Ulimate Map Editor Guide
Launching the humankind map editor
In the Main Menu, go to “Extras”, then “Community” and “Map Editor”.
From there, you can either:
Note: in the current version of the editor, this is the only way to load a map.
Building The Map
Click on the “Tile” button on the menu and select a tile type (forest, prairie…). Move your cursor on the viewport and click the middle-mouse button to place it.
You can also click the right-mouse button on an existing tile, hold it and move it across your map to draw this tile wherever you want.
You can adjust the size of your brush by moving the cursor on the top of the screen or using the B and N shortcuts.
To adjust the height of your tiles and add depth to your map, select the “Height” button on the menu and a height (0 = floor level, -1 = sea level). Then hover the tiles you wish to adjust and click the middle-mouse button.
You can also hover a tile in the terrain, then use the W and X shortcuts to adjust the tile’s height.
Placing a river
To place a river, select the “River” option in the menu, then do a middle click on the map where you want the river to start, and drag it to a coast or a lake. You can connect two rivers by dragging a river to another one.
Placing a point of interest
To place a Point of Interest, select the “Point of Interest” button on the menu, then click on the category you wish to place: Resources Deposit or Natural Modifiers. Select the element you wish to place, hover the area where you wish to place it, then click the middle-mouse button to place it.
Placing a natural wonder
To place a Natural Wonder, select the “Natural Wonder” button on the menu, then click on the Wonder you wish to place, hover the area where you wish to place it, then click the middle-mouse button to place it.
Importing a heightmap
The HUMANKIND map editor allows you to import heightmap images to automatically generate a terrain. You will need two images to do so:
The two images must be in PNG and placed in the Documents/Humankind/Maps folder.
Depending on the map size, your heightmap image should have a 2:1 ratio.
There are 16 height levels, from –3 to 12, 0 being the first land level (-1 is the sea level).
Colored map and palette, with only 7 levels defined, from -1 (deep sea) to 5 (mountains).
To create a palette from your heightmap, you can use the Humankind_Sample_Palette.png file and replace the colors by the ones in your heightmap, the fifth color being the floor level “0”.
You can simply pick the colors from your heightmap and drop them in the corresponding square on the palette.
Once your two files are in the Documents/Humankind/Maps, launch the editor and click on the “Import button”. The import interface is divided in two:
In the “Source” area, select your heighmap. In this example, this is the Humankind_Tutorial_Map.PNG file.
In the “Palette” area, select your palette. In this example, this is the Humankind_Tutorial_Map_Palete.PNG file.
Click on Import to complete the process. Your map should be showing in the viewport, time to customize it and make it playable!
Territories must follow these constraints:
All territories with islands must be “Ocean” territories.
Placing Starting Points
You will need to place starting points in your map to be able to play it.
For example, if you want your map to be playable up to 3 players/civilizations, you will need to place starting points like this:
To do so in the editor, first click on “Starting Points”. The first row is the version of the map, the second row counts the number of Starting Points you placed:
Green = Good, Red = Bad.
So, click on the “1” button for the “1-player version” of the map, then middle-click in your map to define the starting point. After that, click on the “2” button for the “2-player version” of the map, then middle-click in your map to define first starting point and a second time for the second starting point, etc.
To add territories, we recommend you to zoom out to have the aerial view of the map.
Adding territory is done in three steps:
You will need to define territories for the entire map, and these territories must not be too small or too big.
Click on the “Territory” button, then, when you are in the “TerritoryArea” map, you can draw territories on your map by clicking on the middle mouse button. Every time you click, you create a new territory, which has a different color.
You can expand a territory by right-clicking in your territory, maintaining the click and dragging your mouse where you want to expand it.
The index of the current selected territory displayed in the tab:
To determine which biome applies to each territory, zoom in back to a closer view of your map. Click on the “TerritoryBiome” tab, then select a biome and middle click on the territory you wish to apply this biome to.
To define the territory type (Continent or Ocean), zoom-out to have a global view of your map, select the “ContinentAndOcean” tab, then select the territory type (Ocean, or Continent) and middle-click on the territory to define its type.
Validating Your Map
To validate your map, click on the “Validate” button on the top of the interface.
Note: the error message concerning territories is sometimes misleading, saying that “One of the Ocean territories contains more continent than water”, when it’s the opposite (a Continent containing too much water). It will be fixed soon.
The rules are simple:
We have identified some issues with this early version of the editor. We will improve the tool following its release.
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