Unexplored 2: The Wayfarer’s Legacy – Beginners Guide

This is a guide from someone with currently 40 hours and a lot of restarts, so there wont be endgame spoilers or anything, but there will be a lot of gameplay tips and tricks.

Guide for New Players

Exploration

The main draw of this game, for me, is the exploration. And the Looting doesn’t hurt, but exploration is the bread and butter. It’s a Jilted Lover who gives you a Legacy Scepter made of Magentol one ruin, and the next it gives you a mis-generated staircase that ends in a wall but is supposed to lead to go to a library.

Basics

Exploring is very difficult at first. You character will lack the skills and equipement to handle most situations. However, Haven is a very safe start, and short journeys around 3 or 4 nodes should be survivable and profitable.

A good set of Boots and the Pathfinding Skill is all you need to traverse the forest, and the terrain allows you to use the staff of Yendor then disappear into the forest. If you want to adventure to other areas and make allies, you will need to stock pile equipement. I recommend using the chest in Haven’s Vault to prepare for future adventures. Also take your sigils with you when you adventure in the midgame. They can come in suprisingly handy, and they always return to the vault when you die anyway.

Keep an eye out for equipement that is furlined and well-made. Protection from cold is important to keeping hope up on a long run, and well-made clothes can be enchanted with sigils, pushing you to a higher power level.

You will also run into many people on your travels. some will be openly hostile, some dont know you are their enemy, and some are innocent traders who dont like the look of the weapon laden figure that just ran up to their fire. No matter who they are, there is a good chance you can talk your way out of it. Some conditions, like a high Presence or Hunted can make it a straight combat encounter, but these guys can be run from. The game wont let you travel if enemies see you, but if you hide by the node exit then you can just leave them behind.

The first place you will probably want to explore on a new game is the Garden of Yendor. The disc is hidden in the area you have to explore and there is an arcane rift there. The rift will shoot homing bolts that sap your hope. Try to go right for the Yellow Rimmed portal, ignoring the imperials, and close the rift. If you try to run past, they will corrupt the whole temple and try to overrun you. The Rafi Disc is hidden in a procedurally generated cave that needs the staff of Yendor to complete. It involves gathering smash root and breaking rocks barricading you from the disc.

Thickets: These, are my most hated enemies. They just, sit there! and trust me my friend, you will hate them too. There are a couple ways past them, but sometimes they will just ignore you no matter what. These Thickets are, “Tough Cookies,” but they crumble if you hit the main tree. This makes it mad and it will do magic at you. But if you cant reach the main tree, then you need to lay down a camp and start a fire. Use the Staff of Yendor to burn down the roots and walk past the ashes and retalitory magic. Beware killing too many trees, they remember and will curse you as a forest foe which messes with all fortune checks until it wears off.

Pro tips

  1. Avoid Combat.
  2. Look for Sigils and items that can be enchanted.
  3. Take the Pathfinding Skill.
  4. Cultivate good social skills.
  5. You are the Boss of Trees, they just dont know it yet.
  6. Think about your descendants, but realize that your first character can beat the game.

Combat

If you Explore enough, you’ll have to fight. Sometimes there are even really good rewards for fighting, but those are select.

Weapon Choice

One handed weapons and a shield seems to be the safest loadout. It offers protection against ranged attacks and give you a fair fight against most enemies. Spears offer more range, but it has a small area of attack. Spears just thrust in front and dont offer much chance for multitarget attacking.

Axes are twohanded weapons and dont allow for a shield. They have good damage and anti-shield effects, but they have a long windup and very little defense. Long Maces are weapons used by Sky enhanced crack heads who hit like an electron collider. They are extremely heavy and slow, but they do insane damage. It may be viable with a lot of sigils or skills like strong.

Bows and throwing weapons are the two mundane ranged options. I think bows are amazing, and throwing weapons can inflict debuffs when they land. Then there are scepters and staffs.

Unenchanted, they are worthless, but they can have insanely powerful effects. From summoning allies to turning enemies, you can even hurl boulders or make a flame thrower. And dispite the effects similar to the Staff of Yendor, these staff and scepters will not raise your presence when used so you can use it as much as you can charge it. I recommend setting up your two loadouts so one is melee focused and the other is ranged.

AI

The AI is both good and bad. The enemies can be very cautious and slow to attack. They are also cowardly and will flee battle if it is going bad. You wont really get swarmed by humanoid enemies, but bugs will if their AI gets aggressive with you. So normally you only have to deal with 2 enemies attacking at once, and in melee they will avoid even that many because they can hit each other.

Pro tips

  1. Aggression can be king in combat. You can kill enemies before they properly aggro.
  2. Battle is won at the blacksmith and enchanting table.
  3. look for bottle necks to fight swarm enemies like spiders.
  4. always have a ranged and melee option

Looting

There are a few different kinds of loot. There is knowledge that comes in the form of books, scrolls, and maps. Then there are valuable tradables like Hyboreon Glimmers and Carvings. Equipement like armor, weapons, and adventuring clothes. Finally there are clan gifts that can effect you later characters. Try to grab as much as you can, and become very familiar with the encumberance system.

Places to Loot

Ruins and temples are great places to find knowledge, but ruins can have all kinds of treasures. Barrows are the Graves of great warriors and will have valuable equipement the warrior used in life. Caves can have clan gifts and plentiful valuables if you bring a pickaxe. Scrying towers can give valuable leads on magic and even be powered by sky sigils.

Places not to Loot

Farms, towns, and Trading posts are bad places to grab stuff. Taking anything, from a turnip in a field to a sigil powering a root singer, will get you the thief debuff which makes NPCs hostile and makes factions hostile too.

Selling Loot

Try to sell items relavant to the merchant. I smith will pay more for a sword, but a healer wont pay anything. You can see what they are interested in by looking at the items outline during the trade dialogue. You should focus on selling bulky items and saving small items to build your wealth. Maybe even hide some gems away in the vault to help your next character’s start. Give the Knowledge to the Haven Archivist to get hints on quests, and save clan gifts until you can ally a faction in one journey.

Pro tips

  1. Take all small items, but be discerning with bulk items.
  2. Loot ruins and scry to build power at first.
  3. Dont be a thief because it destroys years of diplomacy.
Egor Opleuha
About Egor Opleuha 7125 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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