Succubus – Official FAQ

Frequently Asked Questions – Adult Content, Price, Game Features

Is the game censored?

  • The base game available is censored. To be able to play the uncensored version, just download the free DLC available on Steam, or download the patch directly from our website. Once installed, all censorship will be removed from the game.

How much will Succubus cost?

  • Succubus will cost $ 24.99. Bundles with special discounts will also be available. For example: Succubus + artbook + soundtrack + comic will cost $ 29.99, etc.

What is the difference between the censored version and the uncensored version?

  • In the uncensored version you will find, among others:

  • Healing mini-games (very brutal).
  • Interactive sex minigames.
  • Additional sex scenes in the form of cutscenes.
  • Additional sex scenes depicting demons and humans, visible in game’s levels.
  • No censorship on the character’s breasts and genitals.

Will there be console versions?

  • It all depends on the financial success of the PC version. We are fans of consoles and we would like our games to appear on them as well.

Will there be a TPP mode in the game?

  • There will not be a TPP mode. However, we made sure that the character you create in the character creator is visible very often and whenever you choose. The game features TPP view during climbing, cutscenes, mini-games, selfie mode, 3d viewer, etc.

Is there a photo mode?

  • Succubus has a special mode we call “Selfie Mode”. You can turn on Selfie Mode at any time during gameplay. The main character of the game will take out her camera phone and pose for a photo. There will also be numerous settings for the frame, image and animation.
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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