Notes
- At least half of the choices are timed, make sure to be fast while choosing.
- Letting the timer run out will lead to new routes.
- Timer in choices is always running, even when game paused.
- Loading a save in a choice will reset its timer. This is useful if you run out of time while saving.
First Playthrough
- Start a new game
- You’re quite informed, Margret.
- I believe we should go.
- Nod seriously.
- Pull Bemelle forward.
- Kick it off!
- The current format has been working good so far.
- Wait timer
- Encourage her to keep going.
- Put out a hand to stop him.
- I will stay.
- You’re important as well.
- Save 1
- Lu, wait.
- Thank you for caring about me.
- Save 2
- I will come.
- I am glad.
- Save 3
- Throw the lantern.
- Save 4
- Now.
- Save 5
- Wait timer
- I won’t go. Let someone else stay.
- …Take Lu.
- Of course. Please do.
Begin
Stepped foot on the bridges of Sinnlos
Inevitability
The price one must pay
Comfort
Hearts were eased with someone special
Dark
Escaped the void and returned to light
Worth
Found one’s pride
- Load Save 5
- Move to pull him back.
Panic
A fearful and reckless conclusion
- Load Save 4
- Wait timer
Guard
Protecting what matters until the end
- Load Save 3
- Wait timer
- Now!
- Please. Do.
- Try to help.
- Save 6
- I can’t
Humanity
- Load Save 6
- I want a chance.
- Save 7
- I can still help.
Change
- Load Save 7
- I couldn’t leave Lu.
Together
- Load Save 7
- Do not answer him.
Sacrifice
- Load Save 2
- Margret and I will come.
- Watch.
- Now!
- Save 8
- Say nothing
- Say nothing
Company
Spirits were lifted together
Pain
Persevered through all the hurt
- Load Save 8
- Perhaps you should take a full dose.
- Say nothing.
Drink
Drowning in every drop
- Load Save 1
- I have to see Margret.
- I offer her my arm.
- We will come back soon.
- Gaze back.
- Fewer than those who have died without him.
- Turn back.
Sorry
That is all he ever says
Distance
It almost could have been
Second Playthrough
- Start a new game
- You’re quite informed, Margret.
- I believe we should go.
- Place my hands over his.
- Pull Bemelle forward.
- Kick it off.
- The current format has been working good so far.
- Wait timer
- Encourage her to keep going.
- Do nothing.
- Margret, wait.
- I offer her my arm.
- I would not mind walking.
- Gaze back.
- Throw the lantern.
- Now!
- Wait timer
- I won’t go, let someone else stay.
- …Take Bemelle.
- Wait timer
Determination
Created a miracle
Third Playthrough
- Start a new game
- I’m sure you are forgiven Bemelle.
- I believe we should go.
- Place my hands over his.
- Pull Bemelle forward.
- Kick it off.
- The current format has been working good so far.
- Wait timer
- Encourage her to keep going.
- Do nothing.
- I have to see Bemelle.
- Then I will continue to support you.
- After we speak to Margret.
- Walk closer to Bemelle.
- Watch.
- Now!
- That could work.
- Let me carry him.
- Balance!
Loyalty
Became true partners
Fourth Playthrough
- Start a new game
- Say nothing
- Say nothing
Safe
Remained sheltered from the reach of Nixi
Fifth Playthrough
- Start a new game
- You’re quite informed, Margret.
- I believe we should go.
- Nod seriously.
- Wait timer
- Turn!
- Say nothing.
- I’m going to speak with the guide.
Alone
Suffered in silence
Death
Continued forward no matter the loss
Sixth Playthrough
- Start a new game
- Say nothing
- I believe we should go.
- Nod seriously.
- Pull Bemelle forward.
- Kick it off!
- The current format has worked so far.
- Turn!
- Do nothing.
- I’m going to speak with the guide.
- Sadness.
- It’s not your fault.
- I do not agree.
- Oh… Yes.
- Save 9
- Guide?
- Wait timer
Connection
The only path
Lost
Yet a way was found
- Load Save 9
- Guide?
- If you’d like to speak, please do.
Empty
The dead cannot be revived
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