Contents
Level One
Mrs. Abernathy
This one is pretty easy. You just have to let her pass and it’s on to the next hopeful passerby.
- Inspect anything you want to – it’s important to know what resources are available!
- Let her in – Despite what the writ says, caution is unwarranted against Mrs. Abernathy today. Letting her pass will get you that gold ribbon with ease!
Tyronius Athanatos
- Tease – Of course you have to tease this pretentious prick first! He’s clearly up to no good, insulting our precious Lil.
- Truth spray- Turns out this “renowned mage” wants to incite a rebellion in the sprawl!
- Call Ashe- She needs to know that her precious speech-giver is a rebel!
- Deny him! Letting him enter even after finding out his nefarious plans? That’s a no-go!
Denise D’Cyclops
- Trust – Why would you doubt this protective mama bear who clearly wants the best for her children?
- Trust – Sometimes you need to listen to someone’s story. Hear them out.
- Decoder ring- Something doesn’t seem right! It looks like her boys can’t spell! Oh, and also that Kellii is nightmore.
- Admit her! She needs to give that lady a talking-to if she’s going to be bad to her kids.
Grumpkin T. Dankworth (& Whelp)
- Bullwhip – You can easily find out about the blood gold they are carrying using this. You can also earn some sweet sweet cash by confiscating this!
- Deny – Letting such a shady visitor in? Really? It’s not time to ruin The Sprawl yet!
Garby Bunches
- Return his papers and ID- it’s not a good idea to confiscate them.
- Tease – Why pass up the chance to hear Lil say touche?
- Trust – No need to doubt an honest merchant!
- Call Malcomb! Time for your first payment of many!
- Admit him! Did you really want no one to do business with?
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