You must always visit the Harbor in order to set sail.
Guide to Harbor Port Structure
The entire fleet’s hold status and available sailing days can be viewed to make final preparations before heading out in the sea.
You can purchase supplies, recruit crews and repair ships at the Harbor.
Check the current supply of Food, Water, Materials and Ammo to purchase more if necessary.
- Food & Water: Food and Water is consumed every day while at sea.
When you run out of Food and Water, the number of crew members slowly decrease, ultimately rendering you unable to sail.
- Materials: When ships are damaged from sailing or from battles, their durability can be restored with emergency repairs.
- Ammo: Having more ammos will allow dealing more damage to the enemy fleet during naval battles.
- Trade Goods: Trade Goods can be purchased at the Market located in each port.
Loading up more trade goods at once will earn you more profit through a single trade.
Use the Set Ratio function to set how much of each supplies to stock up based on the characteristics of each ship.
Check the number of crews currently aboard ships.
Replenish the number of crews lost from naval battles or disasters by recruiting and assigning them to the ships in your fleet.
Only the Normal Recruit cost is required to recruit up to the maximum number of crews that are available at each port.
But if the recruitment number exceeds the maximum limit, the additional crews are considered to be recruited urgently for a higher cost.
Ships with damaged durability can be repaired by paying with Ducat.
The durability of a ship can be reduced due to naval battles or disasters.
If a ship’s durability falls to 0, that ship is rendered unable to sail.
If your fleet includes a ship with insufficient durability, it must be repaired before setting sail.
Be the first to comment