This guide lists the items and their Costs as I have encountered them in the Scavenger Market.
Scavenger Market Items Guide
A Note on Prices
Prices increase after the first investigation is completed and return near the original prices on the third. To keep track of that, costs are listed for each investigation, delimited by a “;”. For example, if you see:
- cost: 80-85; 110-120; 80 intel.
It means the price between 80-85 during the first investigation and 110-120 during the second investigation, and 80 for the third. A _ means I have not seen a price for that investigation.
Epic Weapons
Lonely Herald (shotgun)
- Grants the Run and Gun ability.
Cost: _;105-115; _ intel
Callow Ember (shotgun)
- Grants the Rapid fire ability.
Cost: _; 115-120; 80 intel
Impetous Spire (assault rifle)
- Grants the Banish ability.
Cost: _; 110-120; _ intel
Fortunate Blossom (assault rifle)
- Grants the Serial ability.
Cost: _;110; _
Surly Constant (SMG)
- Grants the Hail of Bullets ability.
Cost: _; 115; _
Crucial Symmetry (SMG)
- Grants the Chain Shot ability.
Cost: _;115; _
Weapon Upgrades
Hair trigger
- When firing an agent has a 10% chance that the shot won’t take an action.
Cost: 75-85 intel
Reflex Grip
- Standard shot does not automatically end turn.
Cost: 110-120; _ intel
Note: The reflex grip can’t be used on pistols.
A.P. Rounds
- Armor piercing rounds ignore 5 points of armor.
Cost: 75 intel
Advanced Stock
- Missed shots deal 2 damage to the target.
Cost: 45-50 intel
Superior Stock
- Missed shots deal 3 damage to the target.
Cost: _;110; 80 intel
Advanced auto-loader
- The first two reloads in a mission don’t cost an action.
Cost: 45-50 intel
Superior auto-loader
- The first three reloads in a mission don’t cost an action.
Cost: _;_;80 intel
Advanced Expanded Magazine
- Clip size increased by 2.
Cost: 40-45 intel
Superior Expanded Magazine
- Clip size increased by 3.
Cost: _; 100-120; 80 intel
Advanced Laser Sight
- Increase critical hit chance by 10%, improving even further with proximity to target.
Cost: 50 intel
Superior Laser Sight
- Increase critical hit chance by 10%, improving even further with proximity to target.
Cost: _,105-130; 75 intel
Advanced Scope
- Increase aim by 10%.
Cost: 45;75; _ intel
Superior Scope
- Increase aim by 15%.
Cost: 80 intel
Utility
Motile Inducer
- Target ally gains two actions immediately.
- Does not affect target cooldowns.
Cost: 85 intel
Note: It appears you can only purchase one of these in a single game.
Plated Vest
- Grants +1 armor to Agent.
Cost:75 intel
Targeting System
- Shots apply Holo Targeting to the target, which grants allies +15 Aim bonus to that target.
Cost: 40 intel
Frag Grenade
- Damage: 3-4
- Range: 10
- Radius: 3
- Shred:1
- Damages (or “shreds”) armor of targets in a small area.
- Destroys most cover objects.
Cost: 45 intel
Plasma Grenade
- Damages (or “shreds”) armor of targets in a small area.
- Destroys most cover objects.
Cost: 85 intel
Misc
Small Elerium Cache
- A small cache containing 50 elerium.
Cost: 45 intel
Elerium Cache
- A cache containing 75 elerium.
Cost: ; _80; _ intel
Large Elerium Cache
- A cache containing 100 elerium.
Cost: 85; _; _ intel
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