Contents
Development Tree Guide
Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.
- Level 2 (Small Village) requires 5 Burgage Plots of level 1.
- Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
- Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.
Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.
The development trees in early access
Farming Development Tree
Orchardry New backyard extension: Apple Orchard | Sheepbreeding Sheep grazing on the pastures slowly multiply. | Heavy Plow Farmhouse upgrade: Add a plowing station | |||
Rye Cultivation New crop: Rye. Identical to Wheat and can be grown in places with lower fertility. | Irrigation Dramatically lowers the amount of damage caused by Droughts. | Fertilization Field upgrade: Fence up | Bakeries New backyard extension: Bakery Extension | ||
W.I.P. | W.I.P. | W.I.P. | W.I.P. |
Trade Development Tree
Foreign Suppliers New building: Firewood cart New building: Food cart | Trade Logistics Establishing a new Trade Route always costs a maximum of 25 Regional Wealth. | ||
W.I.P. | W.I.P. | Better Deals Reduces import costs by 10. | W.I.P. |
W.I.P. | W.I.P. | W.I.P. | W.I.P. |
Industry Development Tree
Basic Armormaking New backyard extension: Armorer’s Workshop | Charcoal Burning New building: Charcoal kiln | ||
Advanced Armormaking Armorer’s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue. | W.I.P. | Deep Mining Mining Pit upgrade: Deep Mine | W.I.P. |
Master Armormaking Armorer’s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue. | W.I.P. | work in progress | W.I.P. |
Gathering Development Tree
Beekeeping New building: Apiary | Forest Management Doubles capacity of all Berry deposits. | Trapping Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat. | |||
W.I.P. | Advanced Beekeeping Apiaries also produce Wax. | Advanced Skinning Doubles the amount of meat harvested by hunters and butchers and from goat pens. | Pelt Extraction Hunters also collect Hides from traps. | ||
W.I.P. | W.I.P. | W.I.P. | W.I.P. |
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