Ultrakill – A Quick Easy Guide The Final P2 Boss

This is a quick and easy guide to help those struggling with the final boss of P2!

How to Beat The Final P2 Boss

The Ways

For starters, we should talk patterns. The Big Strong Man is extremely fast so it is important to use all of our senses. Listen for sound cues if you can, and remember if he is not in front of you he is probably above you.

Now, there are two ways to beat this Boss. The first way is fairly simple, shoot the boss until he dies and do not get hit. Easy.

Or you can fall out of the walls, which is great because he happens to be allergic to the void. So be prepared!

How do you get out of The Walls? It is easy! Struggle for about an hour and somehow clip though. After waiting a few moments, he should self destruct due to allergies.

Hope this guide was helpful!

Random Useful Tips

  • Don’t stop moving/sliding/jumping. Focus less on perfect aim at first, more on finding your groove.
  • Mess with with sensitivity and FOV until you find what feels natural.
  • Disable ‘screen tilt’ in the menu if you’re having trouble aiming, this helped me a lot.
  • Practice, this is what ppl mean when they say ‘get gud’. I sucked at this game for a while until it “clicked” with me. Die a lot, but don’t get discouraged!
  • Parry! (Melee button) You can parry a lot more than you might think, including most projectiles and your own shotgun shells (look up some guides on YT). Remember, blood is fuel, so get up close to smaller enemies.
  • The terminals have strategy guides on how to defeat each enemy you encounter.
Egor Opleuha
About Egor Opleuha 6966 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.