![personal-study](https://gameplay.tips/wp-content/uploads/2024/04/personal-study-1-678x381.jpg)
Astronomy Puzzle Tips
- Check the number of planets and compare with the constellations.
- Although sometimes the number of planets coincides, you may not have chosen the right constellation.
- Also check that you have moved the correct planet, sometimes it is better to start with the outer rings to avoid making mistakes.
How to add planet
You need to solve the first puzzle grab the planet like normal item, do the same for the second, and the three is the last one, and the end of the current version.
How-to
- 1º clue: Look in the room ground floor, and the uppers walls.
- 2º clue: Check planets positions and colors.
- 3º clue: Check the red light in the entrace door.
- 4º clue: Compare all past clues with planets positions and make necessary changes.
If you acquired a “planet” from the room you teleport to, then return to the main room and walk to the center object all the “planets” orbit. You should be able to interact and add your “planet” to the existing system.
Most of the options are red herrings. There are only 1 constellation you can do at any one time.
Hints for figuring out what constellations you need:
- For example, If the constellation has a green planet, and you don’t have a green planet, you cannot do the constellation.
Additionally:
- If constellation shows the yellow planet as being closest to the center, you cannot do that constellation, as the white planet is always closest to the center.
You can only do the wolf constellation the first time you enter the room. The red orb is there to orient you, simply move the planets using telekinesis to match the wolf constellation.
A yellow teleporter will appear. Enter it, and solve the pipe puzzle there to get the yellow planet. Come back to the planet room, and walk to the center and press E when prompted to add it to the orrery.
Now you can do the sword constellation. Again, just move the planets with telekinesis to match, using the red orb as the “12 o’clock” position to orient everything.
Now you’ll get a green teleporter. Enter it. Another pipe puzzle. This one is quite annoying, the biggest tip I can give you is look at the red diamonds: if the light gets to these, it scrambles everything in that quadrant, so my suggestion here is to isolate those before moving anything (that is to say: make sure as best you can the light can’t touch them if you rotate one of the tiles elsewhere). It’ll take a little bit of doing but note that you’re going to send the light down stairs on the right side of the room, across to the left side (still downstairs), back upstairs, around the red diamond, back down stairs and to the blue “goal” tile. This’ll get you the green planet.
The last constellation you can do is the cobra. Once you complete it, that’s it, that’s the game.
Be the first to comment