
Other Dota Underlords Guides:
- Beginner’s Guide.
- Basic Tips & Tricks.
- Game Mechanics / Tips & Tricks.
- Victory Combinations and Tactics.
- How to Enable Developer Mode (Cheats).
- The Complete Beginner’s Guide (Tips, Tricks and Strategies).
Contents
Overview
Alliances are one of the key parts of Dota Underlords and are the different combination of heroes you can have on a board. Combining different heroes together will provide benefits which will help you.
In order to get an Alliance benefit you must have unique heroes within that Alliance. For example, in order to get the (3) Hunter benefit you must have a combination of Hunter heroes such as Drow Ranger, Beastmaster, and Sniper in order to get that benefit. Having two Drow Rangers and one Beastmaster will not provide the benefit and you will need to get a third unique hero.
All heroes have at least two different Alliances, with Puck, Lycan, and Dragon Knight having three different alliances.
Assassin
Heroes
- Bloodseeker
- Bounty Hunter
- Morphling
- Phantom Assassin
- Queen of Pain
- Sand King
- Slark
- Templar Assassin
- Viper
Benefits
- (3) Assassins gain a 10% chance to Critical Hit for 300% Damage
- (6) Assassins gain a 20% chance to Critical Hit for 400% Damage
- (9) Assassins gain a 30% chance to Critical Hit for 500% Damage
Blood-Hound
Heroes
- Ogre Magi
- Warlock
Benefits
- (2) When a Blood-Hound unit dies, all other Blood-Hound units deal a +100% Attack Damage for the rest of the battle
Brawny
Heroes
- Axe
- Beastmaster
- Disruptor
- Juggernaut
Benefits
- (2) All Brawny units have their maximum HP increased by 200
- (4) All Brawny units have their maximum HP increased by 500
Deadeye
Heroes
- Gyrocopter
- Sniper
Benefits
- (2) Deadeye units focus their attacks on the lowest-health enemy.
Demon
Heroes
- Chaos Knight
- Doom
- Queen of Pain
- Shadow Fiend
- Terrorblade
Benefits
- (1) Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board.
Demon Hunter
Heroes
- Anti-Mage
- Terrorblade
Benefits
- (1) Invalidate your opponent’s Demon Alliance bonus
- (2) Invalidate your opponent’s Demon Alliance bonus. Demon units gain +50% Pure Damage.
Dragon
Heroes
- Dragon Knight
- Puck
- Viper
Benefits
- (3) Dragon units start Combat with Full Mana
Druid
Heroes
- Enchantress
- Lone Druid
- Nature’s Prophet
- Treant Protector
Benefits
- (2) The lowest star ally Druid is upgraded a level
- (4) The 2 lowest start ally Druids are upgraded a level each
Elusive
Heroes
- Anti-Mage
- Luna
- Mirana
- Nature’s Prophet
- Phantom Assassin
- Puck
- Templar Assassin
- Treant Protector
- Windrager
Benefits
- (3) Elusive units gain +20% evasion
- (6) Elusive units gain +45% evasion
- (9) Elusive units gain +75% evasion
Heartless
Heroes
- Abbadon
- Drow Ranger
- Lich
- Necrophos
- Pudge
Benefits
- (2) Enemies suffer -5 Armor
- (4) Enemies suffer -10 Armor
- (6) Enemies suffer -20 Armor
Human
Heroes
- Bloodseker
- Crystal Maiden
- Dragon Knight
- Keeper of the Light
- Kunkka
- Lina
- Lycan
- Omniknight
Benefits
- (2) Human units gain a 20% Chance to Silence target for 4 seconds when attacking
- (4) Human units gain a 44% Chance to Silence target for 4 seconds when attacking
- (6) Human units gain a 66% Chance to Silence target for 4 seconds when attacking
Hunter
Heroes
- Beastmaster
- Drow Ranger
- Medusa
- Mirana
- Sniper
- Tidehunter
- Windranger
Benefits
- (3) Hunters have a 20% chance of quickly performing 2 attacks
- (6) Hunters have a 35% chance of quickly performing 2 attacks
Inventor
Heroes
- Clockwerk
- Gyrocopter
- Techies
- Timbersaw
- Tinker
Benefits
- (2) Inventors gain +15 HP Regeneration
- (4) Inventors gain +40 HP Regeneration
Knight
Heroes
- Abbadon
- Batrider
- Chaos Knight
- Dragon Knight
- Luna
- Omniknight
Benefits
- (2) Knight units take 25% less physical and magic damage when standing 1 cell away from another Knight
- (4) Knight units take 35% less physical and magic damage when standing 1 cell away from another Knight
- (6) Knight units take 50% less physical and magic damage when standing 1 cell away from another Knight
Mage
Heroes
- Crystal Maiden
- Keeper of the Light
- Lich
- Lina
- Ogre Magi
- Puck
- Razor
Benefits
- (3) Enemies suffer -40% Magic Resistance
- (6) Enemies suffer -100% Magic Resistance
Primordial
Heroes
- Arc Warden
- Enigma
- Morphling
- Razor
- Tiny
Benefits
- (2) When hit, Primordial units have 30% chance to disarm melee attackers for 4 seconds
- (4) When hit, Allies have 30% chance to disarm melee attackers for 4 seconds
Savage
Heroes
- Enchantress
- Lone Druid
- Lycan
- Sand King
- Tusk
- Venomancer
Benefits
- (2) Allies gain +10% Attack Damage
- (4) Allies gain +25% Attack Damage
- (6) Allies gain +45% Attack Damage
Scaled
Heroes
- Medusa
- Slardar
- Slark
- Tidehunter
Benefits
- (2) Allies gain +30% Magic Resistance
- (4) Allies gain +50% Magic Resistance
Scrappy
Heroes
- Alchemist
- Bounty Hunter
- Clockwerk
- Techies
- Timbersaw
- Tinker
Benefits
- (3) A Random Ally is granted +15 Armor and +10 HP Regeneration
- (6) Allies gain +15 Armor and +10 HP Regeneration
Shaman
Heroes
- Arc Warden
- Disruptor
- Shadow Shaman
Benefits
- (2) A Random Enemy is turned into a Frog for 6 seconds at the start of Combat
Troll
Heroes
- Batrider
- Shadow Shaman
- Troll Warlord
- Witch Doctor
Benefits
- (2) Troll units gain +35 Attack Speed
- (4) Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed
Warlock
Heroes
- Alchemist
- Enigma
- Necrophos
- Shadow Fiend
- Venomancer
- Warlock
- Witch Doctor
Benefits
- (2) Allies gain +15% Lifesteal
- (4) Allies gain +30% Lifesteal
- (6) Allies gain +50% Lifesteal
Warrior
Heroes
- Axe
- Doom
- Juggernaut
- Kunkka
- Lycan
- Pudge
- Slardar
- Tiny
- Troll Warlord
- Tusk
Benefits
- (3) Warriors gain +10 Armor
- (6) Warriors gain +15 Armor
- (9) Warriors gain +25 Armor
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