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XCOM: Chimera Squad - Scavenger Market Guide (Items and Costs)

Written by PlatinumDalek   /   May 2, 2020    


This guide lists the items and their Costs as I have encountered them in the Scavenger Market.

Scavenger Market List of Items and Costs



Weapon Upgrades



Hair trigger

  • When firing an agent has a 10% chance that the shot won't take an action.

Cost: 75-85 intel

A.P. Rounds

  • Armor piercing rounds ignore 5 points of armor.

Cost: 75 intel

Advanced Stock

  • Missed shots deal 2 damage to the target.

Cost: 45-50 intel

Advanced auto-loader

  • The first two reloads in a mission don't cost an action.

Cost: 45-50 intel

Advanced Expanded Magazine

  • Clip size increased by 2.

Cost: 40-45 intel

Advanced Laser Sight

  • Increase critical hit chance by 10%, improving even further with proximity to target.

Cost: 50 intel

Superior Scope

  • Increase aim by 15%.

Cost: 80 intel

Utility



Motile Inducer

  • Target ally gains two actions immediately.
  • Does not affect target cooldowns.

Cost: 85 intel

Plated Vest

  • Grants +1 armor to Agent.

Cost:75 intel

Targeting System

  • Shots apply Holo Targeting to the target, which grants allies +15 Aim bonus to that target.

Cost: 40 intel

FragGrenade

  • Damage: 3-4
  • Range: 10
  • Radius: 3
  • Shred:1

  • Damages (or "shreds") armor of targets in a small area.
  • Destroys most cover objects.

Cost: 45 intel

Plasma Grenade

  • Damages (or "shreds") armor of targets in a small area.
  • Destroys most cover objects.

Cost: 85 intel

Misc



Small Elerium Cache

  • A small cache containing 50 elerium.

Cost: 45 intel

W.I.P.



Written by PlatinumDalek.