Paleon – How to Get Started

This guide will help you get the grasp of Paleon, as well as the general idea on how to start working on your first playthrough.

I have decided to write this guide simply because I find a lack of help regarding getting started in this game, and I would like to spare the confusion for the new players, as well as negative reviews for the creator of the game.

How to Start?

  1. Select the “New game”, and create your first world (I would assume that this is self explanatory.)
  2. I would suggest using 128×128 world first, because it will be less confusing.
  3. As for Peaceful mode or not, I did not yet understand what is the difference – it is likely tied to the fact that there are sometimes wild animals attacking your settlement. Perhaps, this disables it.

You may choose whichever option, since those attacks are very rare (I had 2 or 3 in my 3 hours of playthrough).

How to Gather Resources?

Alright, you now are fresh into the game. What do you do next?

These are your villagers

You can select them by dragging around them with the Left Click. However, they are generally useless, since the AI at the moment is wack.

How do I gather resources?

As a starter, your villagers are generally stupid, and can’t puch trees with their hands, unlike Steve.

For now, you will have to suffice with gathering stuff straight from the ground.

These are the main resource types:

  • Wood
  • Stone

You can gather them by pressing G , and dragging it around the area you wish to gather from. The oompa-loompas will automatically decide when to start gathering and hauling the resources.

  • Food

Generally, every animal drops bones, leather and meat. You can start gathering food by selecting your villagers, right-clicking on an animal, and pressing the “Attack” prompt. That will suffice for now.

Alright, my cavemen are now gathering the resources. But where do I haul and store these resources?

I suggest building a stockpile.

It can be built anywhere, so do as you may, however, do take into consideration the general building area for your village/civilization.

This concludes the basic resource gathering

How to Craft / Cook / Build?

So now you have started gathering resources, and it’s going well. How do you progress?

Building

You have already been acquainted with the stockpile – it was built instantly. However, buildings are not built instantly, the stockpile is an exception. Let’s go through the basic building types:

Floor

  1. Dirt path. Costs nothing, provides 95% speed boost to the cavemen walking on it. I suggest starting with dirt path to the most common areas (Crafters and Hearths, as well as stockpiles)
  2. Stone path. Costs 1 stone, provides 100% speed boost to the cavemen walking on it.

Housing

  1. Skin tent

Houses 3 villagers, costs 4 dry skin and 4 wood to build. Occupies 3×2 space.

  1. Stick hut

Houses 1 villager, costs 4 wood to build. Occupies 2×2 space.

  1. Torch

Illuminates the area. Costs 1 wood to build, and additional wood for fuel. Occupies 1×1 space.

For starters, I would suggest building 5 stick huts so that your villagers can sleep comfortably.

Food

  1. Fishing place

Costs nothing to build and is instant. Allows villagers to gather the fish. Requires fishing tools. (See – Crafting)

  1. Hearth

Costs 1 stone to build, as well as additional wood for fuel. Can cook meat and fish.

To cook, select the recipe, and press the “+” symbol to add 1 meat for cooking.

Crafting (Production)

  1. Crafter

You can craft tools with it. For starters, you may craft spears (hunting) and harpoons (fishing)

  1. Skin drying rack

You can dry skin for clothing and skin tents.

  1. Tailor’s workshop

You can craft clothing with it. Requires dried skin. For starters, I suggest crafting 5 skin outfits, as it will provide relative warmth for the upcoming rain and autumn season.

Storage

For the time being, only stockpiles are available. Continue building them once in a while to prevent hiccups.

Religion

You can make a grave so that the fallen villagers can be burried, however, it is unlikely for them to die, unless you use “Hunt” function, which in my opinion is utterly broken.

Knowledge

  1. Knowledge table. Costs 1 stone, can research braincells for improving your civilization.

Ending Note

That is a basic guide on how to get started and progress. This is a general guide on how to get started, and does not get in-depth on how to win/complete the game. This is everything that I have personally experienced so far, and what has allowed me to reach mid-game.

Volodymyr Azimoff
About Volodymyr Azimoff 7933 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

7 Comments

    • They wear clothes automatically when needed (eg, feeling cold).

      When winter comes, if warm clothes are available, they will automatically change the clothes as well.

      • Same with the tools – if assigned a job (fish, hunt, mine, cut, etc), they will automatically equip the tools suited for the job.

        However, it is not always reliable, and sometimes they will go hunt bare-handed, which is why I suggest using “Attack” instead of hunt.

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