Apollo Justice: Ace Attorney Trilogy – 100% Full Achievement Guide

This guide will help you to obtain 100% completion in Apollo Justice: Ace Attorney Trilogy!

Intro

You can always check your progress for the achievements that require multiple events via the Accolades menu.

Warning: Do not play the game in story mode, as it disables most (if not all) achievements.

Miscellaneous Achievements

  • Apollo Justice: Ace Attorney – Awarded upon receiving all 31 other achievements.
  • Opening Objection – Present evidence during your first cross-examination. Essentially storyline, will happen within moments of gaining control for the first time.
  • Stylish Threads – Play the game in a costume. Possible during Dual Destinies and Spirit of Justice, by selecting any costume in the game select screen. I believe this unlocks as soon as you load into the game with a costume selected.

Storyline Achievements

These achievements are simply for playing through each episode, nothing special needs to be done for these.

Apollo Justice: Ace Attorney

  • Turnabout Trump – Complete Episode 1
  • Turnabout Corner – Complete Episode 2
  • Turnabout Serenade – Complete Episode 3
  • Turnabout Succession – Complete Episode 4*

*Note: You will need to get the “good ending” at the end by picking “Innocent” for this achievement. If you do the “bad ending” first, the game will have autosaved right before the final choice.

Dual Destinies

  • Turnabout Countdown – Complete Episode 1
  • The Monstrous Turnabout – Complete Episode 2
  • Turnabout Academy – Complete Episode 3
  • The Cosmic Turnabout – Complete Episode 4
  • Turnabout for Tomorrow – Complete Episode 5
  • Turnabout Reclaimed – Complete the Special Episode

Spirit of Justice

  • The Foreign Turnabout – Complete Episode 1
  • The Magical Turnabout – Complete Episode 2
  • The Rite of Turnabout – Complete Episode 3
  • Turnabout Storyteller – Complete Episode 4
  • Turnabout Revolution – Complete Episode 5
  • Turnabout Time Traveler – Complete the Special Episode

Apollo Justice: Ace Attorney Achievements

Note: All achievements below this in the guide are missable, minus I believe the Forensics Expert achievement. However, you can use chapter select to get any that you miss.

Episode 2

  • Mr. Charley (1/8) – Examine the plant in the Wright Talent Agency on Day 1. Can be done as soon as you gain control.
  • Ladders and Stepladders (1/7) – The first ladder can be found at Meraktis Clinic – Garage. You can first move there on Day 1, after talking to Guy Eldoon at his house.
  • Forensics Expert (1/8) – You will perform a fingerprint analysis on Day 1 when inspecting the knife at the murder scene.
  • Mr. Charley (2/8) – Examine the plant in the Wright Anything Agency on Day 2. Can be done as soon as you gain control after the trial.
  • Forensics Expert (2/8) – You will perform a footprint analysis on Day 2 when you return to the murder scene.

Episode 3

  • Trucy’s Woes (1/2) – Listen to Trucy talk about buying some Gavinners merch. Will come naturally before you even gain control at the beginning of the episode.
  • Ladders and Stepladders (2/7) – On Day 1, examine the ladder in Lamiroir’s Dressing Room. You will be able to do this after obtaining the Investigation Request very early on Day 1.
  • Ladders and Stepladders (3/7) – On Day 1, examine the ladder on the Stage. You will be able to do this after obtaining the Investigation Request very early on Day 1.
  • Forensics Expert (3/8) – You will automatically perform a luminol test during the trial on Day 2.
  • Mr. Charley (3/8) – Examine the plant in the Wright Anything Agency on Day 2. Can be done as soon as you gain control after the trial.
  • Trucy’s Woes (2/2) – On day 2, during the investigation phase, when you enter Lamiroir’s Dressing Room, inspect the speaker above the door to listen to Trucy talk about her allowance.

Episode 4

  • Mr. Charley (4/8) – Examine the plant in the Wright Anything Agency on Day 1. Can be done as soon as you gain control.
  • Forensics Expert (4/8) – The poison detection can be done after inspecting/presenting the mug and talking to Ema about “Forensic Science”, very early in the episode.
  • Forensics Expert (5/8) – You will perform an x-ray analysis right around the same time as the poison detection, this time on the red envelope.
  • Mr. Charley (5/8) – As soon as you enter the MASON System, move to the Wright & Co. Law Offices in the past. Charley is waiting for you to examine him.
  • One Jurist’s Verdict – As the jurist in Episode 4, choose “Guilty”. This will give you the “bad ending”, which won’t unlock the achievement for completing the episode. However, the game will autosave for you right before the final choice, so I recommend doing this achievement first, then reloading and doing the “good ending”.

Dual Destinies Achievements

Episode 2

  • Ladders and Stepladders (4/7) – On Day 2 of the investigation, examine the air vent in the Fox Chamber. Examining the vent on Day 1 will not count, and Athena saying she brought a stepladder at the beginning of Day 2 also does not count. You can do this after Fulbright leaves the chamber.

Episode 3

  • School Days – You need to present Phoenix with either the Themis Herald or the Themis Herald Extra during this episode. You’ll find the Extra at the crime scene, and will be able to talk about it after reenacting the mock trial, when you move into the Hallway and have a short conversation with Phoenix and Aristotle.

Episode 4

  • The Problem with Love – When in Detective Fulbright’s psyche-lock, answer “Love”. You’ll be able to do this when presenting the magatama during the investigation phase. The correct answer to the question is “Justice”, but make sure to get the achievement first.

Episode 5

  • A Man of Many Hats (1/4) – Talk with Trucy about “What to do”. There are multiple opportunities to do this, but it can also just be done at the very beginning of the episode at the Wright Anything Agency.

Special Episode

  • A Man of Many Hats (2/4) – Once allowed to examine the crime scene, inspect the defendant and you will be given a whistle in your Court Record. Then, simply present Apollo with the whistle in the Wright Anything Agency.
  • A Man of Many Hats (3/4) – After talking with Marlon Rimes about “Rifle” in the Aqua Tunnel, you will be given a fish in your Court Record. Then, simply present Apollo with the fish in the Wright Anything Agency.
  • Birds on the Brain – Press DePlume on her very first statement of the trial portion, “I went to Shipshape Aquarium to see the killer whale”. You will hear Blackquill give his opinion on what he believes should be the featured attraction of the aquarium.
  • Forensics Expert (6/8) – You will perform a luminol test during this episode on Day 2 of the investigation, when at the bottom of the pool.

Spirit of Justice Achievements

Episode 2

  • Mr. Charley (6/8) – Examine the plant in the Wright Anything Agency on Day 1. Can be done very early on after the suspect is arrested.
  • Foot, Meet Mouth – After finding Trucy’s Notebook in the Dressing Room, make sure to present it to Athena before returning it to Trucy. Will be found early in the investigation phase on Day 1.
  • Forensics Expert (7/8) – You will perform a fingerprint analysis while you are investigating the crime scene early in the episode.
  • Betty’s Life Choices – When in revisualization near the end of the episode (where you make a handful of deductions to flip the case on its head, with the red line and blue background), choose “Her life choices” for the second question. There are no repercussions for choosing this option, which is incorrect.

Episode 3

  • Ladders and Stepladders (5/7) – Talk with Maya about “one more thing” in the Detention Center on Day 1. Mentioned towards the end of the prompt.
  • A Rebellious Recipe – When in the Rebel Hideout, examine Dhurke’s written order (the map- on the center of your screen) twice. Note that the location where you talk to Datz Are’bal is not the hideout.
  • Forensics Expert (8/8) – You will perform a luminol test while you are at the Rebel Hideout. Make sure to get the previous achievement before this one, just in case.

Episode 5

  • Mr. Charley (7/8) – Examine the plant in the Wright Anything Agency on Day 1. Can be done as soon as you gain control.
  • Ladders and Stepladders (6/7) – Examine the golden airplane in Dr. Buff’s study. Can be done as soon as you finish talking to Ema and she allows you to look around.
  • Forensics Expert (7/8) Note – If you already played Episode 2 and did the fingerprint analysis there, you can ignore this. – Perform a fingerprint analysis during Episode 5. Will be done while investigating a mysterious suitcase.
  • A Man of Many Hats (4/4) – Talk with Sarge in Dr. Buff’s study. You will do this right after looking for Datz’s passport.
  • Always on the Defensive – After talking to Edgeworth on Day 2 in Khura’in, move to the Royal Residence and inspect the urn on the bottom right. Must be done as Apollo.
  • Forensics Expert (8/8) Note – If you already played Episode 3 and did the luminol test there, you can ignore this. – You will perform a luminol test while inspecting the crime scene on Day 2.

Special Episode

  • Mr. Charley (8/8) – Examine the plant in the Wright Anything Agency on Day 1. Can be done as soon as you gain control after you meet an old friend.
  • Ladders and Stepladders (7/7) – Examine the broken lantern in the Reception Hall. You can move there after meeting up with yet another old friend.
Egor Opleuha
About Egor Opleuha 6890 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

9 Comments

  1. Trucy’s Woes (2/2) was a bit alarming as the guide doesn’t mention Trucy’s Woes (1/2) at all. Then again, that happens automatically during the story, so no harm done.

    Still, the Steam guide seems more refined, as it lists everything in order of appearance.

  2. More clarification on this: the School Days achievement can be obtained during the initial crime scene investigation. After investigating the body, you’ll move to the area with the Themis Herald. Examine it first, then immediately exit out of Examine mode and present it to Phoenix. You’ll have the discussion and the achievement will pop.

  3. Correction! You can get the School Days achievement by just presenting Themis Herald (without getting the Extra after the chance to talk to him) in Dual Destinies.

  4. Very helpful guide!! If there is one small change I would make, In Spirits of Justice Case 5 ‘Always on the Defensive’, it may be worth mentioning that you need to do this as Apollo. Because Day 2 has you playing as both protags, and both starting their sections talking to Edgeworth it makes it a little vague who you’re meant to do that as.

  5. hey bro, i only want to confirm something, to make the storyline achievements i need to play the episode from beginning to end without stopping? and without activating story mode?

    • you can stop/save and come back to that save later, but starting from the chapter select or using story mode will disable the storyline achievements yes

  6. Are these achievements unlockable when you load into a case from somewhere other than the beginning?

    • The miscellaneous ones should be, but in order to get the storyline achievements you must play the case from start to finish.

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