Spaceflight Simulator – Planet Editing Guide

Everything that (I know) about planet editing for you to get started!

Basic Guide to Planet Editing

How to Create a New Pack

Copy and Paste (CTRL + V CTRL + C) the “example” file on Custom Solar Systems in Spaceflight Simulator_Data then rename it to anything you’d like.

Making & Editing Planet

How to Create & Name a Planet

  • Copy and paste or just use a stock planet.
  • Right click on the .txt file and click ‘rename’ then rename it to anything you’d like.

Editing the planet

Base Data

  • Radius – The radius of the planet.
  • Gravity – The higher the number the heavier.
  • Timewarp Height – When the player is able to teleport (Measured in meters).
  • Velocity Arrows Height – When the player sees the velocity arrows (Measured in meters + they show how fast you’re going vertically and horizontally).
  • Map Color – What color the planet will be on the map.

Note: Do not make the values go higher than 1.0 then it appear black it can only from 0.1-1.9̅9.

Atmosphere Physics

  • Height – How high the atmosphere is (Measured in meters).
  • Density – The higher the number to more drag meaning you will fall faster.
  • Curve – Sadly don’t know.
  • Parachute Multiplier – The higher the number the more effect the parachute will do if 0 then it won’t work.
  • Shockwave Intensity – How intense the camera the shakes during re-entry.
  • Heating Velocity Multiplier – The faster you go the more heat is applied 0.0 for no atmosphere, 1.0 for thick atmospheres like Earth.

Atmosphere Visuals

  • PositionZ – Sadly don’t know.
  • Height – How high the atmosphere visual is (Measured in meters).
  • Texture – The texture you want for the visual.

To make a texture work you need to put a texture in Texture Data as a .jpeg or .png.

Clouds Data

  • Texture – The texture you want for the clouds.
  • Start Height – The height the clouds start at.
  • Width – Width of the clouds.
  • Height – Height of the clouds.
  • Alpha – How transparent it is 0.0 being fully transparent and 1.0 being fully visible.
  • Velocity – How fast the clouds move I think measured in m/s.

Fog Data

The fog color of the planet. I’d recommend using Mars fog data for red desert-type planets, Earth for habitable planets and etc. There is a picture of a planet in SFS to show what I mean cause I hate explaining this.- Terrain Data

  • Planet Texture – The texture of the planet that you see when zooming out.
  • Planet Texture Cutout – Keep this on 1.0 I’d recommend.

Everything is too complicated to really explain.

Orbit Data

  • Parent – Which planet/moon the planet/moon orbits.
  • Semi Major Axis – High far out the planet is from it’s ‘parent’ (I’d assume measured in meters as well).
  • Eccentricity – 0.0 means a complete circular orbit but changing it to something like 1.0 makes it more curved.

Idk what arguement of Periapsis mean

  • Direction – 1 means it orbits the planet/moon/sun counterclockwise and -1 means it orbits the planets/moon/sun clockwise.
  • Multiplier SOI – How large the Sphere of Influence of the planet is.

I would explain landmarks but it’s mostly just guessing angles.

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