Red Solstice 2: Survivors – Heavy Support Builds

Guide to Heavy Support Builds

All credit goes to Lord Poodle Moth!

Foreword

  • Primary Role – Crowd Control.
  • Secondary Role – DPS.
  • Alternate Role – Biomass Control/Support.

Basics

The heavy support is a pretty flexible role. It can deal a lot of damage. It can do a lot of suppression (bonus damage for friendlies and move speed penalties for the mobs) It has a lot of different variations that can work, some of these classes are complex and I’ll mostly be going over what I enjoy.

First Build

  • 7 Points and you get to play heavy!
  • Wired armor is your friend.

Dakka Build

  • This is about Full Dakka
  • This build is worthless if you don’t put 5 points into stabilizer and manual fire
  • 1 point into wired armor for free bullets.

Advanced Builds

AceAceBaby Build

  • High crit stacking potential.
  • Pairs very well with a recon to decrease kinetic resistance.
  • Somewhat ammo Efficient.
  • Shots go boom as well?
  • Stonewall level 5 is a boss killer.

Biomass clear/ Leader

  • Ability to turn on auto aim and stare at map and team positioning to coordinate.
  • 1 point into rocket manufacture to hunt down biomass.
  • 5 points in shoulder turret + auto aim does wonders for killing things.
  • 1 point into ammo link means more than 50% less time spent reloading.

AutoAim King

  • Put points into HLSF and stay near team.
  • Turn on Auto Aim.
  • Profit

You can really use whatever build you want, Mini gun would benefit from wired and stabilizer.

Components

Defense

Smoke Grenade

  • Uhh I don’t know why you would, but i guess you can?

Safeguard

  • This one is pretty good against bigger mobs, helps keep them supressed and get them supressed

HSLF

  • This is a team buff that increases your whole teams auto aim ability.

Shoulder Turrets

  • Overall a decent modules, It helps with trash mobs and ammo saving early.

Critical Hit

  • Low energy cots, I usually dont put to many points here but if your going crit stacking.

Heavy Weapons

  • Low Suit energy cost, I tend not to play with it too much, can be combo’d pretty effectively with wired armor for RPM increase without eating energy

Supressive Fire

  • I tend not to use this because it eats ammo like crazy, I foresee this being a boss killer combo, between this and Stonewall.

Targeting Systems

  • Strong option for a second for a buff focused heavy. Activate this when the dogs start rolling in.

Stonewall

  • This one gives a huge dps boost when active at the cost of movement speed and energy. Be careful and make sure your team has your back.

Battle Drone

  • This guy can grind down bosses and clear trash mobs, If you don’t want to focus on a heavy weapon but still want to have some good burst damage this guy is worth playing with.

Rocket Ammo

  • Click every minute for trash clear or Biomass control.

Wired Ammunition

  • Free bullets, more points more DAKKA.

Stabilizer

  • Makes bullets shoot straighter and crit harder.

Ammunition Link

  • 1 point reduces spent time reloading by over 50% whats not to love. Other bonuses too…

HLSF

  • Double Post.

Smokewall

  • Spooky Fun. Might be useful, havent Really used it.
Volodymyr Azimoff
About Volodymyr Azimoff 13951 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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