Parkitect – Starting Guide

Tips & Tricks

All credit goes to Baozilla!

Increasing Intensity:

  • When given the option to set a breaking value (km/h), ie Wooden / Steel / Flying Coasters, add 1 section of hard break at the end of the track.
  • Picture 1: Massive increase in intensity. Length (number of sections) of the break has no effect on intensity.
  • Picture 2: Lower value yields higher intensity. Try 0.5km/h.

Parkitect - Starting Guide
Parkitect - Starting Guide

Paddleboats & Bumper Boats:

  • These rides can pass through half sloped stairways.
  • Picture: First encounter of Bumper Boats. 

Parkitect - Starting Guide

Placing Multiple Path Attachments:

  • Hold Shift.
  • Picture: 3 benches placed with one click. 

Parkitect - Starting Guide

Coaster Statistics

Control Coaster:

  • This is the coaster used as a control to compare with various scenarios below. 

Parkitect - Starting Guide


  • Conclusion: Bad decoration rating will negatively impact Excitement.
  • Picture: Coaster placed besides 3 depots and the main entrance structures (displayed in purple). 

Parkitect - Starting Guide

Walls & Trees:

  • Conclusion: Walls and trees will act as a barrier against bad decoration rating.
  • Picture 1: Bad decoration rating seeps through an opening on the building.
  • Picture 2: Constructed walls around source of bad decoration rating as a form of containment. 

Parkitect - Starting Guide
Parkitect - Starting Guide


  • Conclusion: Doesn’t do anything.
  • Picture: Nada. 

Parkitect - Starting Guide


  • Conclusion: Having a portion of the ride go underground increases Excitement. However, it is very difficult to decorate underground areas.
  • Picture: Massive increase in Excitement. 

Parkitect - Starting Guide

Duration (Minutes):

  • Conclusion: Uncertain. Longer the duration (5+) higher the Excitement. However, medium length (1-5) yield less favorable Excitement (test not included here).
  • Other: Does time spent waiting in the station have a negative impact?
  • Picture 1: Short duration.
  • Picture 2: Long duration. 

Parkitect - Starting Guide
Parkitect - Starting Guide

Chain Speed:

  • Conclusion: Higher the speed faster the cart, thus higher Intensity.
  • Picture: Slight increase in intensity. Compare Max Velocity from Control Coaster. 

Parkitect - Starting Guide

Cart Sizes:

  • Conclusion: Passengers are heavy. (Physics!)
  • Other: Do passengers get higher Excitement from being in a larger crowd (cart)?
  • Picture 1: Different cart sizes result in different test results.
  • Picture 2: Small cart accelerates faster but also retains less velocity on inclines.
  • Picture 3: Air time is affected.
  • Picture 4: Lateral G-force is affected. 

Parkitect - Starting Guide
Parkitect - Starting Guide
Parkitect - Starting Guide
Parkitect - Starting Guide

S Bends:

Conclusion: S bends Increases Nausea.


  • Long Straight Shlong: Long glide with no S-bends
  • Long Shlong: Long glide with 2 S-bends
  • Long Bent Shlong: Long glide with 6 S-bends

Picture: More the S-bends higher the Nausea.

Parkitect - Starting Guide


These are educated guesses.

  • Duration: Time passenger spent in the attraction. From when passenger steps into the attraction to when passenger steps out of the attraction. Affects Excitement.
  • Excitement: Attractiveness of the attraction. Affects likelihood of guest visits.
  • Intensity: A combination of vertical, lateral, longitudinal g-force, velocity, and air time.
  • Nausea: Sudden changes in lateral g-force.
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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