Archaelund – Getting Ready Guide: Careers / Traits / Talents

Careers

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The most determining choice when making a character is selecting a career.

There are currently 15 “basic” careers in the game (more to come) that can be chosen at level 1.

Let’s go over some of the stats listed in the careers, below the box with the picture and description.

Career skills: these are the skills you can improve by spending Skill Points.

Magic disciplines: spellcasting careers will list here the disciplines they have access to, and can improve with Discipline Points. You can think of them as “spell lists” or “schools”. Some disciplines are exclusive of one career, others can be found in multiple careers.

On All Levels: automatic benefits gained by a character on each level-up. This includes an increase on combat proficiencies (from +1% to +5% in weapon ones, and 0% to 2% in Critical and Dodge). Also how many skill points can be distributed, and how many Health Points (HP) are gained.

On Specific Levels: a different talent will be gained at specific levels, and in some cases an open talent may be chosen (more on talents below). Also some stats like Discipline Points and Armor Training have different gains at different levels.

Switching Careers: On level up, characters can switch to a different basic career assuming they meet the requirements, and have already completed three levels of the previous one. Any benefits you gained in the old career will remain: disciplines and spells, skills, talents, etc. But it is important to take into account that once you abandon a career, you can never gain new levels in it. If you move from Pikeman to Initiate, for instance, Athletics will no longer be one of your career skills.

Advanced careers will be added to the game in future updates, and will need to become unlocked with in-game actions, or will have very high requirements.

Traits

The seven traits represent the fundamental innate capabilities of a character, with a value of 4 being the human average. Traits will seldom see permanent increases throughout the game.

I’ll not list all the traits and their corresponding bonuses here to keep this article concise. You’ll find this information within the game, and a comprehensive manual/wiki will soon be available. As you distribute trait points, you can monitor the top-right corner of the screen to see the impact on your character’s stats. And you can hover your mouse over any such stats for more detailed explanations.

Generally, following your intuition when assigning traits should steer you in the right direction. Aspiring to create a towering Varannari Barbarian who masters the two-handed axe? Prioritize Strength and Endurance. Or perhaps a nimble burglar proficient with a bow? Dexterity and Awareness are your go-to traits. There aren’t many pitfalls in trait assignment, it’s prudent to invest in the traits that your character will rely on the most.

Talents

Talents are special abilities that characters gain on level-up. Characters always gain a talent when they gain a new level; if for some reason they had already gained that talent before, the character will be able to select an Open Talent instead.

When browsing careers, it is a good idea to hover your mouse over talents and have a look at their descriptions. Some offer straightforward, passive bonuses.

Others will grant special combat actions. But of course you don’t need to “study” all the talents available, since most careers don’t get to choose an Open Talent until level 3. By then you’ll be far more familiar with game mechanics, and ready to make a meaningful choice.

When a talent is listed as “Expert Talent” instead of “Open”, it means that the only way to gain that talent is by reaching that career level. Some expert talents are present in more than one career, while others are exclusive.

Volodymyr Azimoff
About Volodymyr Azimoff 13834 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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