Total War: Warhammer III – Initial Optimization Guide

Right, so the big elephant in the room, how does it run? Well, compared to Warhammer II I noticed that it runs worse which is expected since that game had time to optimize and the fact that the game is almost 5 years old (Man). First impressions, it looks great, lighting looks fantastic, it seems a few issues prevalent in Warhammer II’s lighting, especially in snow maps, seems to have been made a lot better, grass, trees and overall textures are also sharper and bolder.

Guide to Initial Optimization

All credit goes to Sam8872!

Important PC Specs

  • I7 9700k 4.6Ghz
  • EVGA GTX 1080TI
  • 16GB RAM
  • Plus I play at 1440p (Bear this in mind)

I’m also on the newest Geforce Game Ready Driver.

Initial Benchmark

This is my opinion, when I bring a setting down, I bring it with full knowledge that the game might not look perfect, but most of the time you’re looking at a birds eye point of view anyways so.

P.s , all of my testing was done on the battle benchmark.

High settings (Base)

On high settings, I was getting 61FPS which isn’t all that bad to be honest, but we can make it a lot better.

Low settings

152.8 FPS

AA and shadows

Bringing shadows to medium (3FPS more) and the AA from TAA to FXAA netted me a whopping 12.7 FPS increase with (Again, in my opinion), minimal change to the look of the game that justifies almost 13FPS.

Texture Filtering

Bringing this up to 16x makes minimal difference to your FPS, less than 1FPS lost.

Screen Space Reflections and Sharpening

5.6 FPS gained when turning these off, sharpening is a personal choice of mine, sometimes it looks alright but I prefer less.


Turning on SSAO loses you 8FPS, sure it can make the foliage and grass beautiful but again, up to you.


Turning this down to low brings about 10FPS, however, certain effects such as the glow on the Ice Guard’s Glaives for example look less bright and toned down, though I’ve initially found that other than that on perhaps the darkness of certain shadows, it doesn’t make too much of a difference.


Turning this down to Low nets me about 7.5 FPS increase.

Tree, Grass, Building, Terrain detail

Turning these all to medium from high only gave me about 3FPS increase so I wouldn’t think it was worth turning them down.

Unit detail

Turning this down to medium from high gave me less than a 1FPS increase, not worth it.

VFX detail

Turning this down to medium from high was quite substantial with just over 13FPS gained. This is quite substantial as it effects spells, fires, explosions, etc. so test them both and see what you prefer.


To conclude, the below settings are what I’ll probably be running and testing around with as I believe it meets a mix of both performance and a graphically impressive game.

Egor Opleuha
About Egor Opleuha 7656 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.