Verdict – Leveling System Guide

Guide to Leveling System (How It Works)

Leveling System

Verdict has a number of different factors involved in its leveling system that differ from a usual MMORPG; however, even so, anyone who has played D&D, WoW, FF14, etc. will almost assuredly catch on fast. The key variance is that players gain experience by way of roleplaying rather than questing and killing mobs, though this page will address any other more minor differences in detail regardless (as well as delving into how gathering experience/roleplays works in the first place).

What Is a Level, Exactly?

So, if you’re unfamiliar with MMO/RPGs, you might not be at all familiar with the idea of a ‘level’. Even if you are familiar with the idea of a level in an MMORPG, it’s unlikely that you know exactly what a level entails in Verdict specifically. As such, this section will explain what you get from a level and why you’d even want experience in the first place.

A ‘level’ in Verdict refers to one of many milestones that you gain in exchange for your experience. Generally speaking, players’ characters can expect to reach about 75-80 by the time they stop playing said character. If you’re really dedicated, you might be able to hit 100. As you go up in level, it gets harder and harder to get experience, meaning a level 100 character might take ten or even twenty times longer to get a level relative to a level 5-10 character.

Despite that, levels will always be the most important mechanic for your character, even if it gets much harder to receive them eventually. Levels in Verdict provide three key ‘spendable points’ and a few other less-notable benefits worth mentioning:

  • Spell Points (SpPts), which can be used in the Spell Tree to purchase spells for use in combat.
  • Stat Points (StPts), which can be used in the Statistics Menu to purchase base stats for use in combat.
  • Mastery Points (MPts), which can be used in the Mastery Tree to purchase masteries (talents) for use outside of combat.
  • +Max HP & +Max MP, which increase your survivability and longevity respectively in combat.

Great! So How Do I Get Them?

Levels aren’t really that hard to get, truth be told. In fact, early on, if you’re a fan of writing? You’ll likely be swimming in levels for the first few days of progress. Don’t be startled when this slows down- the higher you get, the more difficult it will be to get more, meaning you’ll eventually hit a ‘soft cap’ of sorts where it becomes too unreasonable to continue grinding levels (you’re welcome to try, though!).

For now, though, you don’t need to worry about that. That comes much later down the line. Right now, at the start of a character, your experience will come easily. To get experience in the first place, you have to Post a Roleplay- in other words, you need to write! Verdict doles out experience based on automated checks that come as soon as you post (if you hit the requirements).

As far as how much writing you need to do for experience, it takes 15 posts & 10k characters to meet the aforementioned ‘requirements’. When you post a roleplay, if you meet the requirements, you will instantly be awarded experience, or ‘checked’. There is no limit on the number of these checks you can get in a single time period, meaning you will continue to be awarded experience the more you roleplay.

When you hit 15 posts & 10k characters (minimum), it will subtract 15 from your total number of posts and 10k from your total number of characters as soon as you next roleplay. From there, the experience awarded will be more or less if you’re lower or higher level, respectively. Each level in Verdict is equivalent to exactly 1000 experience, meaning level 100 is equivalent to 100,000 experience.

And finally: if your experience sum passes 1000 after a check, your level will be raised and you’ll be awarded the corresponding benefits.

I Think It’s Getting Too Hard to Level Up. What Now?

Verdict is designed with an intended ‘soft cap’, as mentioned earlier in this guide. What this means, essentially, is that players are meant to eventually slow down, possibly to a full stop. Even so, though, don’t fret- as this is the intended progression, the rest of the game is also built around a ‘standard end-game’.

By the time it’s too difficult to progress (e.g. level 75-100) with ease, you’re most likely at said ‘soft cap’, and you’re also likely in the ‘standard end-game’. You have a full bar of spells, plenty of stats, a full branch of masteries, etc.. Even though it might be difficult to gain more levels, rest easy in knowing that most other people will slow during that end-game too. In 95% of player cases, you won’t be left in the dust.

Another note worth mention is that levels aren’t everything. By far and large, they’re the best resource for getting stronger in Verdict- but this is a writing game! If you find that you’re completely demotivated because you’ve been playing your character for weeks and weeks and you aren’t getting levels daily anymore, it might be a good idea to consider moving on, or starting an alt/new main!

There is plenty to do outside of farm experience, all of which can stir RP for other people (crafting, harvesting, family roleplay, combat, etc.). Make sure you’re motivated for these reasons rather than just to watch the numbers go up (… Even if that’s also pretty nice, too.).