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Lake of Voices - 100% Achievement Guide and Full Walkthrough

By Pris   /   Aug 29, 2018     Guides
Lake of Voices - 100% Achievement Guide and Full Walkthrough

Notes



  • At least half of the choices are timed, make sure to be fast while choosing. 
  • Letting the timer run out will lead to new routes. 
  • Timer in choices is always running, even when game paused. 
  • Loading a save in a choice will reset its timer. This is useful if you run out of time while saving.

First Playthrough



  • Start a new game 
  • You're quite informed, Margret. 
  • I believe we should go. 
  • Nod seriously. 
  • Pull Bemelle forward. 
  • Kick it off! 
  • The current format has been working good so far. 
  • Wait timer 
  • Encourage her to keep going. 
  • Put out a hand to stop him. 
  • I will stay. 
  • You're important as well. 
  • Save 1 
  • Lu, wait. 
  • Thank you for caring about me. 
  • Save 2 
  • I will come. 
  • I am glad. 
  • Save 3 
  • Throw the lantern. 
  • Save 4 
  • Now. 
  • Save 5 
  • Wait timer 
  • I won't go. Let someone else stay. 
  • ...Take Lu. 
  • Of course. Please do.

Begin
Stepped foot on the bridges of Sinnlos

Inevitability
The price one must pay

Comfort
Hearts were eased with someone special

Dark
Escaped the void and returned to light

Worth
Found one’s pride

  • Load Save 5 
  • Move to pull him back.

Panic
A fearful and reckless conclusion

  • Load Save 4 
  • Wait timer

Guard
Protecting what matters until the end

  • Load Save 3 
  • Wait timer 
  • Now! 
  • Please. Do. 
  • Try to help. 
  • Save 6 
  • I can't 

Humanity

  • Load Save 6 
  • I want a chance. 
  • Save 7 
  • I can still help. 

Change

  • Load Save 7 
  • I couldn't leave Lu. 

Together

  • Load Save 7 
  • Do not answer him. 

Sacrifice

  • Load Save 2 
  • Margret and I will come. 
  • Watch. 
  • Now! 
  • Save 8 
  • Say nothing 
  • Say nothing 

Company
Spirits were lifted together

Pain
Persevered through all the hurt

  • Load Save 8 
  • Perhaps you should take a full dose. 
  • Say nothing. 

Drink
Drowning in every drop

  • Load Save 1 
  • I have to see Margret. 
  • I offer her my arm. 
  • We will come back soon. 
  • Gaze back. 
  • Fewer than those who have died without him. 
  • Turn back.

Sorry
That is all he ever says

Distance
It almost could have been

Second Playthrough



  • Start a new game 
  • You're quite informed, Margret. 
  • I believe we should go. 
  • Place my hands over his. 
  • Pull Bemelle forward. 
  • Kick it off. 
  • The current format has been working good so far. 
  • Wait timer 
  • Encourage her to keep going. 
  • Do nothing. 
  • Margret, wait. 
  • I offer her my arm. 
  • I would not mind walking. 
  • Gaze back. 
  • Throw the lantern. 
  • Now! 
  • Wait timer 
  • I won't go, let someone else stay. 
  • ...Take Bemelle. 
  • Wait timer 

Determination
Created a miracle

Third Playthrough



  • Start a new game 
  • I'm sure you are forgiven Bemelle. 
  • I believe we should go. 
  • Place my hands over his. 
  • Pull Bemelle forward. 
  • Kick it off. 
  • The current format has been working good so far. 
  • Wait timer 
  • Encourage her to keep going. 
  • Do nothing. 
  • I have to see Bemelle. 
  • Then I will continue to support you. 
  • After we speak to Margret. 
  • Walk closer to Bemelle. 
  • Watch. 
  • Now! 
  • That could work. 
  • Let me carry him. 
  • Balance!

Loyalty
Became true partners

Fourth Playthrough



  • Start a new game 
  • Say nothing 
  • Say nothing

Safe
Remained sheltered from the reach of Nixi

Fifth Playthrough



  • Start a new game 
  • You're quite informed, Margret. 
  • I believe we should go. 
  • Nod seriously. 
  • Wait timer 
  • Turn! 
  • Say nothing. 
  • I'm going to speak with the guide. 

Alone
Suffered in silence

Death
Continued forward no matter the loss

Sixth Playthrough



  • Start a new game 
  • Say nothing 
  • I believe we should go. 
  • Nod seriously. 
  • Pull Bemelle forward. 
  • Kick it off! 
  • The current format has worked so far. 
  • Turn! 
  • Do nothing. 
  • I'm going to speak with the guide. 
  • Sadness. 
  • It's not your fault. 
  • I do not agree. 
  • Oh... Yes. 
  • Save 9 
  • Guide? 
  • Wait timer

Connection
The only path

Lost
Yet a way was found

  • Load Save 9 
  • Guide? 
  • If you'd like to speak, please do. 

Empty
The dead cannot be revived
Tags:   Lake of Voices, PC
Written by Pris.