Voruna Build Guide with Tips (2026) Voruna’s kit revolves around four wolf-themed abilities that provide passive effects, invisibility, melee buffs, Status Effects, energy and Health [...]
Maze Collaboration Guide This guide provides general tips for Rookie Maze Runners and explains what to expect from the monthly collaboration thread. It assumes you [...]
IF Routes Guide IF routes are available only in Second Game. All requirements for entering an IF route must be completed before the Honnoji Temple Incident is triggered. Once the […]
Monster Army / Shimazu Clan Walkthrough Appearance and Initial Effects The Monster Army cannot be interacted with before it interacts with Oda. It appears only on the Official History, Isoroku, […]
Iga Clan Walkthrough War and Diplomacy You can declare war on the Iga Clan for 15 Neg any time after Inukai has been informed about Suzume’s defection. The relevant event […]
Ashikaga Clan Walkthrough Basics You can declare war on the Ashikaga Clan on Turn 3 or later for 8 Negotiation (Neg). If you do not declare war, the Ashikaga Clan […]
Hara Clan Walkthrough Basics You can declare war on the Hara Clan as early as Turn 2, costing 10 Negotiation points. If you do not declare war on the Hara […]
Oda Clan Walkthrough Basics Visit the prison to unlock the ability to capture enemy commanders. The prison is also automatically unlocked on the turn following the automatic capture of a […]
Ivara Build Guide with Tips (2026) Abilities Passive: Senses Ivara can sense nearby enemies within 50 meters. Quiver Quiver allows Ivara to cycle through and fire four different arrow types. […]
Food Vending Selling items is currently the only way to earn Zeny (or Zenny) without converting Starstones (SS), apart from the limited amounts available through daily and weekly events such […]
Waleetle Team Build Waleetle is not considered a strong DPS compared to other options, but it can be fun to use. This team focuses on a Bouldus Break build because […]
How Stats Work and the Damage Formula The following damage efficiency values are based on current Korean end-game conditions, using an ideal build at the start of Season 1, with […]