Tips on How to Play This Game
Basically it seems like a match 2 game where the various car types/factions give different bonuses. The bonuses increase with both number of matching types/factions and “stacks” of cars.
Since you can only stack a car with a matching type/faction/stack level, the rate at which you gain cards that can stack will affect your happiness generation.
As such, Academy seems particularly broken because with only 2 academy cars you begin to get bonus Academy card drops (every 4 turns at first and it drops to every 1 turn at 4 academy cars) which will allow you to generate 5-stack academy cars fairly quickly.
At some point (when all the Academy cars you have are already 5-stacks?) the drops become “Ivory Towers.” When you can stack those 5-high they generate 180 happiness each turn which seems to overcome even the worst modifiers
There’s a pretty no brainer strategy of going for brotherhood cars to get that x7 happiness multiplier at the end. Combine this with some reasonable early and mid game choices about what to add to this build and you should be able to hit the end game everytime. This strat doesn’t require any particular luck with cards or even specific other cards.
I think basically all the strats come down to this, really lean into a specific set of bonuses, however, not all bonuses are equal, some are hard to pull off, and others are just garbage. I found the balance of these to be pretty lousy – however, on finding out this was a gamejam game, it makes sense, they didn’t have the time to tune the balance, everything is more of a throw it at the wall and see if it sticks.
If it’s any consolation the -100 part of the game is the final stage, so, you’re almost there, just failing at the final hurdle. Albeit that hurdle is stupidly (and arbitrarily) bad news (particularly with the final few stops that will wipe a few thousand happiness out per step).
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