Red Solstice 2: Survivors – Assault Class Builds

Guide to Assault Class Builds

Foreword

Roles

  • Primary – Support.
  • Secondary – Tank.
  • Gapfill – Damage.

Basics and Basic Builds

The purpose of the assault suit is to be a jack of all trades. The assault suit will have the ability to be flexible based on the teams needs. He has many basic easy to understand skills that can be used at will and a few skills that will require a little bit of coordination from the team. The first part of the guide will go over some basic builds for the assault then will go in depth on each skill and skill combos.

Starter Build

  • This is going to provide the following for a new player.
  • Armor – 37.7 Kinetic resistance means 33% more hits to your head.
  • Speed – Sprint Module allows you to get away from mobs who are currently wrecking your face.
  • Healing – both field treatment and first aid provide a way for you to heal yourself.
  • Damage – Grenade and buckshot get 1 point to kill stuff, everything else into stimulants dps and heals.

The Basic Assault Tank

This Guy costs 15 points on the Skill Tree. Easily modified to use with less points.

  • High Kinetic Resistance.
  • Team support, Slap your shield down when teammates are behind you to block mobs and buff damage.
  • a few points into LWT for sweet reload reduction (2-3). Crit isn’t used till vanguard is maxed.
  • 1 point into specialist gets you free flamer ammo, Great for clearing trash, saving team on biomass or hitting mobs with lots of armor and high kinetic resistance.

Advanced Builds

HA you thought you had armor

  • High amounts of armor strip.
  • Nano Plate due to lack of need for energy regeneration, If you have issues swap this out for power cores. But 1 nano plate does amazing things for your survivability.
  • when a big baddie comes by with no armor, pop your focus fire.

I wanna go pew pew pew

  • Take your preferred weapon, May have to drop reload booster for an extender or an overcharge booster.
  • You go pew pew pew.
  • 1 point into ammonite.
  • 1 point into Discipline.
  • 3 points into LWT.
  • Max Crit depending upon weapon choice.

I Forgot my Gun

  • Fast.
  • Not reliant on ammo.
  • Rank 5 banner makes you craZy for the big fights.
  • 1 point in all the use skills, Thwak things when on CD, if not Knife them.

Variant Tank – KittyLava

  • Hybrid Tank.
  • Self Heals.
  • Ammo Generation.
  • Loot buildings solo early.

My personal take on this one would be to drop ammonite, take crit shot and take 2 inventory extenders. That would allow you to loot a lot early game, and feel very safe inside buildings.

Suit Modules

Defense

Stimulants

Great skill for newer players or when jumping into public lobbies, Heals + Damage. Outperformed by other skill but if you time it right its still really good. If you have a good medic you wont need the medical portion. This is almost a must if you don’t know if you can rely on your medic or you plan on doing a lot of solo play.

Sonic Flash Bang

If you have a team with mostly slow firing weapons and your going to struggle suppressing dogs when they run at you, you may want to consider this.

Smoke Grenade

If your team is looking really well rounded, you could play around with this skill. Its going to slow mobs and make them easier to suppress. If everything is coming from the same direction that 25% slow means a lot more time to shoot something before its on top of you

Vanguard

Team play tanking. This lets you block of an area and buff everyone’s damage. Gonna save the team on wave 16 if used correctly. Wait until the first couple of dogs are on you, then take advantage of the 1K energy damage to stun them and keep other mobs away.

Assault Banner

This can be a lifesaver for the team, If your running a high DPS low tank build with a lot of skill use, your team will love you. You get insane amounts of re gen for energy, and your team gets a big buff to crit damage and energy. Skill cool down is just a happy side affect.

Offense

Grenade

1 point wonder, If your wondering what to take as your fourth skill, take this. For one point you get armor shred and a small AOE trash clear.

Critical Shot

Sometimes I don’t even put points into this skill, but It has a very low energy cost and since you get 1 less skill point and 1 less MAX skill point for ever skill you have less than 4 this is a good fill. Its great if your build uses it, and its good even if your build doesn’t use it. Another one like Grenade, if you don’t know what to use as your 4th skill, take crit (unless your running shotgun primary)

Light Weapon Targeting

This is the bread and butter of assault. There are only 3 weapons I wouldn’t take this with if playing assault. SMG, Minigun, ACE. SMG has a low reload already, so take something else.

Cohesion

This skill does a lot. Its kinda like an upgraded version of LWT. It helps you save ammo, pop it anytime your going into a big group of mobs or anytime a boss hits. Best when combined with ammo savers.

Buckshot

1k Energy Damage for 1 point. Trash Clear, Stuns on supressed baddies.

Flame Burst

Buckshot but designed for high HP regen mobs. Requires more skill point investment

Discipline

This one is weird. Its kinda for killing mobs on top of you or for using with an SGAR because it has little to no spread. Basically. Every time you hit a mob within 3 seconds you will get bonus damage but less accuracy. it has the potential to do crazy damage but it also has the potential to eat all of your ammo

Kinetic Spear

Its like a Grenade but with kinetic damage. Has the potential to do a lot of armor shredding but is much harder to use.

Support

Ammonite

Put a point here for free ammo over time. Also every XX reloads you get a energy clip instead of a normal one.

Explosive Rounds

Make Pew Pew Go Boom Boom. Use this skill right before your out of ammo.

Specialist

Makes your other gun have ammo. 1 point wonder for many secondaries. I like it with Grenade launcher for armor strip.

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