Field of Glory II – Beginners Guide

This will be a video series dedicated to helping brand new players unmask the mechanics. It will be mostly a factual examination on game mechanics and will be light in terms of strategy (which would be the realm of personal opinion).

Part 1: Game Objectives, Flanking, Cohesion, and Cohesion Tests

The first video will cover key concepts related to routing enemy armies off the field.

Part 2: Close Combat, Point of Advantage Differentials, and Win / Draw / Loss Percentages

Part 2 will cover the common Point of Advantage (PoA) thresholds and their effects in determining the Win/Draw/Loss percentages in combat.

Part 3: Points of Advantage in Rough Terrain / with poor Cohesion / Combat Strenght Modifiers

Part 3 continues the discussion PoAs except this time we look at how things like terrain, different cohesion levels, and combat strenght multlipliers affect Win/Draw/Loss probabilities.

Part 4: PoAs in Difficult Terrain / Fragmented Cohesion / Impact Foot and Spearmen PoA differentials

Part 4 will complete the discussion on terrain effects and start with a review of baseline PoA differentials between Unit Capabilities.

Volodymyr Azimoff
About Volodymyr Azimoff 13558 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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