Kentucky Route Zero – Secret Places and Hidden Memories Guide

A guide to the important / optional locations in Kentucky Route Zero Acts I, II, & III.

Guide to Secret Places and Hidden Memories

Introduction

This guide contains spoilers for Acts I, II, and III, so I would highly encourage you to finish those acts before viewing this guide.

There are a lot of details hidden in these locations, and I loved being on the road with no destination in mind. Knowing where to go kinda breaks the charm though.

However, if you really had trouble finding certain places, this guide might point you in the right direction.

List of Places

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

  • Bolded: you must visit it for the plot to proceed.
  • Underlined: there’s a 3D scene involved.
  • Italicized: this place is only viewable, with no choices or 3D scenes involved.

Act I

  • Equus Oils
  • Burning tree
  • Marquez Farmhouse
  • The Wreck
  • Bait Shop (Shannon’s Workshop) – before visiting the mine
  • Museum
  • Church
  • Diner
  • Buffalo Creek RECC (Buffalo Creek Rural Electric Cooperative Corporation)
  • Barren River RECC (Barren River Rural Electric Cooperative Corporation)
  • Guitar Player
  • Dragonflies
  • Dragonflies [not a typo. so many dragonflies]
  • House
  • Factory (Artificial Limb Factory)
  • Onramp? (Elkhorn Valley/Elkhorn Mine)
  • Bait Shop (Shannon’s Workshop) – after visiting the mine

Act II

While driving

  • Equus Oils
  • Farmhouse
  • Elkhart Mine
  • Bait shop
  • Scenic view and the resulting crater
  • Dirt road
  • Radio towers
  • Van
  • Traffic jam
  • Tavern (the Lower Depths)
  • Observatory
  • Dr. Truman’s House

* – did not include locations on the Zero.

While flying

  • Forest
  • Museum
  • Diner
  • Equus Oils
  • Farmhouse (Marquez Farmhouse)
  • Small Figure (Guitar Player)
  • Elkhorn Mine
  • Bait shop
  • Burning house
  • Chapel
  • Family moving out
  • Figure in a blue suit
  • Graveyard (Hard Times Distillery)
  • Overgrown Subdivision
  • Small light
  • Swamp

Act III

  • Fallen Tree
  • Convenience store
  • Farmhouse
  • Picnic
  • Bait Shop
  • Clockworks (Bus Stop)
  • Patty’s Home (Young Girl Patty’s House)
  • Linda’s Home (Old Woman Linda’s House)
  • Keith’s House (haven’t found yet)
  • Drive-in Theater
  • Equus Oils (now with playable games in the computer)
  • Railroad Track
  • Museum (now you can clean up the glass you’ve broken)
  • Petting Zoo
  • Tavern (The Lower Depths)
  • The Zero

Act I

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

  • Bolded: you must visit it for the plot to proceed.
  • Underlined: there’s a 3D scene involved.
  • Italicized: this place is only viewable, with no choices or 3D scenes involved.

Equus Oils

No need for directions.

Burning tree

Marquez Farmhouse

The Wreck

West (left) of Equus Oils.

Plane

Bait Shop (Shannon’s Workshop)

(before visiting the mine)

Museum

Church

Diner (It’s south-west of 65).

Buffalo Creek RECC (Buffalo Creek Rural Electric Cooperative Corporation)

Barren River RECC (Barren River Rural Electric Cooperative Corporation)

Guitar Player

Dragonflies

Dragonflies (2)

House

Factory (Artificial Limb Factory)

Onramp? (Elkhorn Valley/Elkhorn Mine)

Instructions on the right side of the following image:


Bait Shop

Different dialogue available after going to the mine.

Act II

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

  • Bolded: you must visit it for the plot to proceed.
  • Underlined: there’s a 3D scene involved.
  • Italicized: this place is only viewable, with no choices or 3D scenes involved.

While driving in overworld:

Tavern (the Lower Depths)

Observatory

Dr. Truman’s House? (The Museum of Dwellings)

While flying

Museum

Diner

Equus Oils

Farmhouse (Marquez Farmhouse)

Small Figure (Guitar Player)

Elkhorn Mine

Forest

Act III

Places are listed in the order I discovered them. Please be mindful that some cannot be discovered outside of that specific act.

  • Bolded: you must visit it for the plot to proceed.
  • Underlined: there’s a 3D scene involved.
  • Italicized: this place is only viewable, with no choices or 3D scenes involved.

Fallen Tree

Convenience store

Farmhouse

Picnic

Bait Shop

Clockworks (Bus Stop)

Patty’s Home

Linda’s Home (Old Woman Linda’s House)

Keith’s Home

Drive-in Theater

Equus Oils (now with playable games in the computer)

No need to give any directions.

Railroad Track

You won’t see the sign unless you’ve stopped before the roads that lead to it.

It’s in the middle of the lake probably because it’s the train station that got flooded and repurposed, as mentioned in Act IV.

Museum (now you can clean up the glass you’ve broken)

Petting Zoo

Tavern (The Lower Depths)

The Zero

Just follow the instructions in the game. The radio is at the bottom left corner, so just change the frequency until there’s less static. The dialogue will tell you if it fits the criteria (something akin to familiar but weird)

On the Zero

If you got lost, just go to sleep (click the “zzz” at the bottom left corner of your screen) and you would be directed to the next plot-related location.

Volodymyr Azimoff
About Volodymyr Azimoff 13703 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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