Phantom Doctrine – Tech Upgrades Flowchart

Other Phantom Doctrine Guides:

Tech Upgrades Flowchart

Сrеdit gоеs to Zyxpsilon!

After a meticulous examination of the Tech-Upgrades system, it eventually became obvious to me that the “chaotic” assembly of those 113 different elements needed some sort of Flowcharting device to expose various paths & other important factors.

Soooo.. in order to hit the cohesive goals set forth, i’ve created 15 distinct Categories which were distributed onto three unique images along with their custom GFX assets. Every worthy details are processed under & within descriptive Glyphs that should offer direct information about every instances.

Two major gameplay rules dictate how and when this whole tree develops…

  • Storyline missions are the main source of unlocked items.
  • Your own approach to cost & time restrictions.

As a result.. here’s the essential structure in place with how many Techs per category in parenthesis. Those are then represented by the images inserted below. Click to grab!

PART-1 = Crew Quarters (9) + Identity (9) + Infirmary (4) + Body Engineering (4) + Tactical Support (11) + Tactical Equipment (5) + Workshop (2).

Phantom Doctrine - Tech Upgrades Flowchart

PART-2 = Informers (8) + World Map (9) + Comms (4) + Analytics (5) + HideOut/Strategy Layer (13) + Forger (7).

Phantom Doctrine - Tech Upgrades Flowchart

PART-3 = MK-Ultra .. MK-Expansions or Unlocked Tasks (3+7) & Variations (13).

Phantom Doctrine - Tech Upgrades Flowchart

Volodymyr Azimoff
About Volodymyr Azimoff 13769 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*