SpellForce: Conquest of Eo – Optimize Graphic Settings

Here are some tips on how to optimize the graphic settings to get more performance out of SpellForce: Conquest of Eo.

No Brainer

All credit goes to Khan !

These settings should give you the most bang for the buck, without compromising the visuals too much.

Shadows

Set to < Medium > or < Low >.

This will draw shadows with a lower resolution (softer looking shadows) and also reduce the draw distance for shadows (shadows farther away are not rendered).

Textures

Set to < Medium > or < Low >.

This will reduce the texture resolution (can result in blurrier textures).

If you change this setting while you are already playing you will need to restart the game completely to experience the full effect.

Visual Clutter

Set to < Off >.

This will disable the manually placed beautification objects in the world (some regions of the world might look a little bit empty).

More FPS

If you need to tweak our settings even more, here are our next recommended steps.

Bloom

Set to < Off >.

This will disable the glow/shine effect of very bright elements in the game.

Height Fog

Set to < Off >.

This will disable the volumetric height fog in the world (this can influence the perceived atmosphere throughout the world).

Ambient Occlusion

Set to < Off >.

This will disable the contact shadow of all objects in the world (this can reduces the perceived depth of the world).

Resolution Scaling

An alternative and/or additive option would be to reduce the render resolution and let the game upscale to your monitors resolution.

If you want to try this we strongly recommend using the implemented Fidelity FX Super Resolution feature.

Fidelity FX Super Resolution

Set to < Ultra Quality > or < Quality > or < Balanced > or < Performance >.

This will reduce the resolution the game is rendered at internally, before upscaling it to set display resolution.

The advantage of using Fidelity FX Super Resolution compared to just reducing your display resolution is that the User Interface will stay at the original resolution, improving the visual quality of the UI immensly.

QualityRender Scale
Ultra Quality77%
Quality67%
Balanced59%
Performance50%
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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