Bugs and Issues [Solved]
Issues Upgrading Affinity after Respec
There’s a known issue where, after Re-speccing your affinity tree, you may become unable to upgrade certain affinities even though you have enough Gloomstones.
Please ensure you have enough Gloomstones that aren’t refunded (IE: Numbers without the []’s around them) when attempting to upgrade your affinity. The game will still used the refunded Gloomstones first.
Example:
- If a upgrade requires 2 blue gloomstones, and you have 2 refunded but only one available. It won’t work.
- However, if you have 2 refunded and 2 available. The upgrade will work. The refunded gloomstones will be consumed first.
Infinite Loading when Starting a New Game
This is a Windows permission issues. You can do 1 of 2 things.
- Repair your windows permissions and ensure you have admin rights on that account.
- Run the game as administrator.
Alternatively, you can try right clicking on the Wayfinder.exe, running it as admin once, and then from that point forward, it should be able to read that directly.
Bells Bug (Scavenger Hunt)
Right now there is a bug that when you travel away from highlands, e.g.: going into Kestrels hideout, after activating one (or more) bells then you wont be able to get the reward for completing this scavenger hunt.
Fix: Restarting your entire savefile!
So please make sure to locate every bell before interacting with them. Only the one who is brave enough to journey through the Highlands has their valor ring through the world.
- Where an ancient turtle shakes the earth, yet the bell remains out of reach. Upon a log on high.
- A breeze of salty air fills you with inner peace as you sink into the sand.
- One ancient, long since rung by many a Wayfinder nestled amoung the trees.
- Where Misery haunts you, you lean against a stone remembering your Loss and feel your Woe
- In the ruins before the Repository of Knowledge among much rubble this bell remains.
The Reward!
Wingrave Shield Bug (Cause and How to Fix)
Been playing exclusively Wingrave currently level 30 and dealt with this particular bug a lot, the one where you’re stuck blocking. Here’s how I handle it.
So how does it happen: I’m sure there are multiple causes, but the method I’ve noticed causing it the most is by inputting a move such as his heavy aerial attack (where he slams) or his dash attack and then right at the end of that move (in the ending lag) tapping his block button and releasing before the move ends. I can replicate it 9 times out of 10 at this point
The easiest way I’ve found to fix this is to hold your block input, and tap your light attack input and then press escape all while holding block. This clears that “held” input and allows you to attack again, if successful as soon as you press escape you’ll see Wingrave put his shield down and you can release the block button. There seems to be more going on here too.
How to Get Unstuck
- If you are stuck in a dungeon try teleporting, if you see the “you are in combat” msg keep trying and make sure you use X button on the ESC menu it worked for me.
- If you cant move after teleporting in the highlands, travel back to the base.
- If you get stuck somehow and you cant get out of somewhere press ESC then X and then a menu will apear.
HTTP Error Fix
Location of the Stone Kings TombAfter trying to help some people in the general chat we have come up with 2 solutions that have worked so far for people coming across the HTTP error.
- Fix 1: Use a VPN, there’s good free ones that you can use.
- Fix 2: Using the Cloudflare warp https://1.1.1.1
The issue is most likely some communication error from you to the Server. Hopefully with this information the developers can come closer to an actual fix.
Ultrawide FoV Fix
For anyone with an Ultrawide or Super Ultrawide monitor, you can go to:
- C:\Users[YourUserName]\AppData\Local\Atlas\Saved\Config\WindowsClient
Edit Engine.ini Add this to the bottom:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
This will fix your FoV (essentially zoom you out about 20% more).
Screen Fix (PC Only)
Fix for Wayfinder screen bug, works instantly (atleast for me).
Requires TCP View.
- Extract TCPView.
- With wayfinder running in the background.
- Run TCPView64.exe.
- In the search field (at the top center) enter: Wayfinder.
- You will see a bunch of process names under the protocol field look for TCPv6 there should be two entries because the game is still connected.
- Right click and kill process this will close Wayfinder.
- Restart and Wayfinder should now run as intended.
ADS Low Sensitivity Fix
If you try change ads sensitivity in the game, then you can see that nothing happens. It is because game not change correctly value in file.
How to fix?
- 1) Open folder.
- 2) Type %appdata%, press Enter.
- 3) Now, go to Roaming, back, App Data, Local.
- 4) AppData\Local\Atlas\Saved\Config\WindowsClient
- 5) Open file GameUserSettings.ini in notepad or ide program.
- 6) Now we can change settings:
ADS_InputMultipliers ADS_InputMultipliers=((ControllerX, 0.500000),(ControllerY, 0.500000),(MouseX, 1.000000),(MouseY, 1.000000))
Also you can change this:
Aim Targeting Assist (is it broken and all time push you camera to random places, better switch to false)
bEnableCameraAimTargetingOnMouse bEnableCameraAimTargetingOnMouse=False
Aim Friction
ADSAimFriction ADSAimFriction=0.000000
AimFrictionAdjustTime AimFrictionAdjustTime=0.000000
- 7) Save changes.
Save File Location
Remember: You may need to make sure that hidden folders are turned off before you start searching.
%localappdata%\Wayfinder\Saved\SaveGames
I hope you found this useful. Wishing you luck!
With a 3800x + 6700XT, I’m able to play at a buttery smooth 70-90 frames per second at 1440p Ultra settings.
Many people complain that their OP 2000 dollar GPU “can’t run the game properly” because they don’t know how to build a rig. Balance is key to a good rig; otherwise, you’ll bottleneck severely in one area.
To be fair, the game acts strangely in some places, even though I’ve broken down every visual option individually. Most notably, using ultra textures won’t significantly impact FPS, but the game will feel sluggish for some reason. Although the frame rate isn’t too low, the gameplay isn’t fluid at all.
Specifications: Ryzen 7 5800X / RTX 3060 TI / 32 GB RAM / OS SSD / game SSD / 3440×1440@75 Hz. With customized settings, the game runs at 70 to 75 frames per second.
The fact that the game runs without a hitch for you does not guarantee that other players won’t experience any performance problems. With an RTX4080, I7-12700K, 32GB, and an M.2, I also stutter while playing with inexplicable drops in frame rate. Simply put, the game isn’t optimized correctly. These performance problems were also present in the game’s previous early access version. They still need to put effort into it.
How can I access Venomess? I’m completely lost.
That’s the event, I believe, where you battle the Big Wurms underground.
You’ll need three of the hidden chests that contain “wurm bait” in the highlands, so it might take you two to three runs to collect them all. Proceed to the codex halls once you have the bait. Turn around and face the gate. Follow the right wall, hugging it, until you reach a room with three Wurms. Once you kill them, you can offer the “wurm bait” three times around the room. Prepare yourself for a challenging boss fight that will ensue from this. A character that is at least level 15 is what I would suggest. You will gain venomess if you kill the boss.
Higland side quest or simply use the worm bailt (drop from chest or worms) to kill the Worm Quest boss.
Being careful is very difficult, and you fall short. It will be necessary for you to locate two baits once again. It took me a level 12 niss and a lot of spamming skills to accomplish it, lol. However, Ven was worthwhile. Just a tiny bit broken.
I tried that fight at lvls 4, then 6, again at 13 then for the win at 21 with Kyros.
The story quests will eventually send you there, it sent me right back to do it again lol.
I now get the twice-satiated status effect when I use two potions, but they now cancel each other out. Is this what you meant to say?
One offensive and one defensive potion may be used simultaneously.
Oh my, that’s how it is? I swear I had two different offensive potions stacked on me. Regards.
The two offensive ones will replace the offensive ones, but you can still get the XP buff from them.
After playing this game for more than a hundred hours, I haven’t encountered any problems other than a few sporadic crashes. I’m having no trouble defeating every world boss and legendary hunt. That is, until I began attempting to farm the Greedlord, Fallen. Rifle Venomess and Shield Kyros are my mains. I can defeat Greedlord, but only with Venomess, and only after running back from death at least ten times to reduce his health. Lack of space is the problem I’m seeing with this boss because the pools never go away and annoy the hell out of you. He can knock people back, so you can’t protect him. You have to deal with a massive dot before you can launch an attack because those pools are three jumps from the clear area entrance when you die and run back in. Finally, the boss is positioned in the back and out of shot range unless you venture into the pools. There are also a few invisible walls in the middle of the room. To put it briefly, does this boss require a significant redesign, or am I overlooking some aspect of the fighting mechanics?
If you don’t stay in the middle, AOE will eat you like cookies.