XCOM: Chimera Squad – Scavenger Market Guide (Items and Costs)

This guide lists the items and their Costs as I have encountered them in the Scavenger Market.

Scavenger Market Items Guide

A Note on Prices

Prices increase after the first investigation is completed and return near the original prices on the third. To keep track of that, costs are listed for each investigation, delimited by a “;”. For example, if you see:

  • cost: 80-85; 110-120; 80 intel.

It means the price between 80-85 during the first investigation and 110-120 during the second investigation, and 80 for the third. A _ means I have not seen a price for that investigation.

Epic Weapons

Lonely Herald (shotgun)

  • Grants the Run and Gun ability.

Cost: _;105-115; _ intel

Callow Ember (shotgun)

  • Grants the Rapid fire ability.

Cost: _; 115-120; 80 intel

Impetous Spire (assault rifle)

  • Grants the Banish ability.

Cost: _; 110-120; _ intel

Fortunate Blossom (assault rifle)

  • Grants the Serial ability.

Cost: _;110; _

Surly Constant (SMG)

  • Grants the Hail of Bullets ability.

Cost: _; 115; _

Crucial Symmetry (SMG)

  • Grants the Chain Shot ability.

Cost: _;115; _

Weapon Upgrades

Hair trigger

  • When firing an agent has a 10% chance that the shot won’t take an action.

Cost: 75-85 intel

Reflex Grip

  • Standard shot does not automatically end turn.

Cost: 110-120; _ intel

Note: The reflex grip can’t be used on pistols.

A.P. Rounds

  • Armor piercing rounds ignore 5 points of armor.

Cost: 75 intel

Advanced Stock

  • Missed shots deal 2 damage to the target.

Cost: 45-50 intel

Superior Stock

  • Missed shots deal 3 damage to the target.

Cost: _;110; 80 intel

Advanced auto-loader

  • The first two reloads in a mission don’t cost an action.

Cost: 45-50 intel

Superior auto-loader

  • The first three reloads in a mission don’t cost an action.

Cost: _;_;80 intel

Advanced Expanded Magazine

  • Clip size increased by 2.

Cost: 40-45 intel

Superior Expanded Magazine

  • Clip size increased by 3.

Cost: _; 100-120; 80 intel

Advanced Laser Sight

  • Increase critical hit chance by 10%, improving even further with proximity to target.

Cost: 50 intel

Superior Laser Sight

  • Increase critical hit chance by 10%, improving even further with proximity to target.

Cost: _,105-130; 75 intel

Advanced Scope

  • Increase aim by 10%.

Cost: 45;75; _ intel

Superior Scope

  • Increase aim by 15%.

Cost: 80 intel

Utility

Motile Inducer

  • Target ally gains two actions immediately.
  • Does not affect target cooldowns.

Cost: 85 intel

Note: It appears you can only purchase one of these in a single game.

Plated Vest

  • Grants +1 armor to Agent.

Cost:75 intel

Targeting System

  • Shots apply Holo Targeting to the target, which grants allies +15 Aim bonus to that target.

Cost: 40 intel

Frag Grenade

  • Damage: 3-4
  • Range: 10
  • Radius: 3
  • Shred:1

  • Damages (or “shreds”) armor of targets in a small area.
  • Destroys most cover objects.

Cost: 45 intel

Plasma Grenade

  • Damages (or “shreds”) armor of targets in a small area.
  • Destroys most cover objects.

Cost: 85 intel

Misc

Small Elerium Cache

  • A small cache containing 50 elerium.

Cost: 45 intel

Elerium Cache

  • A cache containing 75 elerium.

Cost: ; _80; _ intel

Large Elerium Cache

  • A cache containing 100 elerium.

Cost: 85; _; _ intel

Volodymyr Azimoff
About Volodymyr Azimoff 13600 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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