
Party Creation for Newbies
Each race gives different bonuses and penalties to your character’s ability scores. Humans are different – they get 40 in all stats except Destiny, which gets 10.
To unlock a class when creating your character, you need to meet the minimum Attribute requirements for that class. This is why point rolling matters. The points you get when rolling your character’s stats go toward the Attributes needed for each class. If you can’t raise an Attribute high enough to meet a class’s minimum requirement, you won’t be able to choose that class.
If you have points left after picking a class, you can use them as Bonus Points to increase HP, Attributes, or Skill Points. You’ll choose which Skills or Attributes to improve when you start the game, while HP increases happen right after you select that option.
Use the chart below as a guide.

Attributes
- INT: Intelligence
- Important for spell casters and maybe metalsmith item creation.
- WIS: Wisdom
- Probably also spell casters, though maybe only clerics etc.?
- WIL: Willpower
- Resistance against mind attacks, maybe some attack bonuses.
- STR: Strength
- This one is obvious. Attacks and carrying capacity.
- CON: Constitution
- Hitpoints and things like resistances or healing from diseases and what not.
- SPE: Speed
- Who attacks first and maybe additional attacks per round.
- AGI: Agility
- Dexterity and evasion of attacks.
- FEL: Fellowship (equivalent to charisma)
- Recruiting and talking to NPC’s, equivalent to diplomacy.
- DEV: Devotion (equivalent to faith)
- Determines total mana pool and it’s increase per level.
- MET: Metabolism
- Amount of vitality and how quickly it goes down or replenishes.
- DES: Destiny (luck, karma or both)
- Can save from death in fights, “Destiny intervened”.
Class Descriptions
Warrior: Good frontliner, can don any armor (depends on race still, however), starts with boost in most melee weapon, but that’s the limit. Outclassed later on by Smiths.
Berserker: Access to berserk skill and similar in feat. to Warrior, but mostly uses axes/scimitar weapons. Berserk is best conjoined with sleep at the end of the round, to negate its detrimental effect to the party.
Templar: Meant to be secondary class later on, but can be accessed immediately with Durandil and good roll (30+). Not recommended due to Durandil’s con to only wear special gear. Mix of Warrior with Cleric spellbook.
Cleric: Obvious healer with good buffing spells. Templars and Bards get access to their spells later on, and there is also a Cleric companion you may obtain early on, so I suggest to skip this.
Necromancer: Niche caster with unique spellbook and Raise Dead. Pretty *** early on, but proven to be of much fun as your spellbook expands. Vamphyr seems to be the only ones to reach a good roll to unlock at party creation.
Wizard: Nuke caster with destructive magic later on, good to have early if you wanna skip Sage and/or Thaumaturge. Bards have access to their spellbook, so it’s really up to you.
Sage: Recommended class for their utility spells and Detect Secret. Has skills such as Rob, Mythology, etc… I skipped it as your first companion Little Rosie does every of these but better regardless.
Thaumaturge: Rosie’s class. Very powerful elemental spells at their disposition. Spellbook accessible by Thieves and Ranger later on.
Bard: do NOT take this class if you don’t want to fly through the game. Bards in this version are sleep/charm machines, with combined access to Cleric AND Wizard spellbook starting from level 3. If you wanna make your life very easy, take a bard, find a sleep/charm instrument and only increase his speed.
Ranger: Shooter with high scout. Bows and Arrows are rare early on making them quite useless, but they become killing machines once you stock up on projectiles, and skill up their special one-shot. Access to Thaumaturge spellbook later on.
Thief: Good to have for lockpicking and backstab (Successfully hide in combat then attack next round). Functions are easily replaced by the Knock-knock spell and another nuker/serker. Stealth can be powerlevelled just like Instruments for bard early on.
Metalsmith: Warrior but better, with ability to forge items. This feature hasn’t been fully implemented according to Cleve however.
Jester: Unlockable, cannot be choosen from the start of the game. Similar to bard with access to more spellbooks.
Assassin: Unlockable, cannot be choosen from the start of the game. Upgrade from thief with lethal blows.
Pirate: Unlockable, cannot be choosen from the start of the game. Had lethal blows.
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