This will be a video series dedicated to helping brand new players unmask the mechanics. It will be mostly a factual examination on game mechanics and will be light in terms of strategy (which would be the realm of personal opinion).
Part 1: Game Objectives, Flanking, Cohesion, and Cohesion Tests
The first video will cover key concepts related to routing enemy armies off the field.
Part 2: Close Combat, Point of Advantage Differentials, and Win / Draw / Loss Percentages
Part 2 will cover the common Point of Advantage (PoA) thresholds and their effects in determining the Win/Draw/Loss percentages in combat.
Part 3: Points of Advantage in Rough Terrain / with poor Cohesion / Combat Strenght Modifiers
Part 3 continues the discussion PoAs except this time we look at how things like terrain, different cohesion levels, and combat strenght multlipliers affect Win/Draw/Loss probabilities.
Part 4: PoAs in Difficult Terrain / Fragmented Cohesion / Impact Foot and Spearmen PoA differentials
Part 4 will complete the discussion on terrain effects and start with a review of baseline PoA differentials between Unit Capabilities.