Simple list of what elemental status effects do as it isn’t conveniently shown in-game.
I got fed up with the lack of information available in game so I made a little guide for myself on what the Elemental and Status effects do.
Contents
Elemental & Status Effects
Pyro (Burning)
Effects:
- Adds +25% Armour Penetration on Crit.
- Adds a (3*lvl) DoT effect on Crit (Stacks with Flurry).
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Damage per Round: -7 | -8 | -9 |-10 |-12 |-14 |-16 |-18 |-21 |-24 |
Pulse (Ionized)
Effects:
- Adds +25% Damage vs Shields.
- Ionized: (5*lvl)% Defence Reduction vs Shield Damage.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Shield Defense: -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 |
Concussion (Rattled)
Effects:
- Adds 10 Seconds to stagger time.
- Rattled: (10*lvl)% Increased Stagger delay.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Increase Stagger Delay: 10%| 20%| 30%| 40%| 50%| 60%| 70%| 80%| 90%|100%|
Laser (Irradiated)
Effects:
- Adds +25% Dmg bonus vs Health.
- Irradiated: (5*lvl)% Defence reduction against health damage.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Defense Reduction: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Antimatter (Disintegrate)
Effects:
- Adds 10 Seconds to stagger time.
- Disintegrate: – lvl armour per round.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Armour Strip per Turn: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Nitro (Chilled)
Effects:
- Adds +25% Armour Penetration on Crit.
- Chilled: Slows attacks by (5*lvl) seconds.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Attacks Slowed: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Phasma (Vulnerable)
Effects:
- Adds +25% Armour Penetration & Shield Penetration on Crit.
- Vulnerable: Reduces Defense vs Crit Damage by (5*lvl)%
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Defense vs Crit: -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 |
Duration: 2 Turns
Corruption (Corrupted)
Effects:
- Adds 25% Armour Penetration.
- Adds +25% Damage to Health.
- Corrupted: -(5*lvl) Damage Dealt & (1.8*lvl) DoT damage.
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
DoT: 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 |
Reduced Damage Dealt: 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Duration: 3 Turns
Marked
Effects:
- 25% Reduced Defense vs Crit Damage.
- Cannot Stealth.
Note: Several abilities gain a damage boost against targets that are marked.
Bleeding
Effects:
- Adds a (10+1.25*lvl) DoT effect on Crit (Stacks with Flurry).
Level: I | II | III| IV | V | VI | VII|VIII| IX | X |
Damage per Round: 10 | 12 | 13 | 15 | 17 | 20 | 23 | 27 | 31 | 35 |
Weaken Damage
Effects:
- Reduce Damage output by n%.
- Reduce Armour Damage output by n%.
Weaken Defense
Effects:
- Reduce Shield Defense by n%.
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