Warhammer 40,000: Darktide – How to Fix Performance Issues

This guide is for those with performance issues in the Warhammer 40,000: Darktide.

Guide to Fix Performance Issues

How-To

Find and open the file user_settings.config:

  • C:\Users\User Name\AppData\Roaming\Fatshark\Darktide

Replace content with this:

"adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = false
development_settings = {
controller_look_scale = 0.5
}
fullscreen = true
fullscreen_output = 0
gamma = 0
language_id = "en"
master_render_settings = {
ambient_occlusion_quality = "low"
anti_aliasing_solution = 2
dlss = 0
dof_quality = "off"
fsr = 4
graphics_quality = "custom"
lens_flare_quality = "off"
light_quality = "low"
mesh_quality = "low"
nv_reflex_framerate_cap = 3
particle_quality = "low"
ray_tracing_quality = "off"
ssr_quality = "off"
texture_quality = "high"
volumetric_fog_quality = "off"
}
max_worker_threads = 14
performance_settings = {
decal_lifetime = 10
max_blood_decals = 15
max_impact_decals = 15
max_ragdolls = 5
}
render_settings = {
ao_enabled = false
baked_ddgi = false
bloom_enabled = false
cacao_downsampled = false
cacao_quality = 4
cached_local_lights_shadow_atlas_size = [
1024
1024
]
decals_enabled = false
display_noise_enabled = true
dlss_enabled = false
dlss_g_enabled = false
dof_enabled = false
dof_high_quality = false
dxr = false
fsr_enabled = true
fsr_quality = 4
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = "R11G11B10F"
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 50
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 100
local_lights_shadow_atlas_size = [
512
512
]
local_lights_shadow_map_filter_quality = "low"
local_lights_shadows_enabled = true
lod_object_multiplier = 1
lod_scatter_density = 0.25
motion_blur_enabled = false
nv_framerate_cap = 120
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = false
outline_enabled = true
particles_capacity_multiplier = 1
particles_simulation_lod = 1
rough_transparency_enabled = false
rt_checkerboard_reflections = true
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 1
sharpen_enabled = false
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = false
sun_flare_enabled = false
sun_shadow_map_filter_quality = "low"
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = true
ui_bloom_enabled = false
upscaling_enabled = false
upscaling_mode = "none"
upscaling_quality = "performance"
vertical_fov = 59
volumetric_data_size = [
80
64
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = "fullscreen"
screen_resolution = [
2560
1440
]
sound = {
}
sound_settings = {
mix_preset = 0
speaker_settings = 2
}
texture_settings = {
"content/texture_categories/character_bc" = 0
"content/texture_categories/character_bca" = 0
"content/texture_categories/character_bcm" = 0
"content/texture_categories/character_hm" = 0
"content/texture_categories/character_mask" = 0
"content/texture_categories/character_mask2" = 0
"content/texture_categories/character_nm" = 0
"content/texture_categories/character_orm" = 0
"content/texture_categories/environment_bc" = 0
"content/texture_categories/environment_bca" = 0
"content/texture_categories/environment_hm" = 0
"content/texture_categories/environment_nm" = 0
"content/texture_categories/environment_orm" = 0
"content/texture_categories/weapon_bc" = 0
"content/texture_categories/weapon_bca" = 0
"content/texture_categories/weapon_hm" = 0
"content/texture_categories/weapon_mask" = 0
"content/texture_categories/weapon_nm" = 0
"content/texture_categories/weapon_orm" = 0
}
threads = {
}
vsync = false"

I will not elaborate.

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