.

Wolf spiders

  • Wolf spiders, or creatively nicknamed ‘big spiders’, are strange creatures. they will climb on walls, commonly avoiding places with light and staying out of sight of potential prey. then, they will try to ambush them and lunge at them. If multiple wolf spiders are together, they will attempt to latch onto the prey to slow it down, giving another wolf spider an easier hit. They also will not retreat if low health, as they Will regenerate health over time as long as they are not dead.
  • Wolf spiders also have a revive mechanic. If one dies, another in the area may resurrect its fallen ally by biting into it. the dead wolf spider will then be alive for another 20 seconds until dying once again. while repeated resurrection is possible, a resurrected spider cannot revive another dead spider. This revival mechanic cannot take place if it is killed by a spore puff, flash bang, drowning, or is eaten by the player in hunter mode.
  • Interestingly enough, their aggressiveness is also correlated towards difficulty. while playing as the monk, they will almost never attack the player. as survivor and hunter, They will act naturally aggressive
  • While this all sounds over complicated on paper, its very easy to put into words. Hit the spider before it hits you. their health is very low, allowing for easy kills. They can be nimble, so aim well. in addition, they will die if a flash bang is used in the area or if a spore puff is used on them. They will also keep away from light, eventually growing resistant to it under constant exposure.

Spitter spiders (Hunter Only!)

  • Spitter spiders are the final form of spider in the game, only appearing in hunter mode. They are slower than wolf spiders, but make up for this with more health and the unique spit mechanic. If it spots prey, it will spit out small sacks, usually 3-5 at a time. it it lands on a target, it knock out the target after a few seconds. the more sacks that hit the target, the quicker the knock out takes place and the longer they are immobilized. upon knocking out a target, they will simply walk up and kill the target. They will latch onto prey, similarly to a wolf spider, but are unable to revive fallen allies. They also share the same regeneration mechanic as wolf spiders.
  • Spitter spiders aren’t to hard to deal with. as long as their isn’t more than one, you can single them out and kill them with a single spear. if you are hit with a sack, you have two options. Kill the spider before it kills you, or run far enough away so it cant reach you while your knocked out. if you must, a spore puff will kill it. Note that a Flash bang will NOT kill a spitter spider and it is not deterred by light.

Plants

In this game, even the damn flora kills. Only 3 hostile flora exist, but each are surprisingly different from the last. one thing holds true about all of them however…there all pieces of ♥♥♥♥.

Pole plants

  • Pole plants are most likely the first instance of the player finding out just how unfair Rainworld is. Pole plants are long plants that are able to disguise themselves as normal poles by remaining still for an extended period of time. It in an ‘activated’ state, it will latch onto whatever it can, then drag them underground, no matter what it is. It will enter this active state whenever it is hit with rubble, something grabs it, something stands next to it for too long, its tip is consistently passed, or its passed when its ‘flexing’ its frills.
  • To an experienced player, pole plants are no big deal. they tend to spawn in set locations and are easy to kill with one spear, causing it to become harmless and retreat underground. the map will also reveal an empty location where a pole plant is. They will also only appear coming out of NPC tunnels. in my experience, if a pole is ‘too continent’ it probably is.

Monster kelp

  • Monster kelp is a much scarier version of pole plants. They usually spawn in places with a lot of water or in places where a pole plant has been repeatedly killed. They hunt through movement, remaining still if it does not sense prey. if it does, it will reach out and try to latch onto it, pulling it underground like a pole plant. If hit with a spear, it will writhe around and be unable to latch onto anything for a small amount of time
  • These guys are not too big of a problem, but shouldn’t be messed around with. if you don’t have a spear, you can move very slowly to pass by one. if you do, You can stun lock a monster kelp easily by grabbing the spear while it is still writhing around. Its easier than it sounds. if hit too many times, it will retreat underground dead. Its also worth noting that it can only grab things with its tip, so don’t be scared to pass by its body.

Worm grass

♥♥♥ these things

  • Worm grass is a road block. They are not only unkillable, but unintractable. normally, they will remain stationary, in large patches. when it senses prey through the power of ♥♥♥, it will extend outwards towards it, latching onto it if its too close, and attempt to pull it in. Its pull strength will increase the longer its attached to the prey, but will typically be attached with multiple other worm grass(es). if the prey is unable to escape, it will pull it underground, killing it.
  • Worm grass is just ♥♥♥. Its mainly a problem in only one region and, because you cant harm it, you have to avoid it, making you rely on a very inconsistent method to pass it. How you you deal with it, you might be asking? mods.

Long Legs

The long legs family is one of the most dangerous family tree in the game. They are luckily very uncommon, only spawning in select regions that are usually later in the game.

Brother long legs

  • Brother long legs is the first ‘what the ♥♥♥’ creature in Rainworld. It will mindlessly wander in plane of existence until one of its tentacles senses prey. if that does happen, It will attempt to pull it towards itself, consuming it inside its core. a tentacle will drop whatever it is holding if hit with rubble and will become completely unusable if hit with a spear.
  • Brother long legs are dangerous creatures. avoiding one is simple enough, as they can only feel throughout their environment, so that is your best bet. if confrontational is mandatory, prioritize escape by aiming for the tentacles attached to yourself. if you have an explosive spear, one to the core will insta-kill one. Without an explosive spear, killing one is very hard, as its health pool is extremely large.
  • (Ripping this off the WIKI again) In hunter mode, their is a specific Brother long legs in its home region that, while looking like one, exhibits the traits of a Daddy long legs.

Daddy long legs

  • Daddy long legs, or DLL’s are some of the last predators you will meet in the base game. the are typically larger than their brother counterpart, even attacking Brother long legs if the two were ever to meet in game. Daddy long legs are also able to hear things, using that as its main method of prey detection. when it hears something, an ‘X’ on its core will pop, signalling that it heard something, then investigate with a tentacle where it heard it.
  • Dealing with daddy long legs is similar to Brother long legs, only you have to be more careful. You have to be careful not to make sound, as it can easily hear you from across the room. however, like its brother, it will die instantly to an explosive spear to the core.

Proto Daddy/brother long legs

  • Proto Daddy longs legs is another stationary predator, acting somewhat similar to worm grass, only being able to attach to walls. If prey comes within close proximity, it will reach out, attach, and pull in whatever it grabbed, killing it quickly. because it is un-interactable, escape it near impossible if grabbed. Longer strands will also extend to and from Proto Daddy long legs. These are harmless and are able to be interacted with.
  • Brother long legs is the exact same as its counterpart, only a different color and appearing in hard mode in a different area.
  • The best thing to do it to not get near one. if too close, you will die. period.

Water Creatures

While these next creatures aren’t exactly similar, they are all linked by one thing: water.

Salamanders

  • Salamanders are commonly mistaken for another type of lizard, but are technically not, even if having traits like one. they have stats similar to a pink lizard while being able to utilize the blue lizards’ sticky tongue. In addition, it is able to dive underwater and hold its breath indefinitely. For this reason, it will typically be hiding in corners of the bottom of the water, waiting for prey.
  • Salamanders are quite tricky to deal with. Fighting in water is super hard, as your spears are very hard to use correctly in water. to fight one, get on land and pull it out of the water. the, the fight becomes an easy one against a slightly tougher blue lizard. it will die in 2-3 spears. each bite has a 1/3 chance to kill the player instantly.

Leaches

  • Their are two types of leaches, red and blue leaches. the latter being heavier in terms of weight and appearing in larger bodies of water. Both forms of leaches act the same. They will latch onto (drownable) prey and attempt to drag them underwater with their weight. if the player has a bubble fruit, the leaches will actively avoid them. If one stays out of water for too long, the leach will fall off its victim and attempt to flop back to the nearest water source.
  • Leaches are quite annoying, as one mistake and its game over. avoid them by crossing the water when they are the farthest away as possible, moving swiftly. if too many do latch onto you, throwing your weapons as a last resort isn’t a bad idea, as their is a possibility you could kill a few with your items.

Leviathan

  • Leviathans are, by far, the largest creature in the game. They will search the large body of water they are in for prey, hitting it with their harmless, tentacle like tail when its close. It close enough, it will lunge forward and attempt to bite down on the prey. It it does, it will quite literally delete the prey.
  • Leviathans are scary, but not too big of a deal. a skilled player will be able to out swim a perusing a leviathan, but jet fish can also be used to outmaneuver one. however, be careful of its lunge. its always longer than it seems. don’t even bother trying to use your weapons on it.

Others

This category is for other natural predators that didn’t fall into any other category.

Mircos birds

  • Micros birds only appear in two specific spots in two different regions and for good reason. Micros birds hunt in packs, but still ‘fight’ each other. typically, however, they will all put aside confrontation to go after prey. Their entrance is usually foreshadowed by loud, mechanical footsteps. They will run at then with high speed. and use their lethal beaks to kill them. if the prey is inside a tunnel, its neck can be used to stretch inside the tunnel a good distance. because of its large size, it cant go into pipes. it cannot hear, but has incredible eyesight. because of this, its highly sensitive to flash bangs. if one is used in its proximity, it will be blinded for several seconds.
  • Typically, you don’t want to fight micros birds. not only is it very easy to die to one because of its one-shot beaks, but you will also almost never find one alone. If you must, however, aim for the neck and head, as the base and legs wont take damage, as its not flesh.

Dropwings

  • Dropwings are the only true ambush predator in the game. They will climb atop roofs, usually ignoring all creatures, even potential prey, during this time after it sets up atop a roof ,it will camouflage slightly and remain still. if prey is nearby or steps atop its platform, it will twitch slightly. it prey walks under it, it will drop down and attempt to kill it. it its initial drop fails, it will lunge repeatedly towards they creature, similar to a wolf spider.
  • Occasionally, A Dropwing will collect items, such as pearls or spears, and plant them under themselves when setting up to lure in prey. if the item is picked up by the player, it will drop down. The dropping will also drop if a creature is level with it for too long and occasionally if a spear is coming towards it
  • Dropwings are very rare in the base game, literally only one appearing on survivor. while they sound super hard to deal with, after the first five, you tend to know what to look for. you can easily sidestep out of the way of its drop, then hit it with a single spear to kill it.
  • I couldn’t find evidence of this, but from my experience, typically, if its initial drop hits you, It will instantly kill you most of the time. meanwhile, if its lunge hits you, it will (most of the time) give you an opportunity to stab it before you die. while playing as the hunter, you may even have enough time to pull a spear off your back and stab it before it kills you.

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