FunnyPizzaLand 2 – Full Walkthrough

Full text walkthrough for FunnyPizzaLand 2.

Introduction

All credit goes to Harlequit !

This guide contains all the solutions to all the puzzles of FunnyPizzaLand 2. As with any adventure game, you would not be getting anything even close to the full experience without trying the puzzles yourself. Always look at everything, go through every dialogue option available, etc., etc.

But if you’re stuck on a puzzle, the answer should be somewhere in here.

FunnyPizzaLand 2 is quite the non-linear game, and puzzles can be solved in a variety of orders. I’ve arranged things into a fairly clean route without too much backtracking, but it’s likely that, if you’re stuck, you’ll have done things in a different order than listed here, so go cautiously through the spoilers.

The Pizzeria

  • Pick up the BALL in the upper right section of the opening area, then head to the alley via the upper left.
  • Use the BALL on the white cross here to place it, and use it again to aim for the basket, moving the board.
  • The box with junk contains a useful item, but is dangerously close to the flies. Right click on it several times to look at its contents quickly, and find the HALF PINCER.
  • Return to the first area.
  • Near the kitchen entrance, there is a tied down KNIFE. This can’t be picked up, so instead use it on the nearby box with string. From the now open box, pick up CHOPSTICKS.
  • From behind the oven, pick up (remove) the leaves, to reveal a piece of metal. Use the CHOPSTICKS to pick up the BROKEN TOOL.
  • Combine the BROKEN TOOL and HALF PINCER in your inventory by using one on the other, getting PINCER.
  • Return to the alley, and use PINCER on the nailed boards, revealing an entrance. Head through.
  • There is a mop here, but you haven’t permission to take it. Remember, you’re trying to clean the oven, so that’s exactly what you want!
  • Continue to the left, and talk to BOX GUY. Explore the dialogue options available. Specifically, choose the pizza dialogues to find that they want a particular mushroom, but won’t tell you what it looks like. Keep talking, and pursue the topic of the wart on their nose. If you compare it to a fly, they will get angry and start shaking around, loosening a PHOTO. Quickly pick it up.

Main Map

  • With an idea of what you’re looking for, you can now go to the woods.
  • Head left, down the slope, and pick up the SANDWICH on the statue.
  • Once you’ve been to the woods, ICE CREAM is delivered to the pizzeria. There will be a note on a tree near the pizzeria, next to the head with the spider. Go to outside the pizzeria, pick up an ice cream, and rush it back to use on the giant head in the woods. This lures the spider down, so you can pick up a FEATHER.
  • Head towards the path that leads to the picnic, but go straight on and up, and you will reach the Morak Mosquito Park (I found this easy to miss).
  • Talk to the shop assistant. Ask her what she’s doing here, then about joining, and find out that the pen has been broken.
  • Use the FEATHER to sign the contract.
  • Now that you’re a member, you can use the claw machine. Take the FISHING ROD from the claw machine.
  • As a member, you can also use the dispenser to get a CUP full of Mosquito Punch, and give it to the gardener. The gardener starts saying a sentence when you do this, so get a free refill from the dispenser, and give this too to the gardener, repeating until the message is complete:
  • A key has been stolen in the Waterworks.
  • Now head back to the screen with the giant head, and right, to reach the main map.
  • Go to the waterworks. Look at the mailbox. There’s a letter inside. Pick it up, LOTTO TICKET. Use the ticket to find out that it’s a winner!
  • Head right. There’s something in the holy water. Pick up SLIMEBALL. Head back to the waterworks and use the slimeball on the fountain to reveal the YOYO.
  • Your FISHING ROD is missing a spool. Fix it by attaching the YOYO.
  • Head right to the dark area again. The baluster is very weak. Weak enough to be knocked over by the FEATHER, creating an entrance to the walled off section. Head inside, and talk to the cardinal.
  • Ask about the mushroom, and you’ll be told about the wine garden in the valley.
  • While the cardinal has walked away from the OIL CAN, we can manage to steal it – with a bit of effort.
  • Walk into the garbage to cause rats to run around. You can see the cardinal’s reaction when they reach him.
  • Make use of this distraction by very quickly using the PINCER on the oil can. I don’t know if there’s a trick to this, but you’ll need to get to the can very quickly after knocking the garbage. Movement by holding the mouse is faster than just clicking. You’ll also need to distract him the same way to pick the can up, once unchained.
  • Now head to the area he told you about, the wine garden. Take the north path near the cardinal, and then head north from there to reach it.
  • Here, find the post box. If you put the lottery ticket in the box, it will spit it out – rude. Put the LOTTERY TICKET in the SANDWICH to improve the taste and send it off.
  • Return to the mailbox where you found the ticket, near grandma’s house in the waterworks area. Pick up the prize that’s been delivered to receive a PIE PAN.
  • Fill your CUP with water from the nearby fountain. If it’s already full of punch, you’ll need to have the gardener drink this first.
  • If you’ve heard the message from the gardener, open the door to the Waterworks and head inside. It’s too dark to see anything, but whatever’s there, it’s hungry.
  • Leave the pie on the stool at the entrance, then leave and come back.
  • The grateful key thief has returned the key. Take it.
  • Leave the Waterworks and go to the beach to the south.
  • Use toilet lid to close it, then pour the water you should have in your CUP onto the tap to cool it down. Now take the tap.
  • Look at the steps here. If you compare it to the view on the main map, you’ll see that the steps lead up to the roof of the Waterworks. Try walking north at their edge to reach this roof.
  • From here, use the completed fishing rod to pick up the GLOVES.
  • Return to ground level at the waterworks. Use the gloves on the roses to create a route to the pizzeria, or, at least, its gate.
  • Use the KEY on the gate to complete the route.
  • With this new route, you can take an ice cream to the waterworks before it melts. Do this, and drop it in the pond, for the sake of the cat’s entertainment (and your benefit too, of course)
  • Put the WATER TAP on the barrel, now that you can reach it, and extract some oil into the OIL CAN.
  • Return to the wine garden north east of the docks, where the postbox was. Find the loose bar on the gate, and oil it. Pick it up to remove it, and head through the gap.

Through the Gate

  • Head inside. Keep walking through this section. You’ll find yourself in an area that looks like a maze, but it’s actually fairly linear (there are a few dead ends, but you don’t have to go down them to see that they don’t lead anywhere.) Then you’ll come to an actual maze, which Pedro thankfully solves himself.
  • Head straight on to find a card game. To the right of this, there is a door you can go through to enter another room with a big barrel of wine.
  • Pick up a CHILI PEPPER, and some CARDS from the lower cupboard (first opening it, obviously).
  • Take the CHILI back to where you came out of the maze from, to the far left. Use the chili on the web torch to have it DRIED.
  • Now that the chili is dried, return to where you got it. There’s a grinding bowl under the desk. Crush the dried chili with it into a fine powder.
  • Now go to the card game. You can eavesdrop for a bit here. If you have the CARD GAMES, use them on the cards that the grunge dude has by his side, and then those in cube head’s left sleeve. Once you’re ready, pull the string leading from the bell to make them start playing.
  • After a while, the loser will leave, and you can follow them discretely. If you’ve suitably adjusted the results, the loser will be the box guy. (Otherwise it’s someone that we don’t care about, so there’s nothing to be done there). “Use” the terrace wall to climb it, and now you can look through the window – but be warned, the next section will require you to act quickly.
  • Box guy will put the Morak Mushroom in front of the window, and you’ll learn that it’s part of an evil scheme! Stop this scheme by putting the chilli powder on the mushroom before the box guy returns from the WC.
  • The scheme is to be executed at once! Head back inside to avoid the enemies, then hook the ladder with the fishing rod.
  • Pedro can handle the rest from here!
Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

2 Comments

    • I can understand your situation. It’s quite difficult to get. The timing’s quite finicky, but if you keep trying, you should get it before long. It gets easier with a little practice, I think.

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