Phantom Abyss – Ultimate Whip Guide

This guide details all the whips in the game.

Guide to All Whips

All credit goes to Snapjaw!


  • Guide was written in early Early Access. All items are subject to change.
  • All whips (except the adventurers whip) have exactly one curse, which is listed at the bottom
  • Getting a relic with the whip equipped that has at least the same color as the whip, removes the curse. So for a blue whip, one needs to gather a relic from either blue or red level.
  • With curses cleared, some whips are objectively better than whips of easier color.
  • Releasing a whip early costs 3 tokens of the whip’s color.

Green Whips

Abstract Whip

  • Blessings cost 30% less (effectively you get one blessing for free, comparatively).
  • Start with 2 hearts.

Adventurer Whip

  • A whip with no benefits nor drawbacks.

Bamboo Whip

  • Being within a meter from another phantom for 2s heals you for ½ heart.
  • Buying a blessing damages you for 1 heart.

Bone Whip

  • Standing in water for 2s uses 50 coins to heal ½ heart.
  • Getting damaged makes you drop all your coins Sonic the Hedgehog style.

Cable Whip

  • Start with 5 hearts.
  • Blessings cost 30% more (effectively skipping the first blessing).

Crikey Whip

  • Start with 4 hearts.
  • Standing in water a few seconds causes damage.

Deluxe Whip

  • Falls fast enough to require rolls no longer damage you.
  • Guardians gain 2 levels per floor (up to a total of 10).

Obsidian Whip

  • Coins are worth 50% more (effectively the first 2 blessings are free, comparatively).
  • You only gain coins from chests you yourself open.

Blue Whips

DIY Whip

  • Start at 4 hearts.
  • Chests up to ~5m away are outlined through walls.
  • Any chests a phantom gets to first will contain no coins.

Feather Whip

  • Every coin is worth twice as much.
  • All damage is doubled.

Hobby Whip

  • Every blessing bought heals 1 heart (~8 total).
  • Start at 1 heart.

Knight Whip

  • Start at 6 hearts.
  • Guardians gain 2 levels per floor (up to a total of 10).

Scale Whip

  • Heal half a heart every time you enter another floor (5½ total).
  • Travel speed of dart traps is significantly increased.

Wooden Whip

  • Start at 4 hearts.
  • Dart statues will no longer fire.
  • Blessings costs 30% more (effectively skipping the first blessing).

Red Whips

Cursed Whip

  • Everything deals halved damage.
  • Screen goes completely black for a few seconds every 30 seconds or so.

Fire whip

  • Lava no longer hurts you.
  • Standing in lava for 2s uses 50 coins to heal half a heart.
  • Buying a blessing damages you for 1 heart.

Ice Whip

  • Start with 5 hearts.
  • Sliding is significantly faster.
  • All floors act as if covered by ice.

Lightning Whip

  • Start with 5 hearts.
  • Walking and running is significantly faster.
  • Getting crushed (boulders, pyramids, etc) or taking fall damage instantly kills you.

Vine Whip

  • Start with 5 hearts.
  • Jump height is significantly increased.
  • Darts (statues etc) instantly kill you.

Void Whip

  • Guardians no longer appear.
  • Start with 1 heart.

Whip Categories

All the whips can be categorized into five major categories as seen below. All whips are organized very subjectively in order of strength.

Treasure whips

  • Feather whip
  • Obsidian whip
  • Abstract whip
  • DIY whip

Heart container whips

  • Cursed whip
  • Knight whip
  • Lightning whip
  • Vine whip
  • Cable Whip
  • Wooden whip
  • DIY whip
  • Crikey whip

Healing whips

  • Fire whip
  • Hobby whip
  • Bamboo whip
  • Bone whip
  • Scale whip

Trap mitigation whips

  • Void whip
  • Wooden whip
  • Deluxe whip

Movement whips

  • Lightning whip
  • Vine whip
  • Ice whip
Volodymyr Azimoff
About Volodymyr Azimoff 13971 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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