Wantless – Synapse Synthesis Combinations (Early Access)

Curious on how to turn your synapses into other synapses? Here’s a reference list of synthesis fusion effects.

What is This Guide?

Сrеdit gоеs to Disaster_Morgan !

If you don’t know what Fusion is, much of this will not make sense. You’ll unlock it in time.

Synthesis is a very useful yet loosely described system. What the game says is that you can combine two identical synapses to create one at a higher tier level. This new synapse is usually a different type than it’s components. For instance, combining two Wind effect synapses creates a Wall effect synapse.

This means Synthesis can help you turn extra synapses into higher tier ones you might not yet have access to, or ones that better fit your current build.

Here’s a set of reference tables that show all Synthesis fusion chains. If you have two of one synapse, you can fuse them for the synapse one column to the right. No fancy visuals here.

Form Synapses

Tier ITier IITier IIITier IVTier V
Adjacent IGrunt Automaton IHoplite Automaton IGrunt Automaton IIHoplite Automaton II
Diagonal ILocalized IDiagonal IILocalized IIDiagonal III
Inner IShuddering IInner IIShuddering IIInner III
Twin IAerial ITwin IIAerial IITwin III
n/aRanger Automaton ISniper Automaton IRanger Automaton IISniper Automaton II
n/aRod Totem IMonolith Totem IRod Totem IIMonolith Totem II
n/an/aAdjacent IIRogue AutomatonAdjacent III
n/an/aPillar Totem ITower Totem IPillar Totem II
n/an/aPrecise ITargetedPrecise II
n/an/aShaking IQuakingShaking II
n/an/aSharp IDimensionalSharp II
n/an/aZoned IBombardier Automaton IZoned II
n/an/a???Obelisk Totem IMonument Totem I
n/an/a???ProjectingSieging I
n/an/a???ShiningOrbital I
n/an/a???SpreadingBrute Automaton I

Effect Synapses

From my preliminary testing, the “Summon Enemy” synapses don’t synthesize and can’t be synthesized into.

Tier ITier IITier IIITier IVTier V
Cure ICure IICure IIICure IVCure V
DashBlinkSwapn/an/a
GustWall IBarrier IWall IIBarrier II
MagnetizeThorns IHyper-Empathy IThorns IIHyper-Empathy II?
Poison I?Fragilize IPoison IIFragilize IIPoison III
Repel IDaze ISilenceDaze IIn/a
Strike IStrike IIStrike IIIStrike IVStrike V
Wound IOppress IWound IIOppress IIWound III?
n/aBlunt IDisarmBlunt IIn/a
n/aBreak IDrain IBreak IIDrain II
n/aConcentrate ITrance IConcentrate IITrance II
n/aMarkBlood Burst ISuperchargeBlood Burst II
n/aPurity IDecontaminatePurity IIn/a
n/aSharpen IBerserk ISharpen IIBerserk II
n/aSpoil IRepel IISpoil IIRepel III?
n/aVeil IMedic IVeil IIMedic II?
n/aVulnerability IIntoxicate IVulnerability IIIntoxicate II
n/an/aFortifyPresciencen/a
n/an/aHasteDancern/a
n/an/aRecuperate??????
n/an/aRewind IAll InRewind II
n/an/aTherapyFlown/a
n/an/a???Demolishn/a

Efficency Synapses

I practically never think of these by their actual names, but by their numbers instead. As such, I’m including (X/Y) for each name, where X is the AP cost and Y is the cool-down time.

Tier ITier IITier IIITier IV
Duo-Perpetuation 2/0Duo-Oscillation 2/1Duo-Cycling 2/3Duo-Recurrence 2/2
Duo-Scattering 2/5Penta-Scattering 5/5Tetra-Scattering 4/5Tri-Scattering 3/5
Hepta-Oscillation 7/1Hepta-Recurrence 7/2Hepta-Cycling 7/3Hepta-Perpetuation 7/0
Hexa-Perpetuation 6/0Hexa-Oscillation 6/1Hexa-Recurrence 6/2Hexa-Cycling 6/3
Hexa-Scattering 6/5n/aOcto-Scattering 8/5Hepta-Scattering 7/5
Octo-Recurrence 8/2Octo-Cycling 8/3Octo-Perpetuation 8/0Octo-Oscillation 8/1
Penta-Cycling 5/3Penta-Perpetuation 5/0Penta-Oscillation 5/1Penta-Recurrence 5/2
Tetra-Recurrence 4/2Tetra-Cycling 4/3Tetra-Perpetuation 4/0Tetra-Oscillation 4/1
Tri-Oscillation 3/1Tri-Rercurrence 3/2Tri-Cycling 3/3Tri-Perpetuation 3/0

Other Questions

What does this synapse do?

I or someone else may make a guide eventually covering the effects later, but that’s not the focus of this reference. I’ll link it here if I find a good one.

What do the numbers after the synapse mean?

Some synapse types have multiple tiers. For form synapses, higher tiers have the same range and discipline cost, but have one more potential slot for effect synapses. For effect synapses, higher tier effects are numerically stronger than their predecessors, but also cost more discipline.

Are higher tier synapses better?

Not always. For form and effect synapses, higher tier effects are often flashier yet more expensive to use than lower tier ones. Efficiency synapses just seem to provide different but not necessarily better options. High tier stuff is still good, but don’t underestimate any of your options.

What about tier VI form/effect synapses and Tier V efficiency synapses?

From what I can tell, said synapses don’t exist (yet).

What should I use to synthesize?

The result will always be a common synapse, so it’s a bit wasteful to use anything other than commons. You can’t synthesize unique synapses, they don’t do anything special.

How much does synthesizing cost?

In addition to the two identical synapses, you need 10 knowledge shards to synthesize a Tier II synapse. Each tier you go up doubles the shards required. Not a huge cost but I’m trying to be exhaustive here.

Volodymyr Azimoff
About Volodymyr Azimoff 13792 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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