RICE – Tips for The Endless Stage

A short list of things to keep in mind if you ever deceded to try and survive for as long as possible in the Endless Stage.

Playing on The Endless Stage, Things to Keep in Mind

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Defeating the enemies is not the only thing to focus on

As you unlock more and more Meta Progression but also add more and more Upgrades to your current run there is something that people often don’t think about.

The ability of the game to handle all the stuff you do in it or throw at it to survive!

The game itself even acknowledges this in one of it’s upgrades, namely the “FPS Saver”.

While this helps in reducing performance stress and cost for the game there is something more basic that needs to be mentioned:

The many mechanics the game allows you to scale your damage.

When you hit the third stage and begin your endless decent into madness you will likely already have taken many of these different mechanics since they are fun and a good way to scale your damage.

These different ways are: Fire Damage, Sparks, Frost Damage, Poison Damage, Lightning Strikes and Knockback AOE damage.

In terms of how strong the damage ramps up of these mechanics, in the endless stage, I would say Poison will go the highest, with Fire, Lightning and Knockback coming in second and Forst, as well as Spark being the most linear and thus weakest.

Now for what I truelly want to convey with this guide is how much impact these have on the games performance:

Once again in order of severity from biggest impact to lowest.

Fire Damage with it’s thousands of increasing calculations, Lightning with it’s absurdely amount of Strikes on the screen, Sparks with it adding to the Fire damage problems and adding extra projectiles on screen, Poison with it’s ticking stacks and spreading damage and Ice, as well as Knockback on the lowest side since they only do one damage instance per hit and nothing fancy.

TLDR: Don’t take too many differenct damage mechanics into your build to save on game performance since you will get more and more lag the more different calculations the game needs to do and all of them introducing their own, new steps into calculating damage that too many will simple lag out the game and may even need you to ALT + F4 to get out.

If you do not think about game performance it can easily end in not only a very slowed down game because of all the work the game has to do, but also to situations where you can barely make out what is even going on.

Like in this screenshot:

Volodymyr Azimoff
About Volodymyr Azimoff 13796 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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