Victoria 3 – Diplomatic Action Guide

Diplomatic Action

Diplomatic Actions are the means by which countries conduct diplomacy, build (or tear down) relations, and sign various kinds of agreements with each other. A Diplomatic Action is a type of interaction that is carried out by one country towards another, and which sometimes (but not always) requires the agreement of the other party.

Diplomatic Action Categories

There are three distinct categories that all actions fall into and how they differ:

  • Instant Actions: These are actions that are carried out immediately upon use and/or acceptance (if acceptance is needed). They do not cost any Influence capacity as they do not require maintenance.
  • Ongoing Actions: These are unilateral actions that are carried out over time by one party towards the other, and can only be cancelled by the first party. They can have an Influence maintenance cost, in which case only the first party is the one to pay it.
  • Pacts: These are bilateral actions that are carried out over time as an agreement between two parties. If there is a maintenance cost, both parties have to pay it unless the agreement has a clear senior and junior partner (such as Subject relationships). Both parties can break the pact off, though in some cases it may require the agreement of the other party.

The exact requirements and effects of a Diplomatic Action are unique to each type of action.

Instant Actions

Some example actions in this category are:

  • Expel Diplomats: This is an action that immediately lowers Relations with the target country, stops any ongoing attempt by them to Improve Relations with you, and blocks further Improve Relations attempts for a period of 5 years. Using Expel Diplomats also gives the acting country some Infamy, and prevents them from using Expel Diplomats on the same country for 5 years.
  • Take on Debt: This is an action that allows one country to take on the debt of another in exchange for being owed an Obligation (more on this in later dev diaries).
  • Redeem Obligation: This is an action that forgives an Obligation owed to the acting country in exchange for a large boost in Relations.
  • Violate Sovereignty: This is an action that allows the acting country to violate the neutrality of another country through whom they need military access, creating a Diplomatic Incident and potentially bringing new countries into the conflict. We’ll go more into under what conditions you can use this and exactly how it works at a later time.

Ongoing Actions

Some example actions in this category are:

  • Improve Relations: This is an ongoing action that slowly raises relations up to a maximum value of 50 (out of 100). Costs Influence to maintain, with the cost increasing if the target has a high Rank
  • Damage Relations: This is an ongoing action that slowly lowers relations down to a minimum value of -50 (out of -100). Costs Influence to maintain, with the cost increasing if the target has a high Rank
  • Bankroll: This is an ongoing action where one country pays a part of its monetary income to another each week as direct subsidies to their state treasury.

Pacts

Some example actions in these categories are:

Non-Subject Pacts

  • Alliance: This is a diplomatic pact that allows two countries to help each other when attacked in a Diplomatic Play, even if they do not have an Interest in the relevant area (more on this next week). Costs Influence to maintain, with the cost increasing if the other part has a high Rank.
  • Customs Union: This is a diplomatic pact where there is a senior and a junior partner, and makes the junior partner part of the senior partner’s national market instead of having their own market. Costs Influence to maintain for the senior partner only, with the cost increasing if the other part has a high Rank.
  • Trade Agreement: This is a diplomatic pact which gives both countries competitive advantages when establishing trade routes in the market of the other country. Costs Influence to maintain, with the cost increasing if the other part has a high Rank.

Subject Pacts

  • Protectorate: This is a type of non-colonial subject relationship where the subject is very autonomous, the only restriction placed on them being that they are not able to have a fully independent foreign policy. Can be turned into a Puppet by their overlord through a Diplomatic Play.
  • Puppet: This is a type of non-colonial subject relationship where the subject has no diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
  • Dominion: This is a type of colonial subject relationship where the subject has extensive diplomatic autonomy and can have their own subjects, though they’re still required to be part of their overlord’s market. Can be turned into a Territory by their overlord through a Diplomatic Play.
  • Territory: This is a type of colonial subject relationship where the subject has limited diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
  • Tributary: This is a special subject relationship only available to Unrecognized Powers where the subject has extensive diplomatic autonomy and can have their own subjects, though they’re required to pay part of their income to their overlord. Can be turned into a Vassal by their overlord through a Diplomatic Play.
  • Vassal: This is a special subject relationship only available to Unrecognized Powers where the subject has no diplomatic autonomy, pays part of their income to their overlord and is part of the overlord’s national market. Can be annexed by their overlord through a Diplomatic Play.
Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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