This is meant for beginners. This does reveal the secret fighter and their moves.
Guide to Explain Attacks
A simple attack with no effects, does small damage but decent enough for the weaker enemies.
A sheild that blocks all damage from any (enemy) attack. However can only do this for one or two attacks, a good defensive move.
Creates a turret that will fire on the enemy for a period of time (The in game desc. says it all. simple and decent).
Creates a tazer-pod that shocks the enemy, when enemy is shocked they will also be slowed.
Each time a derelict (ally) gets hit, the counter-bot will strike back. Only lasts for a certain about of time.
Heals allies overtime, and removes most negative status’s.
A powerful attack that deals loads of damage, def. worth saving up for and great against some tankier bosses. Also Burns the enemy.
Starts a Rpg Style Minigame In The Top Left Corner Of The Screen.
Doubles the attack recharge speed for all allies for a set time.
Increases the dodge time for a certain amount of time.
Deals damage overtime to the enemy for a certain amount of time.
Halves the enemy attack recharge speed for a set amount of time.
Makes the enemy’s stats 0, and turns them into a harmless toy for a mount of time (Does not work on the final boss).
Lowers both the enemy attack and defense for a period of time.
High damage attack that inflicts several negative status’ effects on the enemy. (Poison,Slug,Burn,And Break)
Starts Driving Minigame In The Top Left Corner Of The Screen.
A (seemingly) simple solid strike, but does more damage the more stored up health you have.
Stores attack damage, whatever damage you deal to the enemy is added to the strike store in a clickable button at the top of the screen. Can go up to 999 at max, when clicked, deals the stored up damage and then any boosts added.
Another clickable button storage attack.. Stores health on the top of the screen in a clickable button. Will give 1 hp to 1 ally (that hp isnt maxxerd) every second, when clicked, will heal the entire party that amount of hp (Devided up or course).
Stores autoplay in a button, when a minigame is on and the button is clicked, every 1 second removes 1 from the storage, and ALL minigames will be played for you.
Stores charge in a clickable button, when clicked, all allies get that amount of stored charge added.
This will create a button that provides 5 seconds of invulnerability when clicked.
Stores a revive in a clickable button, when used, refills all ally hp and revives dead members.
Starts A Top-Down Shooter Minigame In The Top Left Corner Of The Screen.
Revives dead allies with low health, and restores low health to alive allies.
Okay damage, hits 3 times in a row. Good for combos.
Double damage for a short amount of time. Great with moves such as: Toxin Laser, Solar Ball, Frost Bite
Double defense for a short amount of time.
Shocks the enemy randomly for a period of time.
Malenz second most great attack, stuns the enemy, making them unable to attack or dodge, for a brief period of time. Also does pretty good damage.
And Malenz’s best attack, brings all charge to max, allowing for all allies to use pretty much any of their attacks. By itself, okay. But wonderful for combos and getting out of tricky spots.
Load Old West
Starts An Old Duck Hunt Type Of Shooter In The Top Left Corner Of The Screen.
Secret Fighter’s Attacks
If you dont know, amos is a secret alley that needs to be unlocked to be used in battle. He is a expection to the charge move, as he requires no charge to use any of his attacks and also has to health and thus isnt attacked.
All allies are revives and fully restored to their max health, gives you all stored buffs (1 revive, 5 seconds of invulnerabillity, 10 charge points, a minute of autoplay, 999 stored healing, and 1000 stored strike) and finally gives you every buff.
Does an huge amount of damage, great with damage boosters.
A timer for 60 seconds is set, after that deals damage based on how much damage you did while the ice bomb was ticking down. Also great with damage boosters if alot of damage is delt. (EX: solar ball)
Removes all negative status effects, and protects from all negative status’ for a set time.
Prevents enemy attack charge from reaching maximum charge.