Hey all, I’ve been doing a lot of tinkering and put together a build I’m very proud of and wanted to share.
Guide to Immortal Build
The build revolves around one very specific and rare Sigil called “Flight over Fight”.
This is the sigil you can only get from Curio like War Elemental and Supplementary DMG so it might take a while before you can find one.
On first glance, it looks bad because you take a massive 50% ATK cut but after testing it out and and building around it, you can make it so it really doesn’t make much of a difference at all even without counting on buffs from AI/Other Players.
What the sigil does is that if you clip into an attack during any point of your dodge, it will trigger a perfect dodge, making spam dodging not only viable but a sure-fire method to trigger the perfect dodge and get all the benfits that come with it.
Here’s the full build and note that while I used Zeta, the concept will remain the same for any character you build it on, she just works with it especially well since most of her damage comes from her Dive/Finisher/Skills and those are capped very easily.
Full Overview
Sigils #1
Sigils #2
First to address the ATK decrease we use the Stamina and Dodge Payback sigils. Stamina at level 16 increases your ATK by a whopping 51% as long as you have Max health and with this build, it will be very easy to do.
We also use Dodge Payback which increases the invul time by 2 seconds and also giving a 23% ATK boost which should be up all the time since we’re triggering Perfect Dodge constantly.
We also run Nimble Onsalught to lean into the perfect dodge further which adds additional +2 invul seconds and gives SBA/CDR everytime we dodge.
The rest is the standard DMG Cap and various other quality of life buffs like Guts/Auto Revive/Potion Hoarder/Drain to make this one of the most comfy builds you can possibly play regardless of content.
If you want to scale back the comfy, I recommend slotting in Link Together, Quick Cooldown as priority skills.
You can scale back the comfy if you’d like but since I’ve advertised “Immortal”, I wanted to make it as unkillable as possible and your multiplayer buddies will always appreciate the party healing.
There’s also one more Sigil that grants additional invul time but I chose not to use it in favor of other Sigils because the Defense + and Healing is really overkill for this loadout.
The basic flow of combat with this build is pretty simple, when you anticipate an attack, just simply dodge (you have 7 dodges total before you have to stop with Improved Dodge) until you trigger a perfect dodge which will let you be invul for like 6 seconds and give you a ATK buff while you’re at it. Keep yourself topped off from damage using Drain/Regen natively to keep Stamina going and pop potions if you screwed up, which you’ll have plenty of thanks to potion hoarder.
Have fun not dying.
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