Conquest of Elysium 4 – Tips and Tricks for Getting Started

Before you Play the Conquest of Elysium 4 game, you will definitely want to know these simple but useful tips and tricks. If you have any tips feel free to share with us!

Things to Know Before Playing

General Advice

  • Dawn of a New Empire is the most balanced society start. Others will disproportionately favor/disfavor some factions pretty heavily. Fallen Empire is pain.
  • Not all factions are created equally. Weaker factions include the Markgraf, Enchanter, and Pale One.
  • Many factions have magic rituals that use sacrifices/fungi/gems/etc. Don’t ignore these, they’re usually integral to your faction’s playstyle.
  • Aside from gold and iron, a site’s resources are only visible/collectible if you have a commander that can use them to power rituals.
  • Don’t forget to use trade. Some factions can set it to pick up sacrifices/etc and leave it all game, some benefit from changing their trade admin as the situation warrants.
  • There are several planes of existence but usually only Elysium is relevant to winning.
  • Occasionally events occur (monument to hades, gate to hell, floating cube) that cause aggressively annoying units to spawn and make a mess of everything. The AI is not intelligent enough to do something about this. You’ll have to fight your way to the source and end the problem yourself.
  • Look up how to turn on autosave and never turn it off.

Army Advice

  • Opportunities to recruit commanders are precious, you cannot move your armies without them.
  • Have redundant commanders so you can temporary split up forces to capture more sites.
  • Units may be stealthy or invisible. Use units with scouting abilities where you can, don’t leave your commanders exposed, and think twice about suspiciously unguarded sites.
  • When taking independent sites, err on the side of overpowering force. You can always come back with a stronger army later instead of throwing away some of the units you have now.
  • Battles play out entirely without your input. All you can control is your force composition and what spells your casters have memorized at the time.
  • Make sure your ranged lines can hit the enemy when your melee lines meet theirs. If they can’t, split off excess units into a smaller force.
  • Mages may cause collateral damage. Not the end of the world, but something to avoid when you can.
  • While in the unit transfer screen you can use hotkeys to select/deselect all slow units (s) and fast units (f). A force is as swift as its slowest unit, and a force comprised entirely of fast units can move one more space per turn.

Brief Faction Blurbs

  • Voice of El: Excellent first-time faction. Practically plays itself with powerful freespawn that rampages the map.
  • Priest King: Decent first-time faction. You have so many options but you can’t really go wrong with any of them.
  • Baron/Senator: You can’t really doomstack. What you can do is spam standard armies all over the map.
  • Necromancer/Markgraf: Use the twiceborn ritual on an apprentice or two for a commander who recovers sanity lost from raising dead.
  • Bakemono/Demonologist: You have to focus on creating a doomstack, but you’re very good at it.
  • Witch: Your witch leaders have more poison resistance the higher their tier. Don’t accidentally poison them to death before they get immunity.
  • High Priestess: Use your blood feast rituals to give up small longterm gains for massive short-term advantages.
  • Barbarian: Get a Spirit Guide ASAP. They’re the key to what little endgame this faction has. You may actually consider conquering the underworld.
  • Druid: Focus on capturing ancient forests and using rituals to enchant them into self-sustaining bastions of power.
  • Burgmeister/Markgraf: You don’t have agile forces and your small units are weak, but you can mass a lot of crossbows.
  • Warlock: Small elementals aren’t worth using if you have any other options. You want trade badly.
  • Troll King: Play dirty. Turn forests into troll forests to spread freespawn, use hit and run tactics, use goblins as spell-chaff.
  • Enchanter: Be patient, and use your big site-consuming rituals in your enemies’ territory, not your own.
  • High Cultist: Stick to the coasts. Use rituals to summon units with stronger rituals.
  • Dwarf Queen: Turtle and focus on expanding from mine to mine. Aim for endgame.
  • Illusionist: Spell mirrors deplete themselves a lot faster than illusion mirrors. Illusions have pronounced strengths and weaknesses, play around them.
  • Dryad Queen: Save gold for commanders, you need them to attract freespawn, ferry around forces for micromanagement, and of course, to actually lead your armies.
  • Pale One: Mod them into a faction that isn’t hot garbage.

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