Solution for the sudden disappearance and reappearance of character heads, items and buildings. Especially in larger settlements.
The cause here is a memory corset for meshes that is too tight, which apparently is not sufficient at higher settings to keep all objects in memory. So there are always some removed and newly added to do justice to the memory limitation.
To solve the problem and allocate more memory to the game, a variable be changed in an ini file.
First navigate to the “ini” folder:
Here, open the “ConfigDefault.xml” file with a text editor such as Notepad++.
"<Cache" ... "<preset>" ... "<Mesh>"
Increase the values of “High” to “Low” from “411041792” to the double “822083584”.
For example, if you use Notepad++: It is line 401 to 403.
It should then look like this:
<Mesh> <High SoftLimit64="822083584" /> <Medium SoftLimit64="822083584" /> <Low SoftLimit64="822083584" /> </Mesh>
That doesn’t mean that the memory requirement has doubled, but that enough memory can now be allocated to reliably load the remaining items.
For me, with settings beyond ultra (see my other guide), RAM usage only increased by about 200MB.
Have fun with Elex 2. I think/hope that will be fixed in the next patch anyway.
P.S: If you want, you can also double the value in line 37. It results in about 400MB more VRAM usage. In 3440×1440 however, I could not observe any optical advantages or better performance.
But if you still have VRAM reserves: empty memory is wasted memory.