Skullgirls – Beating Filia in Fukua’s Story Mode

Since a lot of people (including myself) have (or had) problems beating Filia, who acts as the final boss in Fukua’s Story Mode, I decided to make this guide to help everyone out, so that no one else will get such a big butt whoopin’ like I got.
Here you’ll find the means I found optimal to defeat her, although it doesn’t mean that it’s the only way to do so.


First off, Filia’s set to the highest difficulty, and has 300% health, meaning every hit just tickles her, but that’s the least of your problems.

What you need to know is how to exploit her weaknesses. When she’s not jumping around to hit you, she’ll stay crouched and block your every move, including normal grabs. She won’t block Fukua’s command grabs though.

Staying at the distance is a no no, since she can exploit YOUR weaknesses as well, and she will take every opportunity to beat you up badly.


The trick here is to keep the pressure on her, and attack her with small combos into (HK) Platonic Drillationship (her drill special), which will award you with more Super Meter faster. However, pay attention to your Super Meter while doing this. If she gets up, use your Blown Kiss Super (projectile) otherwise she’ll punish you. HARD.

It’s true she will crouch and block all the time, BUT your biggest friend here will be Forever A Clone (HK) special. Being an overhead, she won’t be able to block it while crouched, meaning that you get free hits. Combo her into Super Blown Kiss.


To conclude:

  • Keep her quiet with combos into (HK) Platonic Drillationship to build meter.
  • Use (HK) Forever A Clone to leave her open and combo into Super Blown Kiss.
  • Repeat the procedures and there you go!

Extra Tip: Using her crouch drill attack to gradually bring Filia closer to you and using her command grabs also works.This requires a little more timing though.

Volodymyr Azimoff
About Volodymyr Azimoff 13521 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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