General tips and tricks to keep the proletariat content and restrained in your capitalist kingdom.
Guide to Basics with Tips
- Starting off, you’re going to be wondering where the best place to settle is at.
- Make sure your world is at least medium sized. You’re going to want as many good possible starting positions as possible, as well as expansion. Mountains and seas will block you from growing.
- You absolutely want coal in your first or adjacent (next to you) region. Burning wood to produce charcoal to keep your citizens warm is inefficient.
- The black face will help immerse you if you’re running a cotton plantation.
- You should also aim towards having an easy luxury to produce. Dyes are one example. And with a trading port (which can be placed in the sea as well as any body of water) you can start selling your luxuries for fat stacks.
- As for beginning card, taking investments is great early game as long as you stay over 2k which is the hard cap. Early game, you can try and balance between 1-2k.
- You can also choose to take the trading port if you have easy access to a luxury which you can sell and buy whatever resource your city needs to stay breathing.
- Make sure to grab the influence points from the “upgrades tree” shortcut key “U.” To expand your territory without expending cash money.
- Bridges can be built across some pretty vast distances.
- Aim to get to the middle ages as fast as possible and snatch up trading companies.
- Trading companies are the core foundation of this game, without them you won’t be able to progress without a lard bucket of luck. With trading companies you can auto-sell whatever excess items you’re producing and buy what you don’t have through the trading companies with little micro. Meaning, you can buy four different level one luxuries to meet the requirements to upgrade your house tiers to get to the next age.
- Here, you’ll become your own cash cow.
- Once the base needs of your proletariat are met, you’ll want to start mass producing the most expensive and efficient trade goods.
- Vodka is an example, needing only potatoes and the vodka distillery. Set a target limit in your trade company, I like 500-1k, they’ll sell down to your target limit, and stop if it goes below the limit. Sell enough and you’ll have enough money to revive Nixon’s leathery heart.
- Take the opportunity to buy wood to get rid of your foresters and whatever level luxury goods you need to advance your houses.
- There’s going to be resources you won’t have access to, sometimes it’s brick, sometimes it’s iron bars. In any case, as long as you’re overproducing your luxuries, you’ll have money to buy whatever you need.
A Fistful of Famine
It’s the beginning of the game. You’re running out of food. Your citizens start looking like Victoria Secret models. The notification asking if you want to start cannibalizing your citizens. Say “No!”
Let’s run through some food sources.
Fish: B- Rank
- Inefficient, takes too many citizens to produce. If you have no choice, tell them to produce until 1k and they’ll find something better to do.
Wheat: S Rank
- You need to rush to the middle ages if you want to make use of it. Once you unlock the middles ages you can get the bakery and windmill to process your wheat into bread. Wheat is one of the most efficient food sources since it only needs one citizen to farm the field and a few others to operate the windmill and bakery. Windmills and granary bonuses stack. You can also produce beer to use to upgrade your houses or sell it through trading companies.
Hunters: C- Rank
- Passive food income, they’ll hunt beasts that emerge from their dens. They’ll shoot across to other unbought regions but can’t retrieve the dropped food from the corpse. Okay early game resource, also produce leather which you can sell for some extra do$h.
Fruit Gatherers: C- Rank
- You can stack them with the hunters and foresters and apiaries if you want to produce candles from bees which require fruit trees which can be planted by foresters. Tell foresters to plant only and plant only fruit trees and you can create a region of okay food production. Takes quite a bit of space and pretty inefficient.
Sheep and Pigs: B- Rank
- Take a ♥♥♥ ton of space, I think they also take quite a bit food too, and are great for winters if you need the extra food. Sheep produce wool which you can also sell.
- Goal 1 is getting to the middle ages ASAP.
- Trading ports will help you buy and sell essential and nonessential resources.
- Medical Herb Seeds and later Medicine will help stop your people from getting infected.
- Potatoes and Wheat if you have good farmland. You don’t need to process potatoes to be able to eat them so I recommend em’ taters.
- Get schools, they’ll help you get other important techs.
- Deserts are great for building houses.
- Logistics will make your legs tremble and shudder. Get them! Destroy houses and other buildings to make space for markets and hauling.
- Marketplaces are for houses. Hauling is for businesses that refine resources.