From The Rain – General Guide

A general guide to help you complete the game.

Guide to Basics

Сrеdit gоеs to Leepy115!

Intro

Just thought I’d make a quick guide to help anyone having trouble getting through the game. I will share everything I learned and some good strategies I used in my play through.

I will go over the entities, each hour, and some secrets.

The Entities

Firstly, I will go over both Entities, and how to properly deal with them. The game gives basic instructions on how to get rid of them, but there are things you should definitely know before attempting the later hours.

Note: I honestly don’t know if either entities have names, and if they’ve been confirmed I have not seen them.

The Window Entity

This entity will try to get into your house by only using the two doors or any of the windows. You can tell when it spawns if you hear lighting strike outside the house. I am not entirely sure, but It seems like the direction of the lightning indicates where he is. Keep in mind it is not exactly where you hear the sound, but I seemed to always find it near the sound of the lightning. I know that sounds confusing but you’ll know what I mean if you look out for it. There is also a specific noise you can hear when the entity is at a door, so listen closely. It will knock at a window if it reaches a certain point of opening it.

When the entity does appear at your windows/doors it will try and open it (As entities do), and to get rid of it you can do one of two things:

  1. Press E (Or M1) on the window or door and follow the key prompts to shut the entry point. This will send the entity away for a short while.
  2. Lock the entry point with the security lock. Keep in mind the generator needs to be on before you attempt this.

A good trick to do when you have time is to keep the entity at a window or door and power the lock. I only recommend doing this if the window or door is more than halfway shut. I recommend getting the lock to a good 90% and then sending the entity away if you have a specific task you need to do (More on that later.).

In short: Listen for the lightning, and start looking around each window and door.

The Vent Entity

  • This entity will try to get into your house through a vent in the ceiling. This one has a very specific mechanic, and took a while for me to figure out. Basically it will spawn at one vent in the house. You will hear a sound indicating this, so be ready to move. There are two sounds you need to listen out for, so be weary.
  • To deal with this entity, your goal is to locate the correct vent and shut it. Shutting the vent will not immediately send it away. It will crawl all the way down until it comes in contact with the vent itself. When it does this, the entity will make the same sound when it leaves as it spawns, so be sure to pay close attention.
  • I used to believe that blocking off a vent would prevent it from spawning there entirely, but this is not the case. I recommend not closing any vents in the beginning of the hour until you know exactly which vent it is in.

In short: Listen for the initial spawning sound, and find the correct vent and shut it. Listen for the same sound again (For clarity this means it has despawned.) Then repeat.

Each Hour Explained

Here I will explain my general strategy and how I got through the game.

Hour 1

  • Not much to say here, as it’s mostly self explanatory. Search for the breakers which spawn in randoms places in the house, and flip them. Remember the numbers and their corresponding colors (Or write them down if you want) and put the code in the generator room. Remember to listen for the lightning, as this will indicate when the window entity has spawned.

Hour 2

  • Basically the same as the last hour, but a little faster. I highly recommend powering the locks for the doors first, as they are the most out of the way entry points. After that I usually go for the kitchen window.

Hour 3

  • In this hour, the window entity will make it’s appearance, so be sure to listen closely for the vent sound when it plays. Find the correct vent and shut it immediately, and then go about your tasks while still listening for the same sound. Remember that it makes the same sound when it goes away as it does when it appears. Also keep an eye on the windows and doors.

Hour 4

  • Find the breakers, put in the code, power up the locks and listen for each entity. You know, the usual. I should also mention there is a new mechanic in this hour: Falling asleep.
  • Simply shake your mouse and you’ll wake up.
  • This happens whenever, and there’s not a way to avoid it. Just be ready for it to happen and you’ll be fine.

Hour 5

  • This hour is similar to the last, except for the vent entity will appear at the beginning of the hour as well as the window entity, so be weary. As you power each lock, your screen will get darker, and it will be harder to hear, so stay focused.

Endings + Secrets

Do I really have to put a spoiler warning here?

The Bad Ending

You won’t have to do anything special to get this ending, as it’s just the ending to hour 5. Simply answer the door.

The Good Ending

After returning to the menu, you should have gotten a message saying something has been changed in hour 4. Go into the hours menu and select hour 4.

Now… You may have noticed there was a small lock on one of the cabinets in the kitchen. You just need to find the key. You will need to find it during the hour, but don’t worry, as I’m almost 100% sure the key location only spawns in one place. It is the left drawer below the TV. I recommend grabbing this before turning on the generator, but keep in mind the window entity will still spawn before you turn on the generator. Now go and unlock the cabinet in the kitchen, and complete the hour. When the phone starts ringing, do not answer it. Instead, go over into the kitchen and turn off the switch inside. The phone should stop ringing, and you can go sit down in the generator room. You should get a screen saying “Go to hour 6?”

This will unlock hour 6 in the menu too.

Hour 6 is very similar to hour 5, except you will need to retrieve three items: A lighter, gasoline, and a walkie-talkie. Listen very carefully to the person on the phone, and you’ll be fine.

Treat this hour much like hour 5, but keep in mind the items you need to collect.

I highly recommend getting all of the power locks to green, or getting them to 99% and then shutting one at a time after collecting an item. This will give you time to listen to the phone, and collect what you need. Keep in mind when talking to the person on the phone, it seems to prevent spawns of the entities, but if they’ve already spawned before the person starts talking, they will continue their attempt to get in.

After collecting all three items, listen to the instructions, and head over to the TV to see the map. In the same room, you will need to cover yourself in gasoline, and use the lighter. You will then immediately need to run outside and head for the lake. Finding the lake was surprisingly difficult, as you would think you only need to run straight forward, but you actually need to run slightly to the right to reach the river. Watch out for the entity and scream when it gets too close.

After that you’re done!

Egor Opleuha
About Egor Opleuha 7624 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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