Manor Lords – Development Guide

Development Tree Guide

Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.

  • Level 2 (Small Village) requires 5 Burgage Plots of level 1.
  • Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.
  • Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.

Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.

The development trees in early access

Farming Development Tree

Orchardry
New backyard extension: Apple Orchard
Sheepbreeding
Sheep grazing on the pastures slowly multiply.
Heavy Plow
Farmhouse upgrade: Add a plowing station
Rye Cultivation
New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.
Irrigation
Dramatically lowers the amount of damage caused by Droughts.
Fertilization
Field upgrade: Fence up
Bakeries
New backyard extension: Bakery Extension
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Trade Development Tree

Foreign Suppliers
New building: Firewood cart
New building: Food cart
Trade Logistics
Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.
W.I.P.W.I.P.Better Deals
Reduces import costs by 10.
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Industry Development Tree

Basic Armormaking
New backyard extension: Armorer’s Workshop
Charcoal Burning
New building: Charcoal kiln
Advanced Armormaking
Armorer’s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.
W.I.P.Deep Mining
Mining Pit upgrade: Deep Mine
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Master Armormaking
Armorer’s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.
W.I.P.work in progressW.I.P.

Gathering Development Tree

Beekeeping
New building: Apiary
Forest Management
Doubles capacity of all Berry deposits.
Trapping
Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.
W.I.P.Advanced Beekeeping
Apiaries also produce Wax.
Advanced Skinning
Doubles the amount of meat harvested by hunters and butchers and from goat pens.
Pelt Extraction
Hunters also collect Hides from traps.
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Volodymyr Azimoff
About Volodymyr Azimoff 13787 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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