Robin Hood: The Legend of Sherwood – Scoring System Guide

How points are calculated in Robin Hood: Legend of Sherwood.

Guide to Scoring System

Introduction

At the end of every mission there is an information about score (points gained) for that quest – but there is no information what it depends on. Most players concentrate on spared lives ratio during their games because its mechanics is clear and obvious. Now it’s time to break down rating system in Robin Hood: Legend of Sherwood and put new challenges for the players!

This guide was made to the best of my knowledge and ability, but some small details may still be there to discover.

Points

Points are awarded as follows:

  • +1000 for quest completion (only in main missions – there are 17 in total).
  • +1000 for every Shield (only during ambush missions in Sherwood forest).
  • +10 for every 100£ collected “from the coffers” (which means picked up from the ground).
  • +50 for every killed soldier.
  • +70 for every knocked out or tied up soldier (at the moment of ending the mission).
  • +1000 for every royal item (there are 7 in total).
  • +100 for defeating Guy of Gisbourne or Sheriff of Nottingham.

What doesn’t affect score:

  • Time.
  • Money collected on characters (probably because otherwise player could throw purses with gold to enemy soldiers and afterwards collect it back, increasing score in the process).
  • Soldiers that were knocked out or tied up, but woke up or were freed before mission end.
  • Soldiers that were killed before start of the mission (missions Pillaging, The Black Castle, The March on York).
  • Soldiers caught in Stuteley’s net.
  • Soldiers caught in traps like nets or ditches during ambushes.
  • Silver Arrow (it’s not a royal item, just a prize for a tournament win).
  • Losing Merry Men or allied soldiers.

Additional notes:

  • Enemies killed by allied soldiers (during ambushes or assaults) also count for the score.

Overview

Short description of all 17 main missions focused on getting highest score possible.

Finding Godwin

First mission is very tricky and requires the most detailed planning of all missions, because player’s only character is Robin. That means you can’t tie enemies up. On Hard difficulty, enemy soldiers wake up quickly after being knocked out. However, it’s possible to have all soldiers on the map knocked out when mission ends. What helps is that amount of time soldiers need to recover depends on their health (hit points). Player needs to weaken them first, run away, return and punch them. Another tricky part is that some soldiers change their location or behaviour after first encounter. Fortunately, Robin can leave and enter castle any time he wishes by climbing the wall in east part of the map – something that enemies can’t do.

Rescuing Stuteley

There is an issue with closed gate to the inner castle. After clearing accessible parts of the map player should show up in front of one of the civilians, which support Sheriff of Nottingham. They can run into inner castle by north tower and alarm the officer. Purpose for this is that after enemies calm down, one of the crossbowman will relocate and take position right above gate, where he can be shot down by Robin. My suggestion for other soldiers is as follows: stand with Robin near the gate and shoot down officer so that second crossbowman can see that. When he enters Robin’s bow range, shoot him as well. Now step back and wait until enemies calm down. When this happens, four “lancers” (according to game instruction, I call them recruits) stand close to each other. Throw a purse with Robin and let them fight for it, then shoot down the unlucky winner of the brawl. Taking down officer first was necessary, because he prevents recruits from fighting for the money.

This is not a perfect instruction and doesn’t lead to maximum score, but there’s a good chance it can be done in first attempt. Other idea is simply shooting down all soldiers (except knights, which are invulnerable to arrows). Theoretically, player can knock out all soldiers behind gate (even knights), because you can get into melee fight with them when they are close to gate’s steel bars – but in my opinion amount of time and number of save/reloads to pull that off are not worth it.

Scarlet Night

Nothing special in that mission.

Confessions of an Outlaw

Seven soldiers, which are bodyguards on a party in Sheriff’s chamber can’t be assaulted.

The Prince and the Outlaw

There are twelve soldiers, that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

Pillaging

Points are not awarded for seven dead bodies that are lying around at the start of the mission. They do count against spared lives ratio however.

The Evening Visitor

It may feel that you can’t kill a single soldier in this mission, but you actually can – five soldiers in the western tower are Sheriff’s men, not Ranulph’s – therefore eliminating them doesn’t fail the mission. It’s still better to knock them out as it gives more points.

The Godfather in Prison

Three soldiers – two crossbowmen and a halberdier – that are near Guy of Gisbourne can be shot down by Robin using Quick Actions.

The Lock-up and the Friar

There is one soldier, that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

The Silver Arrow

There are five soldiers, that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

A Wedding and a Funeral

There are three soldiers (including the one in far north east) that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

The Escape

Nothing special in that mission.

The Letter

Be careful with bug in this mission! You mustn’t assault two swordsmen near a tower in the citadel. It is possible to lure them out (by whistling for example). Doing that causes the game to bug after hearing the conversation between main villains. Besides those two, there is a soldier in far north east that is unreachable – to make total of three soldiers that a player can’t do anything to.

Free Lincoln

This mission will be available only if a player loses Lincoln.

The Black Castle

Points are not awarded for twenty one dead bodies that are lying around at the start of the mission. They do count against spared lives ratio however. There is also one soldier, that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

The March on York

Points are not awarded for six dead bodies that are lying around at the start of the mission. They do count against spared lives ratio however. There is also a soldier in far north east that is unreachable.

Last Challenge

There is a swordsman that can become an ally if a player talks with one of the beggars and then with a man in a church’s vestry. This eliminates the possibility of assaulting him, so in order to get points for that soldier player must not talk about him before he is confronted. Apart from him, there are four soldiers, that can’t be assaulted (according to total number of soldiers, that is shown in mission summary).

Table with Maximum Scores

MissionLocationCoffersKilledTiedOtherScore
Finding GodwinLincoln£1500.000383810
Rescuing StuteleyNottingham£1100.004816980 (max 7270)
Scarlet NightLeicester£2000.000746380
Confessions of an OutlawNottingham£3900.0001048670
The Prince and the OutlawDerby£2500.00084Sceptre8130
PillagingSherwood£100.000534720
The Evening VisitorLeicester£1500.00056The Doomsday Book6070
The Godfather in PrisonLincoln£5000.003686410
The Lock-up and the FriarDerby£3500.00085The Coronation Spoon8300
The Silver ArrowNottingham£8500.000103The Sword of State10060
A Wedding and a FuneralYork£6000.001125The Ampulla, Guy of Gisbourne11500
The EscapeNottingham£7500.000117King Richard’s Sigil10940
The LetterYork£8600.001102The Crown10050
Free Lincoln *Lincoln£2000.000907500
The Black CastleDerby£1500.001665820
The March on YorkYork£1000.0001269920
Last ChallengeNottingham£1100.001154Sheriff of Nottingham12040

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