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We Need To Go Deeper - General Guide

Written by Dark_Brick   /   Aug 13, 2019    
We Need To Go Deeper - General Guide

This is a general guide on how to get deep. Keep in mind that most of this information is based on my expirence and how i play. This guide will have spoilers to areas and the games endings. This guide also assumes you know the very basics of the game, as explaining the controls and basic mechanics would be extremly boring.

Picking Items and Bots



Starting a game alone

When you begin a game alone with 3 bots, i recomend picking a weapon becuse bots are terrible at fighting. Weapons i recomend the most are:

  • Flintlock - best gun.
  • Sword - best melee.
  • Pickaxe - if you still have items to buy in the catalog.
  • Butcher knife - if you have trouble staying alive.

For picking bots i recommend either

  • 3 Repair bots.
  • 2 Repair bots and music bot (If you going for the good ending.

Joining mid game

Before you pick your items, ask. The crew will be happier if you pick the item they want. If they say pick whatever you want, they dont respond or you are too lazy to ask:

  • Press TAB to check what items other players have.
  • If you see more then one person without any repair guy pick a wrench.
  • If you dont, pick any of your favorite items other then dynamite (Why would you pick dynamite?).

Picking a Vessel



I recomend using The Perle or The Crevette if you are looking for a peacefull and simple game. I recomend using The Requin or The Poubelle if you have a large team ready or are willing to wait half an hour in the lobby waiting for enough people. I recomend using The Espadon if you are looking for a fast and intense dive. The choice is up to you.

Atlantic Waters



Dificulity: 1/5
Light level: Bright
Civilisation: Hard to defeat

Dangerous enemies:

  • Swordfish - Try to quickly focus and destroy them.
  • Starfish - Ask a friend to get them off you, very dangerous when traveling alone.

Strategy for boss:

  • Set power to 1 Shield 2 Engine 1 Gun.
  • Quickly go to right above the quadken.
  • Change power to 2 Shield 2 Gun.
  • Strike him down.

Frozen Waters



Dificulity: 1/5
Light level: Bright
Civilisation: Easy to defeat (as long as you stay on ladders)

Dangerous enemies:

  • Narwhal - Try to quickly focus and destroy them

Strategy for boss:

  • Set power to 1 Shield 2 Engine 1 Gun.
  • When the boss charges at you, quickly boost to the place he was before the charge.
  • Strike him down.
  • Repeat steps 2 and 3 until dead.

Cursed Waters



Dificulity: 2/5
Light level: Bright
Civilisation: Pretty easy to defeat

Dangerous enemies:

  • Hammerhead shark (both dead and alive) - Try to quickly focus and destroy them, as you dont want getting pushed around.
  • Cursed ship - Kill as quickly as possible, very dangerous when some pirates get into your submarine.

Strategy for boss:

  • Same strategy as for the boss of the frozen waters, but a bit easier.

Dark Depths



Dificulity: 2/5
Light level: Dark
Civilisation: Very hard to defeat

Dangerous enemies:

  • Angler fish (both healthy and sick) - Atack extremly quickly, might make you explode in seconds.
  • Baby lamprey - Kill as quickly as possible, they will infect you with blood sickness when they atack.
  • Stargazer - These enemies will devour you whole, so stay with a friend or atack them from a distance.

Strategy for boss:

  • Set power to 1 Light 1 Shield 1 Engine 1 Gun.
  • Travel to the middle of the arena.
  • Change power to 2 Shield 2 Gun. You dont need light because the boss glows.
  • Strike him down.

Infected Depths



Dificulity: 3/5
Light level: Dark
Civilisation: Easy to defeat

Dangerous enemies:

  • Barnacle mine - Dont touch.
  • barnacle maw - Kill as quickly as possible, strikes very fast.

Strategy for boss:

  • Set power to 1 Light 1 Shield 1 Engine 1 Gun.
  • Travel to the bottom left side of the boss.
  • Attack the base to avoid breaking open any mines.
  • Strike him down.

Volcanic Depths



Dificulity: 3/5
Light level: Dark
Civilisation: Extremly easy to defeat (By defeat i mean steal all the stuff and run away, otherwise it is pretty hard)

Dangerous enemies:

  • Volcanic shark, turtle and squid - Atack in areas not covered by armor, unless you have a harpoon gun.
  • Vent - Just dont atack and boost by.

Strategy for boss:

  • Set power to 1 Light 1 Shield 1 Engine 1 Gun.
  • Just strike him down, he will be gone in a matter of seconds.
  • Keep in mind the armor on the top.

Aurelian Depths



Dificulity: 1/5
Light level: Light
Civilisation: Hard to defeat

Dangerous enemies:

  • Jellyfritz - Dont let them get close, you are very vournable when the power is turned off.
  • Regenerator - After you get rid of him, quickly boost away as he will come back to life, ready to grab you again.
  • Manowhar - Same with the starfish, they will grab your head and wont let go until your friend helps.

Strategy for boss:

  • Set power to 1 Shield 1 Engine 2 Gun.
  • Just strike him down, he will be gone in a matter of seconds.
  • Shoot the pink... erhmmm... 'whatevers' becuse he has armor anywhere else.

Ancient Abyss



Dificulity: 2/5
Light level: Light
Civilisation: Pretty easy to defeat

Dangerous enemies:

  • Megalodon - Pretty hard to kill, just try to boost past it, it will eventually get stuck.
  • Flowers (Yellow and Purple) - Just dont attack and boost by.

Strategy for boss:

  • Set power to 3 Engine.
  • Get in.
  • Quickly locate the heart and kill it.
  • Roll out of the inside.

Mechanical Abbys



Dificulity: 5/5
Light level: Dark
Civilisation: Easy to defeat

Dangerous enemies:

  • Mechanical eye and turret - Dont get in the way, destroy them before you go further.

Strategy for boss:

  • Set power to 1 Light 1 Shield 1 Engine 1 Gun.
  • Boost to the bottom left ASAP, ignoring everything along the way.
  • Change power to 1 Light 2 Shield 1 Gun.
  • Quickly strike him down.
  • If any mechanical emissary makes its way to the inside of your ship quickly strike it down by standing directly in the middle, it cant reach you there.

The Meteor



Dificulity: 5/5
Light level: Dim (Survivable without light, but putting power on light is recomended)

Dangerous enemies:

  • Whisperer - They are invisible, so keep looking on the radar (by pressing Q then SPACE) every now and then.
  • Eldrich pyramid - Do not interupt, if there is one in the way destroy it and quickly boost past.

Strategy for boss:

  • Explained in next chapter.

Endings



There are three ending to the game:

  • You crash (self explanatory).
  • Good ending.
  • Bad ending.

When you reach the boss you can do one of two things:

  • Ignore the boss, reach the time traveler and loop.
  • Atack the boss.

When you atack the boss your crew will be sent to the space of scholars. They will tell you in which order to trigger the obelisk (its random every time). If you do not have the translation book you can still hardly decipher which color is which:

  • The word with 2 the same letters near the end is green.
  • The word which is 3 letters long is red.
  • The last one left will be purple.

After that you will be teleported back to the boss arena, in which you must quickly trigger the obelisks in the right order before your crew is anihlated by the neverending barage of randomised enemies. After you trigger the obelisk in the right order the ancient one will open itself, giving acces to a small area. Inside there is a sole altar, on which you can place a single item:

  • Place the gramophone, and you will get the good ending.
  • Place any other item, and you will get the bad ending.
Written by Dark_Brick.