Buriedbornes2 – Dungeon RPG – How to Not Run Out of Skill Uses

How to avoid running out of skill uses when playing because apparently people struggle with this.

Guide to Not Run Out of Skill Uses

Get Damage Boosts

Rerolling is now an expected part of the game and completely unlimited. Focus equipment spaces (helmet Icon), roll until you find something that boosts your damage or HP depending on what the gear is.

Even on the first floor new gear is like a 50% damage increase, which means your skills can take you 50% further

In addition skills that are more rare often deal more damage. It’s often worth re-rolling until you find a skill that deals more damage per use than one you have, and relying on only one damage skill is a good way to die to stun or status

Use Free Skills

Free skills are below average in power but have unlimited uses and generally charge your burst. burst generally makes skills deal more damage per use so finding a good free skill and weaving it into your gameplan is excellent.

Some of the better ones will also heal you or buff stats/reduce cooldowns, leading to higher damage even without burst

Also if your enemy is losing a health pip to status damage anyway there’s often no need to burn a skill use, save it for when they get their health back.

Stack Replenishment and Usage Effects

Humans recover 3 skill uses when encountering an event and commoners are more likely to find events, so all starting loadouts have built in bonus skill recovery. several jobs and species have usage reduction, and even -1 usage will DOUBLE the number of uses a wizard gets from their damage skills.

Don’t Ignore Enemy Resistances

Some enemies have a **** ton of resistance to a specific damage type, which you can see with the observation skill or other sources of scouting. Hitting a damage type they resist is wasted usage, so either have multiple damage types, the ability to escape a fight, or an ability to ignore resistances (wizard starts with a burst skill that does that).

Other enemies have skills that boost all their resistances for a few turns, so either use your free skill, healing skills, buffs, or resistance piercing when they do.

Conclusion

Now you should be able to beat the first dungeon without running out of skills. things can get more complicated later but most reviews complaining about skill usage limits have less than 3 hours playtime so I doubt they’ve gotten that far.

Egor Opleuha
About Egor Opleuha 6887 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

7 Comments

  1. Don’t forget that race matters. Elves can forego runes and get double damage essentially out of all offensive options. Something to think about.

  2. Also having Convert Skill Uses built with gear, the RNG passive skill map and corpse parts to Max: 75% can help with making direct skill use free almost 100% of the time.

  3. Belts has intrinsic remaining protection quality, just using a belt already gives you enough survivability against most petrification sources unless you take too long in a fight (which is possible with some nasty yellow elites). You can roll remaining protection on any item as well or take a node on the upgrade tree, it’s quite easy to raise it to 100%. A belt with +100% remaining protection is rollable even on the lower floors (I rolled one on floor 4 once). I found that on most lower rarity skills the 5 soulstone “cost (weak)” rune that reduces uses consumption by 1 was enough even for 30F dungeons. For something like Black Orb that has consumption 3 stacking halfling’s racial bonus with that rune also makes it manageable.

  4. Awesome guide! I have a kinda unrelated question but on higher levels my skills seem to always be on cooldown. Do you know what causes this?

    • Likely some sort of debuff. Particularly, ‘stun’ resets all of your skills to their full cooldown, as well as ‘slow’ adding however much of its potency to the cooldown. Of note for new players, the burst variant of the warrior’s ‘slash’ is one such skill that actually stuns yourself whenever you use it, which is really bad. The caterpillar race is innately ‘sticky’, which applies 1 slow every time they’re hit (also sticky or legendary elites).

      With the Necromancer Union, you can unlock the race ‘halfling’ which has a trait that reduces both cooldown and usage by 1. Besides that, take note of situations where you feel this is happening and consult the bestiary/skill list for more information.

  5. optimize union, it give u class and crafting recipe for related class, so when ur skills about to ran out, jst craft another one

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