Warhammer 40,000: Darktide – How to Fix Performance Issues

This guide is for those with performance issues in the Warhammer 40,000: Darktide.

Guide to Fix Performance Issues

How-To

Find and open the file user_settings.config:

  • C:\Users\User Name\AppData\Roaming\Fatshark\Darktide

Replace content with this:

"adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = false
development_settings = {
controller_look_scale = 0.5
}
fullscreen = true
fullscreen_output = 0
gamma = 0
language_id = "en"
master_render_settings = {
ambient_occlusion_quality = "low"
anti_aliasing_solution = 2
dlss = 0
dof_quality = "off"
fsr = 4
graphics_quality = "custom"
lens_flare_quality = "off"
light_quality = "low"
mesh_quality = "low"
nv_reflex_framerate_cap = 3
particle_quality = "low"
ray_tracing_quality = "off"
ssr_quality = "off"
texture_quality = "high"
volumetric_fog_quality = "off"
}
max_worker_threads = 14
performance_settings = {
decal_lifetime = 10
max_blood_decals = 15
max_impact_decals = 15
max_ragdolls = 5
}
render_settings = {
ao_enabled = false
baked_ddgi = false
bloom_enabled = false
cacao_downsampled = false
cacao_quality = 4
cached_local_lights_shadow_atlas_size = [
1024
1024
]
decals_enabled = false
display_noise_enabled = true
dlss_enabled = false
dlss_g_enabled = false
dof_enabled = false
dof_high_quality = false
dxr = false
fsr_enabled = true
fsr_quality = 4
fxaa_enabled = false
gamma = 2.2
hdr_rgb_format = "R11G11B10F"
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 50
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 100
local_lights_shadow_atlas_size = [
512
512
]
local_lights_shadow_map_filter_quality = "low"
local_lights_shadows_enabled = true
lod_object_multiplier = 1
lod_scatter_density = 0.25
motion_blur_enabled = false
nv_framerate_cap = 120
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = false
outline_enabled = true
particles_capacity_multiplier = 1
particles_simulation_lod = 1
rough_transparency_enabled = false
rt_checkerboard_reflections = true
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 1
sharpen_enabled = false
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = false
sun_flare_enabled = false
sun_shadow_map_filter_quality = "low"
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = true
ui_bloom_enabled = false
upscaling_enabled = false
upscaling_mode = "none"
upscaling_quality = "performance"
vertical_fov = 59
volumetric_data_size = [
80
64
96
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
}
screen_mode = "fullscreen"
screen_resolution = [
2560
1440
]
sound = {
}
sound_settings = {
mix_preset = 0
speaker_settings = 2
}
texture_settings = {
"content/texture_categories/character_bc" = 0
"content/texture_categories/character_bca" = 0
"content/texture_categories/character_bcm" = 0
"content/texture_categories/character_hm" = 0
"content/texture_categories/character_mask" = 0
"content/texture_categories/character_mask2" = 0
"content/texture_categories/character_nm" = 0
"content/texture_categories/character_orm" = 0
"content/texture_categories/environment_bc" = 0
"content/texture_categories/environment_bca" = 0
"content/texture_categories/environment_hm" = 0
"content/texture_categories/environment_nm" = 0
"content/texture_categories/environment_orm" = 0
"content/texture_categories/weapon_bc" = 0
"content/texture_categories/weapon_bca" = 0
"content/texture_categories/weapon_hm" = 0
"content/texture_categories/weapon_mask" = 0
"content/texture_categories/weapon_nm" = 0
"content/texture_categories/weapon_orm" = 0
}
threads = {
}
vsync = false"

I will not elaborate.

Egor Opleuha
About Egor Opleuha 6970 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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