Assassin’s Creed Rogue – Tips and Tricks for Getting Started

Before you play the Assassin’s Creed Rogue game, you will definitely want to know these simple but useful tips and tricks. If you have any tips feel free to share with us!

Things to Know Before Playing

  • The Mortar is your biggest source of damage in ship to ship combat. Upgrade it ASAP, particularly if you want to take on forts early.
  • The plot missions will take you to like a dozen locations total. And most of them (with the exception of Albany, Anticosti and New York) you won’t be entirely free to fully explore during the mission. The game really expects you check off side activities in places you don’t have a particular reason to be in as you travel around. If you don’t, you’ll end the game with an overwhelming load of collections to go through.
  • The game’s loading tips really aren’t kidding when they suggest that the Atlantic has “more danger, yet more profit”. You can loot every supply camp in the River Valley (don’t, its a waste of time that the game doesn’t really track) and only get as many supplies as one warehouse raid / two proper battles in the Atlantic.
  • Trying to replay missions from the main menu wastes a lot of time, as you’re always set right at the start of the memory segement, unable to skip the intro cutscenes. If full sync is important to you (and it’s relatively easy to get in this game), die / quit the moment you fail a condition, which should reset you close to the goal.
  • Assassins have a secret weakness – bullets. Seriously, don’t try to melee the fuckers.
  • You will need to get all of the tablet documents to unlock the last set of pistols. They cause a painting with a clue to their location to spawn, weirdly enough.
Volodymyr Azimoff
About Volodymyr Azimoff 7946 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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