Pioneers of Pagonia – The Easy Way to Pagonia

Welcome

Сrеdit gоеs to OmikronAnubis !

Welcome to the wonderful world of Pagonia, pioneer! We’ll give you the tools you need to easily navigate trough your next island and find the lost tribes.

If the world leaves you no solid ground left to stand on then rely on your hope.

Each building in your settlements must be connected to a path. Paths are, so to speak, the road to success. If your buildings aren’t connected to the road network, they can’t be built and can’t be supplied with resources. This also applies to mysterious places that you may find in the world.

We would like to point out at this point that this guide is “work in progress”. Any errors and additions can be made at any time on the Pioneers of Pagonia Discord Server.

Keep also in mind, that my mother tongue is not english, hence errors are not made on purpose, but quite likely.

The Basics of Every Settlement

Every settlement needs a few basic buildings.

Lumberjack

The lumberjack collects two types of wood: hardwood (right) and softwood (left). Hardwood is mainly necessary for the production of wood equipment and tools, softwood is needed for construction. If you run out of softwood, you won’t be able to build almost anything! So always make sure you have a good supply of softwood.

Your lumberjack usually always collects hardwood, softwood, and firewood. You can also pause types of wood that you don’t need as much if necessary, but don’t forget to reactivate it when your needs are met.

In addition, you can set the focus point on the right, i.e. the place where your lumberjack should chop wood and the way he chooses wood. By default, it cuts down all trees, but you can set it to cut down only adult trees like here in the picture. The default option clears a forest faster when you need building space.

Sawmill

The sawmill processes the logs into wooden boards. Basic resource buildings only require logs to build, but advanced buildings require boards. Sawmills can also make firewood from logs, but this should not be necessary as often.

Quarry

The quarry takes care of the quarrying of stones (!sic) and limestone. Stones lie around in the world as small deposits. Limestone can be seen in the picture here on the left, but it is not so important at the beginning.

Stonemason

The stonemason processes stone into stone and boundary stone. Cast stone is needed for the construction of advanced buildings, boundary stones are needed to expand your boundaries.

Forester

The forester uses water to plant new trees. When building a forester, you should pay special attention to the circles around the building, because the foresters do not take into account your future construction projects. They will gradually plant trees in the entire radius if the trees are not cut down fast enough.

Well

Water is needed for the forester, farms and bakers. You can find the building under the Food tab. Note that there is still the market fountain at Population & Meals, but this does not provide water in buckets but is needed by taverns, more on this below.

Guild House

The Guild House can be found under Equipment and Training, it is the first building in this category.

You start on each new island with a few trained pioneers who can directly occupy new buildings. However, as you progress, you may want to use more units than you brought with you. To do this, you’ll need the Guild House. Your Pioneers will bring all available tools here (up to a maximum of 16 each) and if a new building needs a trained Pioneer with a certain tool (and you don’t have any more of them available), a Job Registration will be received by the Guild House. A free pioneer then walks here, picks up the necessary tools, and then goes to his new workplace. Note that many buildings often have at least three workers, so a new lumberjack building, for example, requires three free pioneers and three axes.

The Guild House has other tasks, but more on that later.

Wood Workshop

You can also find the wood workshop under “Equipment and training”. This building has several tasks, it processes hardwood planks and makes various things. Unlike the previously mentioned buildings, the wood workshop does not do this automatically, you have to place an order first. ▲ means 1 unit, then 5 and ∞ means… infinite. The characters below each mean 1 or 5 units less and x cancels the job. Keep in mind that you’ll need wooden gears to construct some buildings. If you’re still inexperienced, it doesn’t hurt to order 10 pieces right after building the wood workshop.

The hunting bow is the piece of equipment for hunters.

Wooden Spear, Wooden Shield and Torch are pieces of equipment for military and adventure units.

Tool Forge

As in the wood workshop, you have to distribute orders manually. For each tool, you’ll need:

  • A hardwood board
  • One unit of coal, and
  • Five units of copper OR an iron ingot

Even with the lowest starting resources, you’ll always have some copper and coal with you to craft some much-needed tools. As long as you don’t know what you’re going to need, you don’t have to make anything.

Expansion of Borders and Population Limits

Borders and Border Expansion

Most of your pioneers can only be active within your boundaries, marked by the so-called boundary stones. Even if you want to place a building that wants to mine resources outside your borders… It doesn’t work. You have to conquer the area with these resources first.

The stone in the picture on the left is in the Fog of War and outside your borders.

To conquer more territory you need 3 things: a military building such as the watchtower, guards and available boundary stones.You start on each map with 20 guards on your ship, the Venturer.

Only guards and veteran guards can expand your borders!

Watchtower

When you build a watchtower (for exploration and expansion), 10 guards will always be required to occupy it. However, you can also set other units to use the watchtower as a base, for which you must first reduce the number of guards.

Watchtowers have two missions: patrol and capture.

You can assign points to both tasks (the small buttons to the right of “Assignments”).

  • Patrol sends your units to a specific location and they run back and forth there, looking for enemies.
  • Capture is necessary for the conquest of new territory. If you want to expand in a certain direction, you can set a focus like this.

Note that currently guards are ALWAYS trying to expand and only patrol if they don’t have boundary stones. This will be changed in a future update, but currently you can only turn off the auto-expansion when there are no guards in the watchtower.

Once you’ve expanded a bit, you’ll gradually discover

Other Raw Materials

Discover:

  • Coal (Black streaks in the stone)
  • Iron (rusty brown streaks in the stone)
  • Copper (copper-colored stripes in the stone)
  • Silver (Blue stripes in the stone)

These raw materials are each mined with their own open-pit mines, which can be found under the heading “Mining”.

In the beginning, it is important to secure a coal deposit and a copper deposit to ensure further production of tools. If you find iron early on, you can also use it, but then you will still need a smelter that produces an ingot from iron ore (and silver ore) with the help of one unit of coal.

Hunter-Gatherers

In addition, you will usually come across wild animals such as hares and deer quite quickly, perhaps also collectible food resources such as raspberries and mushrooms.

If you spot wildlife, it’s a good idea to set up a hunter (food section) soon.

The hunter has several advantages. It gives you an easy source of food and leather. Please note, however, that only deer and wild boars give leather, hares unfortunately do not.

Special feature: Wild boars disturb and frighten your pioneers. This can lead to a building not being able to be built because a wild boar wants to play tag with your porters. A hunter can help. Or two. Or five.

At the moment, wild animals are only growing back in forests where they were originally at home. If you completely cut down a forest or wipe out all deer or boar, no new animals of this type will be able to spawn in that location. If you completely build up a meadow where rabbits are at home, there won’t be many rabbits left.

Foragers collect raspberries, porcini mushrooms, flax and firewood when they are within reach. Keep in mind that the resources are always outlined in white when they are within range of a gathering building. In the picture on the left, flax (left) and porcini mushrooms (right) are marked in white, but only the wild mushrooms are within the boundaries, only these can be collected in this situation. To collect the flax, you’ll first need to expand your boundary in that direction.

Nahrung

In order for your open-pit mines and quarries to be productive, they need food. At the beginning of each game, you’ll have a few rations on the ship, but they’ll deplete quite quickly if you build a lot of conveyor systems.

But your pioneers don’t want to eat raw rabbit steak, so it has to be processed first. You now have two options:

The Provisionmaker produces rations that can be used by your miners, among others. In order for it to work, all you need is a deposit of meat (or bread) and firewood. Our hunter and a lumberjack would suffice here.

The tavern is a bit more elaborate.

It needs market stalls where the collected “raw food” can be offered. From my experience, it is a good idea to assign a resource to each market stall so that you don’t have the same thing in all of them. The tavern can prepare strengthening meals and pleasure meals. The cooks run to the market stalls and collect the ingredients,

Strengthening meals, like rations, require meat (hare or wild boar) at least once.

Pleaseure meals are provided on dining tables and pioneers who live in apartment buildings run to the dining tables and have a date. If there is more living space available, they will run back after the meal and in the end more pioneers will appear out of the house.

For more detailed information on food, you can find more detailed information in the “Food” section, but for the sake of clarity, only a few key points are summarized here.

You have gathered a lot of information at the top of your screen. With regard to your population, the second, third and fourth are of particular importance:

The total population (in this case, 291), the available accommodations, and the number of free pioneers.

Currently, there is a population limit of 3,000 Pioneers, 500 can live on the starting ship, for more space you need residential buildings. Your free pioneers take jobs and carry things around. Without free pioneers, your game can be over very quickly. Always pay attention to constant growth and don’t switch unit production to ∞ at the beginning, otherwise you might run out of carriers and you won’t be able to do anything!

Volodymyr Azimoff
About Volodymyr Azimoff 13500 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

5 Comments

  1. Thank you very much for your guide, even after three weeks of playing it is still very helpful.
    But I still have one question. Could it be that the miners I took over (faction 200%/ allies) are a bit buggy and are infinitely hungry? I can’t get the mines saturated even if I tear them down and rebuild them. I have built three working taverns around the mines and have 500 provisions in stock.

  2. Ich habe ein massives Problem mit Dieben. Die laufen trotz Wachen und Soldaten einfach in mein Dorf und bedienen sich. Sie laufen auch einfach an den Wachen und Soldaten vorbei ohne das diese reagieren. Soll das so sein? Gibt es einen Trck? Mir fehlt halt massiv dass ich zumindest den militärischen EInheiten direkt Anweisungen geben kann.

  3. The most important tip is not to set the unit production to ∞!
    I made that mistake and at some point I couldn’t complete any more trade missions because there was no one left to clear the incoming goods warehouse. 😀

  4. A heartfelt thank you from me, together with a treasure for this helpful, exemplary structured pre-Christmas gift. It makes PoP even more fun right from the start.

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